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"omniverse" <omn### [at] charter net> wrote:
Sorry, skipped saying I didn't use Poisson method again, edited below to add
Ball Pivoting was used instead. Of course, I still haven't checked all
possibilities for the best methods.
> All_Trace(My_Object,<-4,-0.1,-4>,<4,14,4>,0.1,0.5,0.05)
>
> MeshLab procedure was simply (like Chris Young recommended, except Ball Pivoting!):
>
> Filters|Remeshing, Simplification and Reconstruction>Clustering decimation
>
> Filters|Normals, Curvatures and Orientation>Compute normal for set points
>
> Filters|Remeshing, Simplification and Reconstruction>Surface Reconstruction:
> Ball Pivoting
>
> Filters|Remeshing, Simplification and Reconstruction>Close Holes
>
> Saved mesh as OBJ.
>
> Opened into 3D Builder and they need a "repair", save again.
>
> Opened into Poseray and export as POV-Ray files.
>
> Rendered in POV-Ray and this is the end result (post-process combined individual
> images).
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