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From: Michael Goldshteyn
Subject: Macros that produce highly complex scenes
Date: 18 Feb 2003 12:52:22
Message: <3e5272d6$1@news.povray.org>
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Does anyone know of any cool macros that produce generated scenes with an
appearance of high complexity? I have seen several such macros that
recursively build things. I am looking for ones I can use to generate very
large (resolution) images containing many objects of different sizes. I want
the images to appear VERY busy.
Thanks,
Mike
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On Tue, 18 Feb 2003 11:52:16 -0600, "Michael Goldshteyn"
<mgo### [at] n-o-s-p-a-m-earthlinknet> wrote:
> Does anyone know of any cool macros that produce generated scenes with an
> appearance of high complexity? I have seen several such macros that
> recursively build things. I am looking for ones I can use to generate very
> large (resolution) images containing many objects of different sizes. I want
> the images to appear VERY busy.
I'm not sure why you are asking in this group but a few isosurfaces can be
enough.
ABX
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From: Rick [Kitty5]
Subject: Re: Macros that produce highly complex scenes
Date: 19 Feb 2003 04:34:34
Message: <3e534faa@news.povray.org>
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Michael Goldshteyn wrote:
> Does anyone know of any cool macros that produce generated scenes
> with an appearance of high complexity? I have seen several such
> macros that recursively build things. I am looking for ones I can use
> to generate very large (resolution) images containing many objects of
> different sizes. I want the images to appear VERY busy.
Wasnt there a pipe macro a while back - Ken?
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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How about Gilles Tran's madpipe macro/include?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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From: Michael Goldshteyn
Subject: Re: Macros that produce highly complex scenes
Date: 19 Feb 2003 12:51:03
Message: <3e53c407$1@news.povray.org>
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Wow, that thing is amazing! Are there any other similar macros that produce
highly complex looking structures?
Thanks,
Mike
"Peter Popov" <pet### [at] vipbg> wrote in message
news:itq65v0pl2chlm8v70irjk4gr6ktdahbrp@4ax.com...
> How about Gilles Tran's madpipe macro/include?
>
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] vipbg
> TAG e-mail : pet### [at] tagpovrayorg
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In article <3e5272d6$1@news.povray.org>,
"Michael Goldshteyn" <mgo### [at] n-o-s-p-a-m-earthlinknet> wrote:
> Does anyone know of any cool macros that produce generated scenes with an
> appearance of high complexity? I have seen several such macros that
> recursively build things. I am looking for ones I can use to generate very
> large (resolution) images containing many objects of different sizes. I want
> the images to appear VERY busy.
This group, povray.binaries.programming, is for binary postings that are
related to programming, particularly things that deal with the POV-Ray
source code such as patches. Your message belongs in a group like
povray.general or povray.advanced-users.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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From: Rick [Kitty5]
Subject: Re: Macros that produce highly complex scenes
Date: 20 Feb 2003 05:35:57
Message: <3e54af8d@news.povray.org>
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Peter Popov wrote:
> How about Gilles Tran's madpipe macro/include?
Thats what I ment!
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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How about looking into modelling some complex systems. Try this link, it
might satisfy you:
htt://www.stephenwolfram.com/publications/articles/ca/
There you will find articles on what are called cellular automata, extremely
simple programs that can produce extremely complicated behaviour. It may
not be your kettle of fish, but at the very least it points out that to
rpoduce complexity doesn't require a complex algorithm or program.
Try some simple macro's, you may suprise yourself.
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