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On 3/8/21 6:56 AM, Bald Eagle wrote:
> Did we "know" that torus {} had its own whole set of internal csg operations?
> difference, intersection, merge and union :O
> http://wiki.povray.org/content/Reference:Torus
http://wiki.povray.org/content/Documentation:Tutorial_Section_1#Changes_and_New_Features_Summary
under objects and object related
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Here's the latest version, some more formatting and a few additions to the
keyword examples.
I think it would be a good idea to be able to "animate" the main file and have
the ini/clock spit out the whole list of examples.
I suppose I could just use an array of the keywords and ever so slightly adapt
what I have now...
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Attachments:
Download 'keywordexamples_0_1_0.zip' (23 KB)
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hi,
first off (to be sure, to be sure.. ;-)), I do think that the aim/goal of this
project is a very good/useful one. (you're not alone discovering
"special"/keywords + stuff :-), so anything that aids discovery and learning is
"The Right Thing(tm)" to do imo) however, sorry to say, as is I'm not tempted
to "pitch in", for the reasons given below.
"Bald Eagle" <cre### [at] netscape net> wrote:
> Here's the latest version, some more formatting and a few additions to the
> keyword examples.
>
>> I did some easy ones to just get a few illustrative examples in, but I'd say
>> that maybe the entries which could use the most explanation should get
>> vconcentrated on, if at all possible.
>
>> It's mostly just the list of keywords.
>
>> It makes my head hurt to imagine conceiving it all and implementing it
>> in source code,...
unsurprising. :-) had a good look at this and the previous version. over
8,000 new lines in the .pov, yet little of that is functional.
as is, your project is pretty much no-can-do. how large is the .pov going to
grow once real(istic) content for _all_ that POV-Ray provides is furnished?
"unmaintainable" and (debug) "nightmare" come to mind. so reason one is my
concerns regarding .. structural deficiencies. I'd say some kind of front-end
which gives the user easy selection and spits out a .pov/.ini combo to render
the subject of interest, backed by a db where the boilerplate and other
data/info reside, would be a (much) more realistic approach.
> I think it would be a good idea to be able to "animate" the main file and have
> the ini/clock spit out the whole list of examples.
> I suppose I could just use an array of the keywords and ever so slightly adapt
> what I have now...
>
>> The documentation really doesn't have any information right up front about the
>> valid input range for most of the functions,
this brings me to the second point. the other day I saw a _nice_ background
animation and have been pondering .. how to. essentially, I would need to begin
by morphing a box into a stack of superellipsoid "slices". now, in an ideal
world, I'd select superellipsoid from some list/menu and get a .pov + .ini set
which, when rendered, gives me one or more reference images (of the type you
have a knack for) showing the effect of the EW + NS "exponents" being varied by
some (selectable?) increment, so I can _see_ what my imagination cannot provide.
therefore, reason two, what I (and perhaps others too) would look for by way of
assistance from a project like yours, I cannot see develop from the current
beginnings. (and, honestly, has the project progressed tangibly?)
(sorry 'bout length, lacked time to make it shorter. ;-))
regards, jr.
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AI zip #1
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Attachments:
Download 'povray-3.8-keyword-examples-starter.zip' (20 KB)
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AI zip #2
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Attachments:
Download 'povray-3.8-keyword-examples-v2.zip' (10 KB)
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AI zip #3
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Attachments:
Download 'povray-3.8-keyword-examples-v3.zip' (14 KB)
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AI zip #4
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Attachments:
Download 'povray-3.8-keyword-examples-v4.zip' (14 KB)
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AI zip #5
"final"
Respectfully requesting that people look through the generated examples and
methods of handling the variations, animation-driven rendering, and anything
else, so that we can create a good, maintainable system that robustly
complements the official documentation.
- BE
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Attachments:
Download 'povray-3.8-keyword-examples-v5.zip' (166 KB)
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hi,
"Bald Eagle" <cre### [at] netscape net> wrote:
> AI zip #5
> "final"
>
> Respectfully requesting that people look through the generated examples and
> methods of handling the variations, animation-driven rendering, and anything
> else, so that we can create a good, maintainable system that robustly
> complements the official documentation.
thanks. (time for the QT app gone, then :-)) sent an email.
regards, jr.
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"Bald Eagle" <cre### [at] netscape net> wrote:
> Respectfully requesting that people look through the generated examples and
> methods of handling the variations, animation-driven rendering, and anything
> else, so that we can create a good, maintainable system that robustly
> complements the official documentation.
Belay that for now.
After all of its machinations, it just vomited useless crap.
I'll give it another go earlier in the day, so that I have time to review a
decent sampling of the output and determine that it's worth going through.
Apologies for the false positive.
- BE
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