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16 Jun 2024 10:56:44 EDT (-0400)
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From: Colin Fleming
Subject: Hermle Wall Clock
Date: 16 Aug 2023 15:35:00
Message: <web.64dd248763ce106d490fd27a93be1c3d@news.povray.org>
The clock is a 3DS object converted with PoseRay v3.

Added a back wall, sky sphere, area lights and updated the glass texture with an
interior statement.

The problem was with the pendulum weight, it as too faceted, so played around
with a squashed sphere (hopefully haven't cocked it up!)


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Attachments:
Download 'clockhermle.png' (1941 KB)

Preview of image 'clockhermle.png'
clockhermle.png


 

From: Thomas de Groot
Subject: Re: Hermle Wall Clock
Date: 17 Aug 2023 07:40:48
Message: <64de0740$1@news.povray.org>
Op 16-8-2023 om 21:33 schreef Colin Fleming:
> The clock is a 3DS object converted with PoseRay v3.
> 
> Added a back wall, sky sphere, area lights and updated the glass texture with an
> interior statement.
> 
> The problem was with the pendulum weight, it as too faceted, so played around
> with a squashed sphere (hopefully haven't cocked it up!)
> 

Very nice indeed. Textures and wallpaper are very realistic. Could you 
make the clock tick? Moving the pendulum just a tiny bit (or some more) 
away from the vertical would do the trick.

-- 
Thomas


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From: Colin Fleming
Subject: Re: Hermle Wall Clock
Date: 17 Aug 2023 21:15:00
Message: <web.64dec4fda1ffb4635a34bd8993be1c3d@news.povray.org>
Not sure that I have the skills to do that, everything is a mess (mesh) of
triangles. ;)


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From: Mike Miller
Subject: Re: Hermle Wall Clock
Date: 17 Aug 2023 21:25:00
Message: <web.64dec73aa1ffb46378f7f9ccdabc9342@news.povray.org>
"Colin Fleming" <Colin Fleming> wrote:
> The clock is a 3DS object converted with PoseRay v3.
>
> Added a back wall, sky sphere, area lights and updated the glass texture with an
> interior statement.
>
> The problem was with the pendulum weight, it as too faceted, so played around
> with a squashed sphere (hopefully haven't cocked it up!)


Very nice. Model and materials are well done.
Mike


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From: Colin Fleming
Subject: Re: Hermle Wall Clock
Date: 18 Aug 2023 17:20:00
Message: <web.64dfdf5fa1ffb463f10b8eb193be1c3d@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:
> Very nice. Model and materials are well done.
> Mike

Thanks Mike, I "borrowed" the wallpaper texture from your Tonka Truck scene.
I'm not sure if it jogged anyones grey matter!


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From: Samuel B 
Subject: Re: Hermle Wall Clock
Date: 18 Aug 2023 19:25:00
Message: <web.64dffca4a1ffb463f8c47d526e741498@news.povray.org>
"Colin Fleming" <Colin Fleming> wrote:
> The clock is a 3DS object converted with PoseRay v3.
>
> Added a back wall, sky sphere, area lights and updated the glass texture with an
> interior statement.
>
> The problem was with the pendulum weight, it as too faceted, so played around
> with a squashed sphere (hopefully haven't cocked it up!)

Hi Colin,

Nice render! It's very clean and, overall, has appealing materials.

However (maybe it's just me), the wallpaper map seems a bit squished on the
vertical.

Sam


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From: Thomas de Groot
Subject: Re: Hermle Wall Clock
Date: 19 Aug 2023 02:14:26
Message: <64e05dc2$1@news.povray.org>
Op 18/08/2023 om 03:10 schreef Colin Fleming:
> 
> Not sure that I have the skills to do that, everything is a mess (mesh) of
> triangles. ;)
> 
> 
> 

Hmm, depends. As you converted the 3DS file with Poseray, maybe you can 
use Poseray's 'Groups' commands, first identifying the Pendulum material 
in the 'Materials' section. Poseray has unexpected possibilities indeed ;-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Hermle Wall Clock - Proof of Concept
Date: 26 Aug 2023 08:53:31
Message: <64e9f5cb@news.povray.org>
Op 19-8-2023 om 08:14 schreef Thomas de Groot:
> Hmm, depends. As you converted the 3DS file with Poseray, maybe you can 
> use Poseray's 'Groups' commands, first identifying the Pendulum material 
> in the 'Materials' section. Poseray has unexpected possibilities indeed ;-)
> 
I just needed to prove to myself that what I suggested was indeed 
feasible... ;-)

Everything done within Poveray, in particular:
- subdividing the pendulum weight to get rid of the coarse facets
- properly identifying all the Groups and Materials and renaming them 
comprehensibly
- Merging the different Pendulum elements, then slightly rotating and 
translating the merged object.
- exporting as OBJ to keep a work-copy of the clock
- exporting to POV-Ray

Nothing fancy in terms of scene building here.

-- 
Thomas


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Attachments:
Download 'clock_hermle_test_02.png' (700 KB)

Preview of image 'clock_hermle_test_02.png'
clock_hermle_test_02.png


 

From: Thomas de Groot
Subject: Re: Hermle Wall Clock - Proof of Concept
Date: 26 Aug 2023 10:26:41
Message: <64ea0ba1$1@news.povray.org>
Op 26-8-2023 om 14:53 schreef Thomas de Groot:
> Everything done within Poveray, in particular:

Within /Poseray/ obviously....

-- 
Thomas


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From: Colin Fleming
Subject: Re: Hermle Wall Clock - Proof of Concept
Date: 26 Aug 2023 20:50:00
Message: <web.64ea9cfe8ec90d36802df0b93be1c3d@news.povray.org>
That's going way to deep for my needs, but very nice!


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