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25 Dec 2025 17:32:10 EST (-0500)
  Cutty Sark (Message 31 to 40 of 42)  
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From: Maetes
Subject: Re: Cutty Sark
Date: 6 Nov 2025 14:30:00
Message: <web.690cf64d392cce9128a0f88730225ff5@news.povray.org>
"Ton" <ton### [at] gmailcom> wrote:
> It has been a while, but chains and ropes are a lot of work.
> I think I've finished the bow and bowsprit.
> Now on with the deck houses.

You have a completely different approach than I do.

When I build something, then first the rough things, so that I can see where the
journey is going, details come afterwards.

You, on the other hand, seem to take on one thing down to the last detail, and
only when it's finished, then something else comes.

This is not a judgement, just an interesting insight.

Ma


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From: Ton
Subject: Re: Cutty Sark
Date: 7 Nov 2025 00:30:00
Message: <web.690d8384392cce9138e9762c7597fb06@news.povray.org>
"Maetes" <nomail@nomail> wrote:
> "Ton" <ton### [at] gmailcom> wrote:
> > It has been a while, but chains and ropes are a lot of work.
> > I think I've finished the bow and bowsprit.
> > Now on with the deck houses.
>
> You have a completely different approach than I do.
>
> When I build something, then first the rough things, so that I can see where the
> journey is going, details come afterwards.
>
> You, on the other hand, seem to take on one thing down to the last detail, and
> only when it's finished, then something else comes.
>
> This is not a judgement, just an interesting insight.
>
> Ma

Well, we're all different, which is a good thing.
You create fine things as well, in your way.
My experience is that when I come back after a while, I have to get into it
again.
Now the bow is finished, and it can start collecting dust.

Cheers
Ton.


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From: Ton
Subject: Re: Cutty Sark
Date: 26 Nov 2025 21:30:00
Message: <web.6927b755392cce9138e9762c7597fb06@news.povray.org>
Slowly moving forward.
The three hatches are done, and the folk onboard can go to the loo.
Now on to the poop-deck.

Cheers
Ton.


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From: Maetes
Subject: Re: Cutty Sark
Date: 4 Dec 2025 10:15:00
Message: <web.6931a48e392cce916925ea730225ff5@news.povray.org>
"Ton" <ton### [at] gmailcom> wrote:
> Slowly moving forward.
> The three hatches are done, and the folk onboard can go to the loo.
> Now on to the poop-deck.
>
> Cheers
> Ton.

Great, always gets a little more finished :)

I'm also building a ship, but a spaceship.
I can't get any further with it, not enought time.
Maybe I should post pictures regularly like you, to push myself forward.

Ma


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From: Ton
Subject: Re: Cutty Sark
Date: 5 Dec 2025 00:40:00
Message: <web.69326efc392cce9138e9762c7597fb06@news.povray.org>
> Great, always gets a little more finished :)
>
> I'm also building a ship, but a spaceship.
> I can't get any further with it, not enought time.
> Maybe I should post pictures regularly like you, to push myself forward.
>
> Ma

Thanks Mates, one step at a time...
Why don't you post images of your work in progress? It is a motivation.

Cheers
Ton


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From: Ton
Subject: Re: Cutty Sark
Date: 13 Dec 2025 22:15:00
Message: <web.693e2aa8392cce9138e9762c7597fb06@news.povray.org>
The poop deck is coming along nicely.

Cheers
Ton


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From: jr
Subject: Re: Cutty Sark
Date: 15 Dec 2025 06:40:00
Message: <web.693ff28c392cce91475fba6a6cde94f1@news.povray.org>
hi,

"Ton" <ton### [at] gmailcom> wrote:
> The poop deck is coming along nicely.

indeed :-).  is there much work to be done before you can "plant" the masts ?


regards, jr.


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From: Ton
Subject: Re: Cutty Sark
Date: 24 Dec 2025 17:55:00
Message: <web.694c6f33392cce9138e9762c7597fb06@news.povray.org>
Hi all,

here is a in-between to show the progress of the poop deck.
Thanks jr. There is still a lot to do before the masts get placed.
The bell and compass on the poop deck, the rudder wheel, the railing along the
stern.
The two deck houses, with the lifeboats on top.
Several deck winches, fife rails....
It will be a while.
This is the last update this year.
A merry Christmas everybody and all the best wishes for 2026!

Cheers
Ton


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From: Bald Eagle
Subject: Re: Cutty Sark
Date: 24 Dec 2025 22:35:00
Message: <web.694cb0b0392cce911f9dae3025979125@news.povray.org>
"Ton" <ton### [at] gmailcom> wrote:

> The bell and compass on the poop deck, the rudder wheel, the railing along the
> stern.

I modeled a naval bell to honor clipka's father.
It's yours if you'd like to use it.

I have a compass rosette kicking around somewhere as well.

If that helps you get that much farther.

Great work as always. :)
Merry Christmas.



#version 3.8;
global_settings {assumed_gamma 1.0 }

camera {
 location <0, 2, -8>
 right x*image_width/image_height
 up y
 look_at <0, 0, 0>
}

light_source {<1, 2, -5> rgb 1 shadowless}
sky_sphere {pigment {rgb 1}}

#declare bellSpline = array [12] {
     < 3.4688, 0.0001>,
     < 3.4688, 0.0002>,
     < 3.0938, 0.4375>,
     < 2.9375, 0.6250>,
     < 2.4844, 1.3438>,
     < 2.1719, 2.6094>,
     < 2.0469, 4.4688>,
     < 1.9063, 4.6875>,
     < 1.7500, 4.8750>,
     < 1.0313, 5.0938>,
     < 0.0001, 5.1563>,
     < 0.0001, 5.1564>
}

//============================================================================================================
// braided rope handle
#declare Lines = 5;
#declare Pitch = 2;
#declare Degree = (1/360);

#declare Rad = 0.002;  // sphere radius
#declare Dia = Rad * 2;
#declare Cycles = 1;
#declare Freq = 1;

#declare R1 = 0.05; // radius of large spiral
#declare A = 0.01; //radius of small spiral
//#declare B = 1.5;
#declare H = 0.002; //large spiral pitch smaller = tighter
#declare W = 8; // pitch of small spiral - how many cycles around one loop

#declare C = 0.01; // amplitude of undulation 1
#declare U = 0.1;  // undulation 2

#declare STEPS = 0.002*10;

#declare Strand1 = union {
 #for (i, -(Cycles/2)*360, (Cycles/2)*360, STEPS)
  #declare R = R1+(C*sin(U*i));   // adds undulation to cylindrical braid
  #local Angle = Degree * i;
  #local j = i + 45;     /// rotates green strand 45 deg from red
  #local Helix1_X = (R+A*cos(W*i))*cos(i);
  #local Helix1_Z = (R+A*cos(W*i))*sin(i);
  sphere {<0, 0, 0> Rad translate <Helix1_X, (H*i), Helix1_Z>} //weave
 #end // end for i
} // end union

#declare Strand2 = union {
 #for (i, -(Cycles/2)*360, (Cycles/2)*360, STEPS)
  #declare R = R1+(C*sin(U*i));   // adds undulation to cylindrical braid
  #local Angle = Degree * i;
  #local j = i + 45;     /// rotates green strand 45 deg from red
  #local Helix2_X = (R+A*cos(W*j))*sin(j);
  #local Helix2_Z = (R+A*cos(W*j))*cos(j);
  sphere {<0, 0, 0> Rad translate <Helix2_X, (H*i), Helix2_Z>} //weave
 #end // end for i
} // end union


#declare AllStrands = union {

 #for (k, 1, W, 2)
  object {Strand1 rotate y*k*(360/W)}
  object {Strand2 rotate y*k*(360/W)}
 #end // end for k
}

#declare Handle = object {AllStrands texture {pigment {rgb 1} normal {bumps
0.01}} scale 2};
//============================================================================================================

#declare arraySize = dimension_size (bellSpline, 1)-1;
#declare Rad = 0.1;
#declare Xmax = 0;
#declare Ymax = 0;

#declare Bell1 =
union {

 cylinder {<0, 0, 0>, <0, (5.0938/2)+1, 0> 0.125}
 sphere {0, 0.25}
 torus {0.125, 0.125/4 rotate x*90 translate -y*0.25}
 object {Handle translate -y*1}
 sor {
     arraySize+1,
  #for (B, 0, arraySize)
  #local NewSpline = bellSpline [B]/2;
  //#debug concat ("B = ", str (B, 3, 1), "| Point = ", vstr (2, bellSpline [B],
",", 5, 1), "\n")
  #declare Xmax = max (Xmax, NewSpline.x);
  #declare Ymax = max (Ymax, NewSpline.y);
  NewSpline,
  #end
     open
     sturm
 }
 //texture { T_Gold_1B }
 //texture { mtex }
 pigment {rgb <1, 1, 0>}
}

object {Bell1}


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From: Ton
Subject: Re: Cutty Sark
Date: 25 Dec 2025 04:50:00
Message: <web.694d07f0392cce9138e9762c7597fb06@news.povray.org>
Thanks for the Christmas present, Bald Eagle.

On the forecastle deck is also a bell, which I modeled a couple of months ago
(see attachment), but I think your bell has more of a bell shape then mine.
So you might see your bell hanging in Cutty Sark.

All the best sir.

Cheers
Ton


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