POV-Ray : Newsgroups : povray.binaries.images : Building buildings Server Time
22 Jan 2025 08:03:52 EST (-0500)
  Building buildings (Message 12 to 13 of 13)  
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From: Paolo Gibellini
Subject: Re: Building buildings
Date: 19 Jan 2025 23:51:36
Message: <678dd658$1@news.povray.org>
Il 07/01/2025 12:09, Bill Pragnell ha scritto:
> Hi all, and a happy new year!
> 
> Progress in my ongoing autogenerated buildings project is glacial, but as always
> the holiday season gives me some time to implement ideas that usually only get
> to the mulling stage. Here's a nice recent render.
> 
> It's a vaguely-beaux-arts styled building, copied 5 times over to make a narrow
> city street. The building is constructed as separate floors, each floor made up
> of a series of 'block' meshes, each block containing an arch or a window. The
> blocks are carefully designed to tesselate nicely, especially in the ground
> floor cloisters. Because each block is essentially a single mesh (or 2 meshes,
> if window panes are required), the scene renders extremely quickly (~30 mins
> using UberPOV on a 12yo MacBook, or just a few seconds if I turn off the
> radiosity).
> 
> Some things I'd like to do:
> - L-shaped corners in buildings
> - stack sub-buildings
> - randomly vary the main parameters to give different buildings
> - simple street furniture
> 
> Bill

I like generated cities, and your project looks more than promising!
A very nice image, I'm curious to see the next ;-)

Paolo


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From: Paolo Gibellini
Subject: Re: Building buildings
Date: 21 Jan 2025 18:09:14
Message: <6790291a$1@news.povray.org>
Il 07/01/2025 12:09, Bill Pragnell ha scritto:
> Hi all, and a happy new year!
> 
[...]
> 
> Some things I'd like to do:
> - L-shaped corners in buildings
> - stack sub-buildings
> - randomly vary the main parameters to give different buildings
> - simple street furniture
> 
> Bill

Hi Bill,
   yesterday I came across this article:

https://marian42.de/article/infinite-wfc/

Have a nice day,
    Paolo


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