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Hello,
One or more suggestions for further improvement ?
--
kurtz le pirate
compagnie de la banquise
Post a reply to this message
Attachments:
Download 'whisky_glass_04.png' (2005 KB)
Preview of image 'whisky_glass_04.png'

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kurtz le pirate <kur### [at] free fr> wrote:
> Hello,
>
> One or more suggestions for further improvement ?
Use the keywords "open" and "hollow" so that I can reach into the screen and
taste it?
Implement rlr - real life raytracing?
:D
Well done!
- BE
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On 11/02/2026 13:04, kurtz le pirate wrote:
> One or more suggestions for further improvement ?
Great job ...
With pleasure, for your SDL code !
Maybe a few bubbles to bring more life to liquid ?
And usually glass stands are made from cardboard,
here it is more like of plastic.
--
YB
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On 11/02/2026 11:04, kurtz le pirate wrote:
>
> Hello,
>
> One or more suggestions for further improvement ?
>
Yes, the texture/material of the cardboard is not right.
Numerous attempts have been made, but none have been very satisfactory.
I am open to suggestions on this matter.
--
kurtz le pirate
compagnie de la banquise
Post a reply to this message
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kurtz le pirate <kur### [at] free fr> wrote:
> Yes, the texture/material of the cardboard is not right.
>
> Numerous attempts have been made, but none have been very satisfactory.
> I am open to suggestions on this matter.
https://www.youtube.com/watch?v=lHaFHPz46kM
-BE
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hi,
kurtz le pirate <kur### [at] free fr> wrote:
> On 11/02/2026 11:04, kurtz le pirate wrote:
> > One or more suggestions for further improvement ?
>
> Yes, the texture/material of the cardboard is not right.
agree with BE, it does look very "inviting" :-). I think the wood is quite
dark, and a "sun-bleached" version would set off the drink better.
regards, jr.
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Am 11.02.26 um 17:18 schrieb kurtz le pirate:
> On 11/02/2026 11:04, kurtz le pirate wrote:
>>
>> Hello,
>>
>> One or more suggestions for further improvement ?
>>
>
>
>
> Yes, the texture/material of the cardboard is not right.
>
> Numerous attempts have been made, but none have been very satisfactory.
> I am open to suggestions on this matter.
>
>
>
>
Jaime Vives Piqueres gave some beer coasters in (archived only):
https://web.archive.org/web/20120621193854/http://www.ignorancia.org/uploads/zips/barrabar.zip
Other nice cardboard-objects can be found in:
http://www.povcomp.com/entries/85.php
Best regards
Michael
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kurtz le pirate <kur### [at] free fr> wrote:
> Hello,
>
> One or more suggestions for further improvement ?
This looks really good. I think adding a small rounded bevel to the top of the
liquid will give it a more realistic surface tension effect.
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On 2026-02-11 12:18 (-4), kurtz le pirate wrote:
>
> Yes, the texture/material of the cardboard is not right.
>
> Numerous attempts have been made, but none have been very satisfactory.
> I am open to suggestions on this matter.
Something I whipped up this evening.
---%<-----%<--[BEGIN CODE]--%<-----%<---
intersection
{ cylinder
{ 0, 0.2 * y, 4.1
pigment { rgb <1, 0.9, 0.6> }
normal { bumps 0.1 scale 0.3 }
}
cylinder
{ -0.1 * y, 0.3 * y, 4
pigment { rgb 0.6 }
normal
{ crackle -0.5
scale <1, 0.1, 1> * 0.5
}
}
}
--->%----->%---[END CODE]--->%----->%---
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Attachments:
Download 'kurtz-coaster.jpg' (27 KB)
Preview of image 'kurtz-coaster.jpg'

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kurtz le pirate <kur### [at] free fr> wrote:
> On 11/02/2026 11:04, kurtz le pirate wrote:
> >
> > Hello,
> >
> > One or more suggestions for further improvement ?
> >
>
>
>
> Yes, the texture/material of the cardboard is not right.
>
> Numerous attempts have been made, but none have been very satisfactory.
> I am open to suggestions on this matter.
>
>
>
>
> --
> kurtz le pirate
> compagnie de la banquise
Awsome work on the model, composition and texture placement ! It looks
promissing.
You should separate the side and top parts of the glass supporting cardboard,
giving them different textures, just as a real cutout showing the darker
cardboard structure (probably some round form factored crackle (aka circcular
celled voronoi) on the side of the cylinder, but the lighter more grainy (rough
phong with large fade out) currently almost there should be reserved for the top
facing printed paper aspect. it do more justice to it by contrast. (if there was
one in POV (can't remember) you may turn that to Oren Nayar Blinn with max
roughness/sigma everywhere)
About the table, It's diffuse color value is somehow too high :it does not show
the lighting of the room / specular of the table come into play...
Finally some effects :
maybe some photons based caustics could happen if light came proportionally more
from a narrow focused spotlight.
As an ultimate final step, maybe the very minimal atmospheric media in the room
would add to this also as per Blender exporter default settings:
type 1 Isotropic 35 samples with a very dark diffusion color <0.001, 0.001,
0.001> absorption scale 0.00002
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