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Le 2023-08-04 à 15:42, Mike Miller a écrit :
> "19100" <nomail@nomail> wrote:
>> "Mike Miller" <mil### [at] gmail com> wrote:
>>> "19100" <nomail@nomail> wrote:
>>>> "Mike Miller" <mil### [at] gmail com> wrote:
>>>>> Test rendering of pipe rig for pulp cover background context. Part of a larger
>>>>> drawing. I liked the lighting and single material on this, so I posted.
>>>>> Miller
>>>>
>>>> That's excellent, very detailed! Should fit in great with the rest of the scene.
>>>
>>> Thanks.
>>> I'm working on the brain bot positions that will wrap one of these processing
>>> units. I massed out the part of the upper tanks and frame in Blender to get the
>>> tentacles located.
>>> Miller
>>
>> Nice, kind of reminds me of your old "ionic5" scene (I believe that's yours
>> right?).
>
> Yes, that's mine....blast from the past.
> Attached was my original ideas for the POV panther creature. I added the lower
> coiled creature as an afterthought. I was having fun with CTDS. :)
> Miller
The coiled creature an afterthought ? It's the main creature of that
scene. It's the creature that makes that scene iconic.
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Alain Martel <kua### [at] videotron ca> wrote:
> > "19100" <nomail@nomail> wrote:
> >> "Mike Miller" <mil### [at] gmail com> wrote:
> >>> "19100" <nomail@nomail> wrote:
> >>>> "Mike Miller" <mil### [at] gmail com> wrote:
> >>>>> Test rendering of pipe rig for pulp cover background context. Part of a larger
> >>>>> drawing. I liked the lighting and single material on this, so I posted.
> >>>>> Miller
> >>>>
> >>>> That's excellent, very detailed! Should fit in great with the rest of the
scene.
> >>>
> >>> Thanks.
> >>> I'm working on the brain bot positions that will wrap one of these processing
> >>> units. I massed out the part of the upper tanks and frame in Blender to get the
> >>> tentacles located.
> >>> Miller
> >>
> >> Nice, kind of reminds me of your old "ionic5" scene (I believe that's yours
> >> right?).
> >
> > Yes, that's mine....blast from the past.
> > Attached was my original ideas for the POV panther creature. I added the lower
> > coiled creature as an afterthought. I was having fun with CTDS. :)
> > Miller
>
> The coiled creature an afterthought ? It's the main creature of that
> scene. It's the creature that makes that scene iconic.
The scene started as a panther on a floor, then I build the columns and walls
and added the coiled creature last because my test renderings were looking
boring, I think...it was 30 years ago. ;)
Mike
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"Mike Miller" <mil### [at] gmail com> wrote:
>
> Thanks,
> I did see Trumans Mandelbulb stuff...very cool.
> I email him few months ago to see if CTDS had been re-compiled for Windows. I
> ended up writing something similar for my own use.
Hi Mike,
yeah, his stuff causes nausea!
Or you get that psychodelic feeling of the sixties ... <grin>
Would you mind sharing your 'homebrew' CTDS.
I suppose it would save me some/a lot of time 'cause otherwise I have to switch
to my MS DOS PC feed CTDS and take the output back to the 'real world' PC.
Cheers, Droj
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"Droj" <803### [at] droj de> wrote:
> "Mike Miller" <mil### [at] gmail com> wrote:
>
> >
> > Thanks,
> > I did see Trumans Mandelbulb stuff...very cool.
> > I email him few months ago to see if CTDS had been re-compiled for Windows. I
> > ended up writing something similar for my own use.
>
> Hi Mike,
>
> yeah, his stuff causes nausea!
> Or you get that psychodelic feeling of the sixties ... <grin>
>
> Would you mind sharing your 'homebrew' CTDS.
> I suppose it would save me some/a lot of time 'cause otherwise I have to switch
> to my MS DOS PC feed CTDS and take the output back to the 'real world' PC.
>
> Cheers, Droj
Thanks Droj.
Yes, I can share my connect the dots process. It does require having Blender
installed. I posted a zip file that includes the start to a POV robotic fish
along with the Blender file and converter. There's a read me that somewhat
explains the process.
Best wishes,
mike.
Post a reply to this message
Attachments:
Download 'fish_robot_fish_prelim.jpg' (408 KB)
Preview of image 'fish_robot_fish_prelim.jpg'

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