The attached image shows plots of the 16 bivariate blending functions
that are used for making 3D bicubic Bezier patches.
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
From: William F Pokorny
Subject: Re: Blending functions for Bezier patches
Date: 1 Mar 2025 15:53:49
Message: <67c373dd$1@news.povray.org>
On 3/1/25 11:53, Tor Olav Kristensen wrote:
> The attached image shows plots of the 16 bivariate blending functions> that are used for making 3D bicubic Bezier patches.>
Cool. Was the plot done with POV-Ray or some other tool?
Bill P.
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 3/1/25 11:53, Tor Olav Kristensen wrote:> > The attached image shows plots of the 16 bivariate blending functions> > that are used for making 3D bicubic Bezier patches.> >>> Cool. Was the plot done with POV-Ray or some other tool?
Thank you Bill
It was made with POV-Ray v3.7 only.
It's just 16 rgbf colored triangle meshes with thin strings of black cylinders
and spheres drawn across them.
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> The attached image shows plots of the 16 bivariate blending functions> that are used for making 3D bicubic Bezier patches.
Yes, I have my own version of that as Illustration 18 on pg 15 of the monograph.