Seems to be the right group, at least I hope so.
I had too much time waiting for the 3.5, so I played with 3.1 ...
I tried to represent a scene with some UML goodies (not strictly sticking to the
standard), and I'm wondering if it wouldn't be better to replace the layered_texture
(in Cyan in the picture) with a layered_pigment (in Green), because it is rather
how it works in reality.
Also, it's seems that a patterned_finish is somehow missing, even if it can currently
be done using the patterned_texture. (The green part attached to the finish does
Wouldn't it be simpler to restrict the control at the lowest level, or
is there a real gain to also have a patterned_texture ?
Any thought on these ?
Any interest ?
Is there any one reading ?
P.S.: Do not pay attention to the yellow tags, they are just the parts which
are the most likely to get extensions whenever someone make a patch.
Non Sine Numine
Etiquette is for those with no breeding;
fashion for those with no taste.
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