|
|
Hi. I have written before, and (some) people have been very kind and
gone out of their way to help me with other areas of POV-Ray. I am
trying to write my own 3d graphics library/engine and I need the fastest
way to put a gazillion pixels/triangles on the screen at
640x480x24bit-color. Actually, I'm aiming at 30 fps or more, no less. I
have an ATI-All-In-Wonder, and I want to optimize the engine for it. If
anyone is out there willing to help this kid, please write. Thanks in
advance.
PS: I have no idea whatsoever as to how to program any of this. I barely
know C, and everyone says I need C++. =b OK Bye.
Post a reply to this message
|
|
|
|
Check out http://www.jps.net/nagy/gabor/gabor.htm
Anthony Bennett wrote in message <36AFE223.8FDC2BE8@panama.phoenix.net>...
>Hi. I have written before, and (some) people have been very kind and
>gone out of their way to help me with other areas of POV-Ray. I am
>trying to write my own 3d graphics library/engine and I need the fastest
>way to put a gazillion pixels/triangles on the screen at
>640x480x24bit-color. Actually, I'm aiming at 30 fps or more, no less. I
>have an ATI-All-In-Wonder, and I want to optimize the engine for it. If
>anyone is out there willing to help this kid, please write. Thanks in
>advance.
>
>PS: I have no idea whatsoever as to how to program any of this. I barely
>know C, and everyone says I need C++. =b OK Bye.
>
Post a reply to this message
|
|