POV-Ray : Newsgroups : povray.binaries.images : Pulp cover - day one Server Time
22 Dec 2024 06:57:38 EST (-0500)
  Pulp cover - day one (Message 1 to 9 of 9)  
From: Mike Miller
Subject: Pulp cover - day one
Date: 16 Jul 2023 12:55:00
Message: <web.64b41f2639ab3d48b5177e91dabc9342@news.povray.org>
I'm starting a new series of POV scenes based/inspired by 1950's pulk covers.
Born in the 50s, I've collected a large number of these. I've always loved
the cover art. Attached is my underlay sketch in blender - currently working out
the sphere sweep/array for the arms and legs. I'll post updates as I finish
parts.
Miller


Post a reply to this message


Attachments:
Download 'weird world.jpg' (1120 KB)

Preview of image 'weird world.jpg'
weird world.jpg


 

From: Bald Eagle
Subject: Re: Pulp cover - day one
Date: 16 Jul 2023 16:35:00
Message: <web.64b453efa88069571f9dae3025979125@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:
> I'm starting a new series of POV scenes based/inspired by 1950's pulk covers.
> Born in the 50s, I've collected a large number of these. I've always loved
> the cover art. Attached is my underlay sketch in blender - currently working out
> the sphere sweep/array for the arms and legs. I'll post updates as I finish
> parts.
> Miller

Very cool.
I have a few WIP scenes where I was working on some things out of the Tom Swift
Jr. series - since I have a not-quite-complete set.

How do you plan on doing the lettering?  One-off polygons?  Some variation of
Dave Blandston's 'bordered characters'?  Jim T's lettering?   I think Cousin
Ricky has also done some pretty neat font/prism work.

Design a new font from scratch?

Or are you going to go massive overkill and make some parameterized Bezier
spline prism macro that fits the letters to the curve but keeps a constant
stroke thickness?

- Great sketches, and I like seeing how the scene develops from the drawings.
You should check out Inheritance Machining on YT - he does some nice hand-drawn
layouts for his projects.

- BW


Post a reply to this message

From: Mike Miller
Subject: Re: Pulp cover - day one
Date: 16 Jul 2023 18:15:00
Message: <web.64b46b71a8806957b5177e91dabc9342@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > I'm starting a new series of POV scenes based/inspired by 1950's pulk covers.
> > Born in the 50s, I've collected a large number of these. I've always loved
> > the cover art. Attached is my underlay sketch in blender - currently working out
> > the sphere sweep/array for the arms and legs. I'll post updates as I finish
> > parts.
> > Miller
>
> Very cool.
> I have a few WIP scenes where I was working on some things out of the Tom Swift
> Jr. series - since I have a not-quite-complete set.
>
> How do you plan on doing the lettering?  One-off polygons?  Some variation of
> Dave Blandston's 'bordered characters'?  Jim T's lettering?   I think Cousin
> Ricky has also done some pretty neat font/prism work.
>
> Design a new font from scratch?
>
> Or are you going to go massive overkill and make some parameterized Bezier
> spline prism macro that fits the letters to the curve but keeps a constant
> stroke thickness?
>
> - Great sketches, and I like seeing how the scene develops from the drawings.
> You should check out Inheritance Machining on YT - he does some nice hand-drawn
> layouts for his projects.
>
> - BW

Thanks.
I'll probably do the masthead as individual linear spline prisms. I'll look at
the other ideas you list...thanks so much for the reference. Yes, Tom Swift
great sci-fi cover art - very cool. Most of my comic, mags, and pulp collection
is from the 50's and 60's. I usually collected by artist.
Mike


Post a reply to this message

From: Samuel B 
Subject: Re: Pulp cover - day one
Date: 16 Jul 2023 19:35:00
Message: <web.64b47df2a8806957f8c47d526e741498@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:
> I'm starting a new series of POV scenes based/inspired by 1950's pulk covers.
> Born in the 50s, I've collected a large number of these. I've always loved
> the cover art. Attached is my underlay sketch in blender - currently working out
> the sphere sweep/array for the arms and legs. I'll post updates as I finish
> parts.
> Miller

Hi Mike,

Yours is a name I remember from way back (starting in late 90s, iirc), and I've
been watching with interest your latest posts. (I don't know how you find so
much energy. For me, inspiration and activity comes with hypomania, which is as
fickle as it is transient...)

So, the sketch is one of yours and was produced last year? Very cool! I'm glad
you're sharing your talent *^_^*

I just love that classic sci-fi artwork. I can't remember if you previously
mentioned the Fallout video game series, but I know that at least FO4 employed a
similar aesthetic to convey its retro-futuristic vision.

Btw, are you familiar with the artist known as 'Moebius'? I think he was
inspired by such artworks, but gave his own psychedelic spin on it.

Sam


Post a reply to this message

From: Mike Miller
Subject: Re: Pulp cover - day one
Date: 16 Jul 2023 20:00:00
Message: <web.64b48426a8806957b5177e91dabc9342@news.povray.org>
"Samuel B." <stb### [at] hotmailcom> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > I'm starting a new series of POV scenes based/inspired by 1950's pulk covers.
> > Born in the 50s, I've collected a large number of these. I've always loved
> > the cover art. Attached is my underlay sketch in blender - currently working out
> > the sphere sweep/array for the arms and legs. I'll post updates as I finish
> > parts.
> > Miller
>
> Hi Mike,
>
> Yours is a name I remember from way back (starting in late 90s, iirc), and I've
> been watching with interest your latest posts. (I don't know how you find so
> much energy. For me, inspiration and activity comes with hypomania, which is as
> fickle as it is transient...)
>
> So, the sketch is one of yours and was produced last year? Very cool! I'm glad
> you're sharing your talent *^_^*
>
> I just love that classic sci-fi artwork. I can't remember if you previously
> mentioned the Fallout video game series, but I know that at least FO4 employed a
> similar aesthetic to convey its retro-futuristic vision.
>
> Btw, are you familiar with the artist known as 'Moebius'? I think he was
> inspired by such artworks, but gave his own psychedelic spin on it.
>
> Sam

Thanks Sam.
Big fan of Moebius - and the Heavy Metal mag.  And yes, big fallout 4 fan. Love
50's architecture and furniture. Reminds me of the house I grew up in.

I did the sketch a few days ago. Will probably design a few different titles.

My sketch work is getting rougher as I've gotten older. My hand work was much
better before I relied on computers. :)

Below is a link that has better drawings and older work.
https://639cef3628e1f.site123.me/

I do go back a ways. I have some POV work from '92. :)
Mike.


Post a reply to this message


Attachments:
Download 'wierd_world_underlay.jpg' (2300 KB)

Preview of image 'wierd_world_underlay.jpg'
wierd_world_underlay.jpg


 

From: Samuel B 
Subject: Re: Pulp cover - day one
Date: 16 Jul 2023 22:45:00
Message: <web.64b4aaeaa8806957f8c47d526e741498@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> > "Mike Miller" <mil### [at] gmailcom> wrote:
> > > I'm starting a new series of POV scenes based/inspired by 1950's pulk covers.
> > > Born in the 50s, I've collected a large number of these. I've always loved
> > > the cover art. [...]
> >
> > Hi Mike,
> >
> > Yours is a name I remember from way back (starting in late 90s, iirc), and I've
> > been watching with interest your latest posts. (I don't know how you find so
> > much energy. For me, inspiration and activity comes with hypomania, which is as
> > fickle as it is transient...)
> >
> > So, the sketch is one of yours and was produced last year? Very cool! I'm glad
> > you're sharing your talent *^_^*
> >
> > I just love that classic sci-fi artwork. I can't remember if you previously
> > mentioned the Fallout video game series, but I know that at least FO4 employed a
> > similar aesthetic to convey its retro-futuristic vision.
> >
> > Btw, are you familiar with the artist known as 'Moebius'? I think he was
> > inspired by such artworks, but gave his own psychedelic spin on it.
> >
> > Sam
>
> Thanks Sam.
> Big fan of Moebius - and the Heavy Metal mag.  And yes, big fallout 4 fan. Love
> 50's architecture and furniture. Reminds me of the house I grew up in.
>
> I did the sketch a few days ago. Will probably design a few different titles.
>
> My sketch work is getting rougher as I've gotten older. My hand work was much
> better before I relied on computers. :)
>
> Below is a link that has better drawings and older work.
> https://639cef3628e1f.site123.me/
>
> I do go back a ways. I have some POV work from '92. :)
> Mike.

Ah, I didn't realize that the cropped date read '23, not '22 :P

The linked material you made is great! So many cool ideas and with a very good
execution. (Btw, any hand instability you claim to have should not be
misconstrued as a lack of talent, you know. Plus, I don't think you have lost
anything, regardless.)

Strolling that gallery, I now remember why I thought you might be a Fallout fan,
haha. The Vault-Tec guy! Finding one of those minifigs (or a magazine) always
makes for happy times. Instant ability gain.

Regarding past sci-fi art, the internet is nice in that you might not lose out
on things you missed, provided they were digitized. I didn't get to see a lot
lot of Heavy Metal Magazine when growing up, but there are torrents available.
Omni Magazine? Maybe not so much. Idk. I remember Omni being ever-present in my
youth, though. Giger's work seemed to grace almost every issue for a while. The
strange stories were quite memorable. I remember one tale in which people on a
certain American street were perplexed by a bunch of thin metal 'E's scattered
all over the ground. What were they? Who knows! It's a real mystery! ...Unless
you knew that they came from an exploded transformer! xD And then there was the
leader of the Breatharian group who was discovered to have been cheating on his
'diet' by buying solid food at a local market. Oops. Not cool for the people
subsisting on pure air. Anyways!

Sam


Post a reply to this message

From: Mike Miller
Subject: Re: Pulp cover - day one
Date: 17 Jul 2023 00:35:00
Message: <web.64b4c43aa8806957b5177e91dabc9342@news.povray.org>
"Samuel B." <stb### [at] hotmailcom> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > I'm starting a new series of POV scenes based/inspired by 1950's pulk covers.
> > Born in the 50s, I've collected a large number of these. I've always loved
> > the cover art. Attached is my underlay sketch in blender - currently working out
> > the sphere sweep/array for the arms and legs. I'll post updates as I finish
> > parts.
> > Miller
>
> Hi Mike,
>
> Yours is a name I remember from way back (starting in late 90s, iirc), and I've
> been watching with interest your latest posts. (I don't know how you find so
> much energy. For me, inspiration and activity comes with hypomania, which is as
> fickle as it is transient...)
>
> So, the sketch is one of yours and was produced last year? Very cool! I'm glad
> you're sharing your talent *^_^*
>
> I just love that classic sci-fi artwork. I can't remember if you previously
> mentioned the Fallout video game series, but I know that at least FO4 employed a
> similar aesthetic to convey its retro-futuristic vision.
>
> Btw, are you familiar with the artist known as 'Moebius'? I think he was
> inspired by such artworks, but gave his own psychedelic spin on it.
>
> Sam


>>  For me, inspiration and activity comes with hypomania, which is as
>>  fickle as it is transient...)

Sorry about the hypomania, that's a lot to deal with. I can somewhat relate.
I've been battling PTSD and GAD for the last 3 years - it comes in waves. Some
weeks I can function, some I can't. I seem to be drug resistant to
anti-depressants, and they won't give me the good stuff. ha-ha ...I had to
retire early because of it.
Mike


Post a reply to this message

From: Samuel B 
Subject: Re: Pulp cover - day one
Date: 17 Jul 2023 18:50:00
Message: <web.64b5c549a8806957f8c47d526e741498@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
>
> >>  For me, inspiration and activity comes with hypomania, which is as
> >>  fickle as it is transient...)
>
> Sorry about the hypomania, that's a lot to deal with. I can somewhat relate.
> I've been battling PTSD and GAD for the last 3 years - it comes in waves. Some
> weeks I can function, some I can't. I seem to be drug resistant to
> anti-depressants, and they won't give me the good stuff. ha-ha ...I had to
> retire early because of it.
> Mike

Thanks. It is what it is. I'm usually in a low-energy state... it makes it hard
to get anything done :P

PTSD and GAD must suck quite a bit. I think I can relate somewhat. When the
storm rages one can really only wait it out :/

Sam


Post a reply to this message

From: Mike Miller
Subject: Re: Pulp cover - day one
Date: 17 Jul 2023 23:45:00
Message: <web.64b609c8a8806957b5177e91dabc9342@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > I'm starting a new series of POV scenes based/inspired by 1950's pulk covers.
> > Born in the 50s, I've collected a large number of these. I've always loved
> > the cover art. Attached is my underlay sketch in blender - currently working out
> > the sphere sweep/array for the arms and legs. I'll post updates as I finish
> > parts.
> > Miller
>
> Very cool.
> I have a few WIP scenes where I was working on some things out of the Tom Swift
> Jr. series - since I have a not-quite-complete set.
>
> How do you plan on doing the lettering?  One-off polygons?  Some variation of
> Dave Blandston's 'bordered characters'?  Jim T's lettering?   I think Cousin
> Ricky has also done some pretty neat font/prism work.
>
> Design a new font from scratch?
>
> Or are you going to go massive overkill and make some parameterized Bezier
> spline prism macro that fits the letters to the curve but keeps a constant
> stroke thickness?
>
> - Great sketches, and I like seeing how the scene develops from the drawings.
> You should check out Inheritance Machining on YT - he does some nice hand-drawn
> layouts for his projects.
>
> - BW

Tonight's Jeopardy had a Tom Swift Jr question - how strange...I haven't heard
this book name in 20 years. Now twice in 2 days.  :)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.