POV-Ray : Newsgroups : povray.binaries.images : Would you like a drink? Server Time
18 Feb 2026 07:58:13 EST (-0500)
  Would you like a drink? (Message 1 to 10 of 10)  
From: kurtz le pirate
Subject: Would you like a drink?
Date: 11 Feb 2026 05:04:29
Message: <698c542d@news.povray.org>
Hello,

One or more suggestions for further improvement ?





-- 
kurtz le pirate
compagnie de la banquise


Post a reply to this message


Attachments:
Download 'whisky_glass_04.png' (2005 KB)

Preview of image 'whisky_glass_04.png'
whisky_glass_04.png


 

From: Bald Eagle
Subject: Re: Would you like a drink?
Date: 11 Feb 2026 06:55:00
Message: <web.698c6cec276863751f9dae3025979125@news.povray.org>
kurtz le pirate <kur### [at] freefr> wrote:
> Hello,
>
> One or more suggestions for further improvement ?

Use the keywords "open" and "hollow" so that I can reach into the screen and
taste it?

Implement rlr - real life raytracing?

:D


Well done!


- BE


Post a reply to this message

From: yesbird
Subject: Re: Would you like a drink?
Date: 11 Feb 2026 10:09:46
Message: <698c9bba$1@news.povray.org>
On 11/02/2026 13:04, kurtz le pirate wrote:
> One or more suggestions for further improvement ?

Great job ...
With pleasure, for your SDL code !

Maybe a few bubbles to bring more life to liquid ?
And usually glass stands are made from cardboard,
here it is more like of plastic.
-- 
YB


Post a reply to this message

From: kurtz le pirate
Subject: Re: Would you like a drink?
Date: 11 Feb 2026 11:18:45
Message: <698cabe5$1@news.povray.org>
On 11/02/2026 11:04, kurtz le pirate wrote:
> 
> Hello,
> 
> One or more suggestions for further improvement ?
> 



Yes, the texture/material of the cardboard is not right.

Numerous attempts have been made, but none have been very satisfactory.
I am open to suggestions on this matter.




-- 
kurtz le pirate
compagnie de la banquise


Post a reply to this message

From: Bald Eagle
Subject: Re: Would you like a drink?
Date: 11 Feb 2026 12:20:00
Message: <web.698cb967276863751f9dae3025979125@news.povray.org>
kurtz le pirate <kur### [at] freefr> wrote:

> Yes, the texture/material of the cardboard is not right.
>
> Numerous attempts have been made, but none have been very satisfactory.
> I am open to suggestions on this matter.

https://www.youtube.com/watch?v=lHaFHPz46kM

-BE


Post a reply to this message

From: jr
Subject: Re: Would you like a drink?
Date: 11 Feb 2026 12:25:00
Message: <web.698cbaee27686375663764eb6cde94f1@news.povray.org>
hi,

kurtz le pirate <kur### [at] freefr> wrote:
> On 11/02/2026 11:04, kurtz le pirate wrote:
> > One or more suggestions for further improvement ?
>
> Yes, the texture/material of the cardboard is not right.

agree with BE, it does look very "inviting" :-).  I think the wood is quite
dark, and a "sun-bleached" version would set off the drink better.


regards, jr.


Post a reply to this message

From: MichaelJF
Subject: Re: Would you like a drink?
Date: 11 Feb 2026 12:44:11
Message: <698cbfeb$1@news.povray.org>
Am 11.02.26 um 17:18 schrieb kurtz le pirate:
> On 11/02/2026 11:04, kurtz le pirate wrote:
>>
>> Hello,
>>
>> One or more suggestions for further improvement ?
>>
> 
> 
> 
> Yes, the texture/material of the cardboard is not right.
> 
> Numerous attempts have been made, but none have been very satisfactory.
> I am open to suggestions on this matter.
> 
> 
> 
> 
Jaime Vives Piqueres gave some beer coasters in (archived only):

https://web.archive.org/web/20120621193854/http://www.ignorancia.org/uploads/zips/barrabar.zip

Other nice cardboard-objects can be found in:

http://www.povcomp.com/entries/85.php

Best regards
Michael


Post a reply to this message

From: Robert McGregor
Subject: Re: Would you like a drink?
Date: 12 Feb 2026 12:25:00
Message: <web.698e0bd52768637587570eabd4644d08@news.povray.org>
kurtz le pirate <kur### [at] freefr> wrote:
> Hello,
>
> One or more suggestions for further improvement ?

This looks really good. I think adding a small rounded bevel to the top of the
liquid will give it a more realistic surface tension effect.


Post a reply to this message

From: Cousin Ricky
Subject: Re: Would you like a drink?
Date: 12 Feb 2026 21:05:02
Message: <698e86ce@news.povray.org>
On 2026-02-11 12:18 (-4), kurtz le pirate wrote:
> 
> Yes, the texture/material of the cardboard is not right.
> 
> Numerous attempts have been made, but none have been very satisfactory.
> I am open to suggestions on this matter.

Something I whipped up this evening.

---%<-----%<--[BEGIN CODE]--%<-----%<---
intersection
{ cylinder
  { 0, 0.2 * y, 4.1
    pigment { rgb <1, 0.9, 0.6> }
    normal { bumps 0.1 scale 0.3 }
  }
  cylinder
  { -0.1 * y, 0.3 * y, 4
    pigment { rgb 0.6 }
    normal
    { crackle -0.5
      scale <1, 0.1, 1> * 0.5
    }
  }
}
--->%----->%---[END CODE]--->%----->%---


Post a reply to this message


Attachments:
Download 'kurtz-coaster.jpg' (27 KB)

Preview of image 'kurtz-coaster.jpg'
kurtz-coaster.jpg


 

From: Mr
Subject: Re: Would you like a drink?
Date: 16 Feb 2026 06:40:00
Message: <web.699301382768637516086ed06830a892@news.povray.org>
kurtz le pirate <kur### [at] freefr> wrote:
> On 11/02/2026 11:04, kurtz le pirate wrote:
> >
> > Hello,
> >
> > One or more suggestions for further improvement ?
> >
>
>
>
> Yes, the texture/material of the cardboard is not right.
>
> Numerous attempts have been made, but none have been very satisfactory.
> I am open to suggestions on this matter.
>
>
>
>
> --
> kurtz le pirate
> compagnie de la banquise

Awsome work on the model, composition and texture placement ! It looks
promissing.

You should separate the side and top parts of the glass supporting cardboard,
giving them different textures, just as a real cutout showing the darker
cardboard structure (probably some round form factored crackle (aka circcular
celled voronoi) on the side of the cylinder, but the lighter more grainy (rough
phong with large fade out) currently almost there should be reserved for the top
facing printed paper aspect. it do more justice to it by contrast. (if there was
one in POV (can't remember) you may turn that to Oren Nayar Blinn with max
roughness/sigma everywhere)

About the table, It's diffuse color value is somehow too high :it does not show
the lighting of the room / specular of the table come into play...

Finally some effects :

maybe some photons based caustics could happen if light came proportionally more
from a narrow focused spotlight.

As an ultimate final step, maybe the very minimal atmospheric media in the room
would add to this also as per Blender exporter default settings:
type 1 Isotropic 35 samples with a very dark diffusion color <0.001, 0.001,
0.001> absorption scale 0.00002


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.