POV-Ray : Newsgroups : povray.binaries.images : miller studio space Server Time
22 Dec 2024 01:28:14 EST (-0500)
  miller studio space (Message 11 to 15 of 15)  
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From: s day
Subject: Re: miller studio space
Date: 24 May 2023 13:55:00
Message: <web.646e4e9c31616576550a09bc6a8f0b95@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:
> I had to post this. I looked over at my work surface and it's starting to
> resemble my rendering.
> Miller

Ha ha, I actually thought that was a render and was in awe.

I am still of course in awe of your other work but at least my desk is tidier
than yours ;-)

Sean


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From: Pekka Aho
Subject: Re: miller studio space
Date: 24 May 2023 17:25:00
Message: <web.646e7fe63161657634c913db47dba873@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > I had to post this. I looked over at my work surface and it's starting to
> > resemble my rendering.
> > Miller
>
> Ha ha, I actually thought that was a render and was in awe.
>
> I am still of course in awe of your other work but at least my desk is tidier
> than yours ;-)
>
> Sean

Oh my... I thought that too! :D :D :D Earlier today I was in a bit of a hurry
and didn't pay more attention. xD

Nevertheless, kudos to Mike's work, amazing stuff indeed! :)


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From: Alain Martel
Subject: Re: miller studio space
Date: 26 May 2023 10:06:42
Message: <6470bcf2$1@news.povray.org>
Le 2023-05-24 à 13:01, Mike Miller a écrit :

> Thanks, I have not worked with POV's radiosity much. It can be very slow on
> complex scenes. I've been able to 'fake-it' with using only area lights. I'm
> sure I need to upgrade my hardware...requires wife intervention. ugg.
> 

> Mike.
> 
> 

Radiosity tend to dislike scenes with a lot of reflective and 
transparent objects.

If that's your case, it MAY be worth it doing a multi-pass render.
A pass without most of the reflection and with the transparent objects 
removed where you save the radiosity data.
Use higher quality radiosity settings.
Then, a second pass with all the reflections and transparent objects 
where you load the previously generated radiosity data. Use relaxed 
radiosity settings.
As I have no personal experience with that technique, I can't give you 
advice about the details.


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From: Thomas de Groot
Subject: Re: miller studio space
Date: 27 May 2023 02:23:53
Message: <6471a1f9@news.povray.org>
Op 26/05/2023 om 16:06 schreef Alain Martel:
> Le 2023-05-24 à 13:01, Mike Miller a écrit :
> 
>> Thanks, I have not worked with POV's radiosity much. It can be very 
>> slow on
>> complex scenes. I've been able to 'fake-it' with using only area 
>> lights. I'm
>> sure I need to upgrade my hardware...requires wife intervention. ugg.
>>
> 
>> Mike.
>>
>>
> 
> Radiosity tend to dislike scenes with a lot of reflective and 
> transparent objects.
> 
> If that's your case, it MAY be worth it doing a multi-pass render.
> A pass without most of the reflection and with the transparent objects 
> removed where you save the radiosity data.
> Use higher quality radiosity settings.
> Then, a second pass with all the reflections and transparent objects 
> where you load the previously generated radiosity data. Use relaxed 
> radiosity settings.
> As I have no personal experience with that technique, I can't give you 
> advice about the details.

1) A bit old by now maybe, but I guess still valid for current versions:

http://news.povray.org/povray.general/thread/%3C4e81db88@news.povray.org%3E/

2) The attached pdf is a compilation about the subject, starting in 
2008, but towards the end there are some more recent tips and tricks 
which may be of interest.

-- 
Thomas


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Attachments:
Download 'clipkas pov-ray voodoo - radiosity.pdf' (119 KB)

From: Paolo Gibellini
Subject: Re: miller studio space
Date: 15 Jul 2023 16:57:04
Message: <64b30820$1@news.povray.org>
Il 22/05/2023 22:47, Mike Miller ha scritto:
> I had to post this. I looked over at my work surface and it's starting to
> resemble my rendering.
> Miller

Amazing.

Paolo


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