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"19100" <nomail@nomail> wrote:
> "Mike Miller" <mil### [at] gmail com> wrote:
> > Test rendering of pipe rig for pulp cover background context. Part of a larger
> > drawing. I liked the lighting and single material on this, so I posted.
> > Miller
>
> That's excellent, very detailed! Should fit in great with the rest of the scene.
Thanks.
I'm working on the brain bot positions that will wrap one of these processing
units. I massed out the part of the upper tanks and frame in Blender to get the
tentacles located.
Miller
Post a reply to this message
Attachments:
Download 'pipe_rig_6.png' (4365 KB)
Preview of image 'pipe_rig_6.png'

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"Mike Miller" <mil### [at] gmail com> wrote:
> "19100" <nomail@nomail> wrote:
> > "Mike Miller" <mil### [at] gmail com> wrote:
> > > Test rendering of pipe rig for pulp cover background context. Part of a larger
> > > drawing. I liked the lighting and single material on this, so I posted.
> > > Miller
> >
> > That's excellent, very detailed! Should fit in great with the rest of the scene.
>
> Thanks.
> I'm working on the brain bot positions that will wrap one of these processing
> units. I massed out the part of the upper tanks and frame in Blender to get the
> tentacles located.
> Miller
Nice, kind of reminds me of your old "ionic5" scene (I believe that's yours
right?).
Post a reply to this message
Attachments:
Download 'ionic5.png' (368 KB)
Preview of image 'ionic5.png'

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"19100" <nomail@nomail> wrote:
> "Mike Miller" <mil### [at] gmail com> wrote:
> > "19100" <nomail@nomail> wrote:
> > > "Mike Miller" <mil### [at] gmail com> wrote:
> > > > Test rendering of pipe rig for pulp cover background context. Part of a larger
> > > > drawing. I liked the lighting and single material on this, so I posted.
> > > > Miller
> > >
> > > That's excellent, very detailed! Should fit in great with the rest of the scene.
> >
> > Thanks.
> > I'm working on the brain bot positions that will wrap one of these processing
> > units. I massed out the part of the upper tanks and frame in Blender to get the
> > tentacles located.
> > Miller
>
> Nice, kind of reminds me of your old "ionic5" scene (I believe that's yours
> right?).
Yes, that's mine....blast from the past.
Attached was my original ideas for the POV panther creature. I added the lower
coiled creature as an afterthought. I was having fun with CTDS. :)
Miller
Post a reply to this message
Attachments:
Download 'ionic5_sketch.jpg' (1888 KB)
Preview of image 'ionic5_sketch.jpg'

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"Mike Miller" <mil### [at] gmail com> wrote:
> >
> > Nice, kind of reminds me of your old "ionic5" scene (I believe that's yours
> > right?).
>
> Yes, that's mine....blast from the past.
> Attached was my original ideas for the POV panther creature. I added the lower
> coiled creature as an afterthought. I was having fun with CTDS. :)
Hi Mike,
that's a GREAT blast from the past! Cool coiled creature!
Love your 'brewery tanks', too.
And yes, CTDS was (is) fun to use. You know that Truman Brown is still alive and
kicking? He's a 'Mandelbulber' and produced some mind-boggling video clips with
Mandelbulb.
Cheers, Droj
Post a reply to this message
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"Droj" <803### [at] droj de> wrote:
> "Mike Miller" <mil### [at] gmail com> wrote:
>
> > >
> > > Nice, kind of reminds me of your old "ionic5" scene (I believe that's yours
> > > right?).
> >
> > Yes, that's mine....blast from the past.
> > Attached was my original ideas for the POV panther creature. I added the lower
> > coiled creature as an afterthought. I was having fun with CTDS. :)
>
> Hi Mike,
>
> that's a GREAT blast from the past! Cool coiled creature!
> Love your 'brewery tanks', too.
>
> And yes, CTDS was (is) fun to use. You know that Truman Brown is still alive and
> kicking? He's a 'Mandelbulber' and produced some mind-boggling video clips with
> Mandelbulb.
>
> Cheers, Droj
Thanks,
I did see Trumans Mandelbulb stuff...very cool.
I email him few months ago to see if CTDS had been re-compiled for Windows. I
ended up writing something similar for my own use.
Mike.
Post a reply to this message
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"Mike Miller" <mil### [at] gmail com> wrote:
> "19100" <nomail@nomail> wrote:
> > "Mike Miller" <mil### [at] gmail com> wrote:
> > > "19100" <nomail@nomail> wrote:
> > > > "Mike Miller" <mil### [at] gmail com> wrote:
> > > > > Test rendering of pipe rig for pulp cover background context. Part of a
larger
> > > > > drawing. I liked the lighting and single material on this, so I posted.
> > > > > Miller
> > > >
> > > > That's excellent, very detailed! Should fit in great with the rest of the
scene.
> > >
> > > Thanks.
> > > I'm working on the brain bot positions that will wrap one of these processing
> > > units. I massed out the part of the upper tanks and frame in Blender to get the
> > > tentacles located.
> > > Miller
> >
> > Nice, kind of reminds me of your old "ionic5" scene (I believe that's yours
> > right?).
>
> Yes, that's mine....blast from the past.
> Attached was my original ideas for the POV panther creature. I added the lower
> coiled creature as an afterthought. I was having fun with CTDS. :)
> Miller
That's really neat, thanks for sharing it, always interesting to see
behind-the-scenes.
Post a reply to this message
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Le 2023-08-04 à 15:42, Mike Miller a écrit :
> "19100" <nomail@nomail> wrote:
>> "Mike Miller" <mil### [at] gmail com> wrote:
>>> "19100" <nomail@nomail> wrote:
>>>> "Mike Miller" <mil### [at] gmail com> wrote:
>>>>> Test rendering of pipe rig for pulp cover background context. Part of a larger
>>>>> drawing. I liked the lighting and single material on this, so I posted.
>>>>> Miller
>>>>
>>>> That's excellent, very detailed! Should fit in great with the rest of the scene.
>>>
>>> Thanks.
>>> I'm working on the brain bot positions that will wrap one of these processing
>>> units. I massed out the part of the upper tanks and frame in Blender to get the
>>> tentacles located.
>>> Miller
>>
>> Nice, kind of reminds me of your old "ionic5" scene (I believe that's yours
>> right?).
>
> Yes, that's mine....blast from the past.
> Attached was my original ideas for the POV panther creature. I added the lower
> coiled creature as an afterthought. I was having fun with CTDS. :)
> Miller
The coiled creature an afterthought ? It's the main creature of that
scene. It's the creature that makes that scene iconic.
Post a reply to this message
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Alain Martel <kua### [at] videotron ca> wrote:
> > "19100" <nomail@nomail> wrote:
> >> "Mike Miller" <mil### [at] gmail com> wrote:
> >>> "19100" <nomail@nomail> wrote:
> >>>> "Mike Miller" <mil### [at] gmail com> wrote:
> >>>>> Test rendering of pipe rig for pulp cover background context. Part of a larger
> >>>>> drawing. I liked the lighting and single material on this, so I posted.
> >>>>> Miller
> >>>>
> >>>> That's excellent, very detailed! Should fit in great with the rest of the
scene.
> >>>
> >>> Thanks.
> >>> I'm working on the brain bot positions that will wrap one of these processing
> >>> units. I massed out the part of the upper tanks and frame in Blender to get the
> >>> tentacles located.
> >>> Miller
> >>
> >> Nice, kind of reminds me of your old "ionic5" scene (I believe that's yours
> >> right?).
> >
> > Yes, that's mine....blast from the past.
> > Attached was my original ideas for the POV panther creature. I added the lower
> > coiled creature as an afterthought. I was having fun with CTDS. :)
> > Miller
>
> The coiled creature an afterthought ? It's the main creature of that
> scene. It's the creature that makes that scene iconic.
The scene started as a panther on a floor, then I build the columns and walls
and added the coiled creature last because my test renderings were looking
boring, I think...it was 30 years ago. ;)
Mike
Post a reply to this message
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"Mike Miller" <mil### [at] gmail com> wrote:
>
> Thanks,
> I did see Trumans Mandelbulb stuff...very cool.
> I email him few months ago to see if CTDS had been re-compiled for Windows. I
> ended up writing something similar for my own use.
Hi Mike,
yeah, his stuff causes nausea!
Or you get that psychodelic feeling of the sixties ... <grin>
Would you mind sharing your 'homebrew' CTDS.
I suppose it would save me some/a lot of time 'cause otherwise I have to switch
to my MS DOS PC feed CTDS and take the output back to the 'real world' PC.
Cheers, Droj
Post a reply to this message
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"Droj" <803### [at] droj de> wrote:
> "Mike Miller" <mil### [at] gmail com> wrote:
>
> >
> > Thanks,
> > I did see Trumans Mandelbulb stuff...very cool.
> > I email him few months ago to see if CTDS had been re-compiled for Windows. I
> > ended up writing something similar for my own use.
>
> Hi Mike,
>
> yeah, his stuff causes nausea!
> Or you get that psychodelic feeling of the sixties ... <grin>
>
> Would you mind sharing your 'homebrew' CTDS.
> I suppose it would save me some/a lot of time 'cause otherwise I have to switch
> to my MS DOS PC feed CTDS and take the output back to the 'real world' PC.
>
> Cheers, Droj
Thanks Droj.
Yes, I can share my connect the dots process. It does require having Blender
installed. I posted a zip file that includes the start to a POV robotic fish
along with the Blender file and converter. There's a read me that somewhat
explains the process.
Best wishes,
mike.
Post a reply to this message
Attachments:
Download 'fish_robot_fish_prelim.jpg' (408 KB)
Preview of image 'fish_robot_fish_prelim.jpg'

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