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Cousin Ricky <ric### [at] yahoo com> wrote:
> On 2025-08-03 14:57 (-4), Clarence1898 wrote:
> > "jr" <cre### [at] gmail com> wrote:
> >>
> >> (is the 1898 a jazz reference ?)
> >
> > Thank You. Of course the cards are punched. How else could I feed the program
> > to the computer. No, 1898 is not a reference to jazz. I grew up in the 50s and
> > 60s, my taste in music runs more to classic rock and roll.
>
> Whenever I see the number 1898, my mind goes straight to the year the
> USA became an overseas colonial empire. Although the colony I live in
> was acquired years later, in 1917, I still live under the racist court
> rulings that were issued for how to deal with the new territories.
1898 refers to my grandfather. A kind and gentle man. Though he's been gone
for over 50 years, I still miss him.
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"Mr" <m******r******at_hotmail_dot_fr> wrote:
> "Clarence1898" <dle### [at] comcast net> wrote:
> > I was going through some old drives and found this one. I posted this probably
> > 20 years ago as my obligatory first RSOCP. I came across Povray in the early
> > 90s and have used it off and on ever since. I thought it might be interesting
> > to see what programming Pov scenes would be like in the 1970's. Just for a
> > little background, I've been a mainframe programmer since 1969, and now enjoy
> > programming PC's.
>
> Hi,
> Did you render this on a current POV-Ray version (3.7 or 3.8b), and if so with
> the proper version directive?
>
> I love the concept, the visual ideas, and they read like a very nice picture...
> So though I'm not used to that, it motivates me to use for the first time (and
> maybe the last if it comes out too harsh) a very meanly well-intended sarcasm :
> could you please use conserve_energy keyword with your metals, as they are
> currently so blindingly bright that I can't see the picture ! ;-P
> I wish Cousin Ricky's macros could be included in POV-Ray sources, so that the
> default way of calling a metal would have all that hard-wired. because users
> should be able to trust the defaults to not do that kind of thing. To sum it up
> use fresnel, ior, conserve_energy and a sum of diffuse+specular+reflection below
> 1.(most clean and shiny metals should have very very low diffuse)
>
> Seriously, nice hues and punched cards though, as I do see them!
I finally found the original source for this image. I rendered it with 3.7, but
couldn't see any difference from the 3.5 version. I tried to dim it down a
little but didn't like any thing I tried. I guess the whole point of rsocp is
to be reflective so I'll just leave it the way it is.
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Attachments:
Download 'selectric.png' (467 KB)
Preview of image 'selectric.png'

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On 01/11/2025 04:48, Clarence1898 wrote:
> I finally found the original source for this image. I rendered it with 3.7, but
> couldn't see any difference from the 3.5 version. I tried to dim it down a
> little but didn't like any thing I tried. I guess the whole point of rsocp is
> to be reflective so I'll just leave it the way it is.
>
Excellent nostalgic image - I feel 40 years younger :).
--
YB
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