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15 Jul 2024 12:58:54 EDT (-0400)
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From: Alain Martel
Subject: Re: pipe_rig_5.jpg
Date: 7 Aug 2023 10:18:51
Message: <64d0fd4b$1@news.povray.org>
Le 2023-08-04 à 15:42, Mike Miller a écrit :
> "19100" <nomail@nomail> wrote:
>> "Mike Miller" <mil### [at] gmailcom> wrote:
>>> "19100" <nomail@nomail> wrote:
>>>> "Mike Miller" <mil### [at] gmailcom> wrote:
>>>>> Test rendering of pipe rig for pulp cover background context. Part of a larger
>>>>> drawing. I liked the lighting and single material on this, so I posted.
>>>>> Miller
>>>>
>>>> That's excellent, very detailed! Should fit in great with the rest of the scene.
>>>
>>> Thanks.
>>> I'm working on the brain bot positions that will wrap one of these processing
>>> units. I massed out the part of the upper tanks and frame in Blender to get the
>>> tentacles located.
>>> Miller
>>
>> Nice, kind of reminds me of your old "ionic5" scene (I believe that's yours
>> right?).
> 
> Yes, that's mine....blast from the past.
> Attached was my original ideas for the POV panther creature. I added the lower
> coiled creature as an afterthought. I was having fun with CTDS. :)
> Miller

The coiled creature an afterthought ? It's the main creature of that 
scene. It's the creature that makes that scene iconic.


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From: Mike Miller
Subject: Re: pipe_rig_5.jpg
Date: 7 Aug 2023 11:45:00
Message: <web.64d1103ce0a64357c9deb24ddabc9342@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:

> > "19100" <nomail@nomail> wrote:
> >> "Mike Miller" <mil### [at] gmailcom> wrote:
> >>> "19100" <nomail@nomail> wrote:
> >>>> "Mike Miller" <mil### [at] gmailcom> wrote:
> >>>>> Test rendering of pipe rig for pulp cover background context. Part of a larger
> >>>>> drawing. I liked the lighting and single material on this, so I posted.
> >>>>> Miller
> >>>>
> >>>> That's excellent, very detailed! Should fit in great with the rest of the
scene.
> >>>
> >>> Thanks.
> >>> I'm working on the brain bot positions that will wrap one of these processing
> >>> units. I massed out the part of the upper tanks and frame in Blender to get the
> >>> tentacles located.
> >>> Miller
> >>
> >> Nice, kind of reminds me of your old "ionic5" scene (I believe that's yours
> >> right?).
> >
> > Yes, that's mine....blast from the past.
> > Attached was my original ideas for the POV panther creature. I added the lower
> > coiled creature as an afterthought. I was having fun with CTDS. :)
> > Miller
>
> The coiled creature an afterthought ? It's the main creature of that
> scene. It's the creature that makes that scene iconic.


The scene started as a panther on a floor, then I build the columns and walls
and added the coiled creature last because my test renderings were looking
boring, I think...it was 30 years ago. ;)
Mike


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From: Droj
Subject: Re: pipe_rig_5.jpg
Date: 7 Aug 2023 16:15:00
Message: <web.64d15049e0a64357ce6a8c8d3b2af915@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:

>
> Thanks,
> I did see Trumans Mandelbulb stuff...very cool.
> I email him few months ago to see if CTDS had been re-compiled for Windows. I
> ended up writing something similar for my own use.

Hi Mike,

yeah, his stuff causes nausea!
Or you get that psychodelic feeling of the sixties ...   <grin>

Would you mind sharing your 'homebrew' CTDS.
I suppose it would save me some/a lot of time 'cause otherwise I have to switch
to my MS DOS PC feed CTDS and take the output back to the 'real world' PC.

Cheers, Droj


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From: Mike Miller
Subject: Re: pipe_rig_5.jpg
Date: 11 Aug 2023 19:50:00
Message: <web.64d6c759e0a6435778f7f9ccdabc9342@news.povray.org>
"Droj" <803### [at] drojde> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
>
> >
> > Thanks,
> > I did see Trumans Mandelbulb stuff...very cool.
> > I email him few months ago to see if CTDS had been re-compiled for Windows. I
> > ended up writing something similar for my own use.
>
> Hi Mike,
>
> yeah, his stuff causes nausea!
> Or you get that psychodelic feeling of the sixties ...   <grin>
>
> Would you mind sharing your 'homebrew' CTDS.
> I suppose it would save me some/a lot of time 'cause otherwise I have to switch
> to my MS DOS PC feed CTDS and take the output back to the 'real world' PC.
>
> Cheers, Droj


Thanks Droj.
Yes, I can share my connect the dots process. It does require having Blender
installed. I posted a zip file that includes the start to a POV robotic fish
along with the Blender file and converter. There's a read me that somewhat
explains the process.
Best wishes,
mike.


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Preview of image 'fish_robot_fish_prelim.jpg'
fish_robot_fish_prelim.jpg


 

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