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"Mike Miller" <mil### [at] gmailcom> wrote:
> I had to post this. I looked over at my work surface and it's starting to
> resemble my rendering.
> Miller
Ha ha, I actually thought that was a render and was in awe.
I am still of course in awe of your other work but at least my desk is tidier
than yours ;-)
Sean
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"s.day" <s.d### [at] uelacuk> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > I had to post this. I looked over at my work surface and it's starting to
> > resemble my rendering.
> > Miller
>
> Ha ha, I actually thought that was a render and was in awe.
>
> I am still of course in awe of your other work but at least my desk is tidier
> than yours ;-)
>
> Sean
Oh my... I thought that too! :D :D :D Earlier today I was in a bit of a hurry
and didn't pay more attention. xD
Nevertheless, kudos to Mike's work, amazing stuff indeed! :)
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Le 2023-05-24 à 13:01, Mike Miller a écrit :
> Thanks, I have not worked with POV's radiosity much. It can be very slow on
> complex scenes. I've been able to 'fake-it' with using only area lights. I'm
> sure I need to upgrade my hardware...requires wife intervention. ugg.
>
> Mike.
>
>
Radiosity tend to dislike scenes with a lot of reflective and
transparent objects.
If that's your case, it MAY be worth it doing a multi-pass render.
A pass without most of the reflection and with the transparent objects
removed where you save the radiosity data.
Use higher quality radiosity settings.
Then, a second pass with all the reflections and transparent objects
where you load the previously generated radiosity data. Use relaxed
radiosity settings.
As I have no personal experience with that technique, I can't give you
advice about the details.
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Op 26/05/2023 om 16:06 schreef Alain Martel:
> Le 2023-05-24 à 13:01, Mike Miller a écrit :
>
>> Thanks, I have not worked with POV's radiosity much. It can be very
>> slow on
>> complex scenes. I've been able to 'fake-it' with using only area
>> lights. I'm
>> sure I need to upgrade my hardware...requires wife intervention. ugg.
>>
>
>> Mike.
>>
>>
>
> Radiosity tend to dislike scenes with a lot of reflective and
> transparent objects.
>
> If that's your case, it MAY be worth it doing a multi-pass render.
> A pass without most of the reflection and with the transparent objects
> removed where you save the radiosity data.
> Use higher quality radiosity settings.
> Then, a second pass with all the reflections and transparent objects
> where you load the previously generated radiosity data. Use relaxed
> radiosity settings.
> As I have no personal experience with that technique, I can't give you
> advice about the details.
1) A bit old by now maybe, but I guess still valid for current versions:
http://news.povray.org/povray.general/thread/%3C4e81db88@news.povray.org%3E/
2) The attached pdf is a compilation about the subject, starting in
2008, but towards the end there are some more recent tips and tricks
which may be of interest.
--
Thomas
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Attachments:
Download 'clipkas pov-ray voodoo - radiosity.pdf' (119 KB)
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Il 22/05/2023 22:47, Mike Miller ha scritto:
> I had to post this. I looked over at my work surface and it's starting to
> resemble my rendering.
> Miller
Amazing.
Paolo
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