POV-Ray : Newsgroups : povray.binaries.images : Seekers Server Time
20 May 2025 15:24:18 EDT (-0400)
  Seekers (Message 8 to 17 of 17)  
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From: Robert McGregor
Subject: Re: Seekers
Date: 17 May 2025 14:40:00
Message: <web.6828d717531ae5e287570eabd4644d08@news.povray.org>
kurtz le pirate <kur### [at] freefr> wrote:
> Strange worlds are often very beautiful.
> I really like.
> Excellent work

Thanks very much!


yesbird wrote:
> Nice work !
> Most of all I like the painting-like effect: was it achieved by
> texturing only or by some other tricks ?

Thanks YB, it's all just layered textures and materials.


"Bald Eagle" <cre### [at] netscapenet> wrote:
> Hi Robert - it's good to see you in here, and I'm glad that you still find the
> time to explore new compositions.

Thanks Bill, I can't help myself, I just get drawn back into POV-Ray sometimes.
I love the clarity of creating art with code.


"Mr" <m******r******at_hotmail_dot_fr> wrote:
> Eye candy scratching ocular globes ! Love the organic dirty look.

Thanks Maurice, I usually go for the dirty organic vibe.

> Seeking their cloned fortunes without bulging an inch, only agitating.
> Imprisoned in a conformist, mechanical web, each a bar of their own cells. Even
> the motion of their limbs doesn't look real, only as that of the space masses
> through which one may be observing. The hope however, lies in their clear
> spherical heads, there is soul there, for thirsty minds to drink.

Brilliant!


"Leroy" <whe### [at] gmailcom> wrote:
> They look like a bunch of dead or dying 'Clackers' from the 70's. I always
> wondered where they went. ;)

Hah hah, I had a couple sets of Clackers when I was a kid, but they were
outlawed after shards of Clacker blinded some people (yikes!).


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From: Jörg "Yadgar" Bleimann
Subject: Re: Seekers
Date: 18 May 2025 00:41:28
Message: <682964f8$1@news.povray.org>
Hi(gh)!

On 15.05.25 09:58, Maetes wrote:
> "Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
>> POV-Ray therapy is good for the soul
> 
> I know, I know :)
> I also like to play around with it, even if it doesn't make sense and I actually
> have other things to do.
> 
> See:
>
https://news.povray.org/povray.binaries.animations/thread/%3Cweb.680d4bd547ef58a6ac5148830225ff5%40news.povray.org%3E/
> 
> Martin

Oh, a home particle accelerator with built-it Ziller valley narrow gauge 
railway! Can you hear them yodeling?

See you in Khyberspace!

Yadgar

-- 
VBI BENE, IBI BACTRIA!


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From: Jörg "Yadgar" Bleimann
Subject: Re: Seekers
Date: 18 May 2025 00:44:30
Message: <682965ae@news.povray.org>
Hi(gh)!

On 14.05.25 02:57, Robert McGregor wrote:
> POV-Ray therapy is good for the soul, especially over a long weekend - just
> playing around with some splines and materials and lighting and such...

Reminds me of a 1970s Yoko Tsuno comic, "The Three Suns of Vinea"...

See you in Khyberspace!

Yadgar

-- 
VBI BENE, IBI BACTRIA!


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From: kurtz le pirate
Subject: Re: Seekers
Date: 18 May 2025 10:51:57
Message: <6829f40d@news.povray.org>
On 14/05/2025 02:57, Robert McGregor wrote:
> POV-Ray therapy is good for the soul, especially over a long weekend - just
> playing around with some splines and materials and lighting and such...

My 2 cents contribution for strange worlds.
(low res)


-- 
kurtz le pirate
compagnie de la banquise


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Attachments:
Download 'w_skeletalcylinder.jpg' (348 KB)

Preview of image 'w_skeletalcylinder.jpg'
w_skeletalcylinder.jpg


 

From: kurtz le pirate
Subject: Re: Seekers
Date: 18 May 2025 11:00:08
Message: <6829f5f8@news.povray.org>
On 18/05/2025 16:51, kurtz le pirate wrote:
> On 14/05/2025 02:57, Robert McGregor wrote:
>> POV-Ray therapy is good for the soul, especially over a long weekend - 
>> just
>> playing around with some splines and materials and lighting and such...
> 
> My 2 cents contribution for strange worlds.
> (low res)
> 
> 

I forgot to mention that isosurface comes from MathMod "W_Skeletal 
Cylinder by Abderrahman Taha 01/11/2019"


-- 
kurtz le pirate
compagnie de la banquise


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From: Maetes
Subject: Re: Seekers
Date: 19 May 2025 06:00:00
Message: <web.682b0006531ae5e289ea88a330225ff5@news.povray.org>
kurtz le pirate <kur### [at] freefr> wrote:
> My 2 cents contribution for strange worlds.
> (low res)
> --
> kurtz le pirate
> compagnie de la banquise

I would love to have the script to create the background. Could be a good
starting point for the atmosphere of a gas giant (planet like Jupiter).
Doesn't have to be an executable script, a texture or whatever that is would be
helpful.

Greetings,
ma


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From: Thomas de Groot
Subject: Re: Seekers
Date: 19 May 2025 07:42:38
Message: <682b192e$1@news.povray.org>
Op 14/05/2025 om 02:57 schreef Robert McGregor:
> POV-Ray therapy is good for the soul, especially over a long weekend - just
> playing around with some splines and materials and lighting and such...

Very well done Robert! Gorgeous textures too.

I don't know why, but I have the impression that we are divint into 
quantum space... (must be my books at the moment on the subject) ;-)


-- 
Thomas


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From: Thomas de Groot
Subject: Re: Seekers
Date: 19 May 2025 07:46:53
Message: <682b1a2d$1@news.povray.org>
Op 18/05/2025 om 16:51 schreef kurtz le pirate:
> My 2 cents contribution for strange worlds.
> (low res)
> 
> 
More than 2 cents! Brilliant!

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Seekers
Date: 19 May 2025 07:48:52
Message: <682b1aa4$1@news.povray.org>
Op 19/05/2025 om 13:42 schreef Thomas de Groot:
> ... we are divint into ...
> 
> 
divint??? must me "diving" of course.

-- 
Thomas


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From: kurtz le pirate
Subject: Re: Seekers
Date: 19 May 2025 11:15:33
Message: <682b4b15$1@news.povray.org>
On 19/05/2025 11:55, Maetes wrote:

> 
> I would love to have the script to create the background. Could be a good
> starting point for the atmosphere of a gas giant (planet like Jupiter).
> Doesn't have to be an executable script, a texture or whatever that is would be
> helpful.



It's not just a texture.

Minimum code :
// ---------------------------------------------------------------------
camera { location <40, 0, 0> up y right x*image_width/image_height 
look_at <0, 0, -10>  angle 36 }

light_source { <40, 7,  0> color (y+z)*0.5 }
light_source { <36, 7, -16> color (x+z)*0.8 }
light_source { <36, 0,  16> color (x+y)*0.5 }

sphere {
  <0,0,0>, 50
  pigment { wrinkles poly_wave 2 scale 20 turbulence 0.50 }
  finish { emission 0.30 diffuse 0.70 reflection 0.5 brilliance 4 
specular 0.60 roughness 0.005 }
  normal { wrinkles 2 no_bump_scale scale 20 turbulence 0.50 }
  }
// ---------------------------------------------------------------------


Have a good time...




-- 
kurtz le pirate
compagnie de la banquise


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