POV-Ray : Newsgroups : povray.binaries.images : Sci-Fi Scene Assets Server Time
5 Oct 2024 00:04:27 EDT (-0400)
  Sci-Fi Scene Assets (Message 91 to 97 of 97)  
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From: Tor Olav Kristensen
Subject: Re: Sci-Fi Scene Assets
Date: 17 Apr 2021 00:20:00
Message: <web.607a6182a906d8e38e52cc8789db30a9@news.povray.org>
"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
>...
> If you have a vector vA where the x component is the smallest, then the returned
> vector is <0, -A.z, +A.y>.
> If you have a vector vA where the y component is the smallest, then the returned
> vector is <+A.z, 0, -A.x>.
> If you have a vector vA where the z component is the smallest, then the returned
> vector is <-A.y, +A.x, 0>.
>...

Hmmm... Sorry, but that's not true either. The returned vectors are normalized
versions of these.

--
Tor Olav
http://subcube.com
https://github.com/t-o-k


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From: Tor Olav Kristensen
Subject: Re: Sci-Fi Scene Assets
Date: 17 Apr 2021 00:35:00
Message: <web.607a642ba906d8e38e52cc8789db30a9@news.povray.org>
"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
>...
> For a vector to be orthogonal to another their dot product must be zero. I.e.:
>
> <0, -A.z, +A.y> * <A.x, A.y, A.z> = 0
> (0*A.x) + (-A.z*A.y) + (A.y*A.z) = 0
> -A.y*A.z +A.y*A.z = 0
>
> <+A.z, 0, -A.x> * <A.x, A.y, A.z> = 0
> (+A.z*A.x) + (0*A.y) + (-A.x*A.z) = 0
> +A.x*A.z -A.x*A.z = 0
>
> <-A.y, +A.x, 0> * <A.x, A.y, A.z> = 0
> (-A.y*A.x) + (A.x*A.y) + (0*A.z) = 0
> -A.x*A.y +A.x*A.y = 0
>...

Sorry, even more mistakes:

I should have written it like this:
vdot(<0, -A.z, +A.y>, <A.x, A.y, A.z>) = 0

etc.

IIRC multiplication of a vector by another in POV-Ray, like in my faulty code
above, results in a new vector. E.g. like this:

<0*A.x, -A.z*A.y, +A.y*A.z>

--
Tor Olav
http://subcube.com
https://github.com/t-o-k


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From: Robert McGregor
Subject: Re: Sci-Fi Scene Assets
Date: 2 May 2021 20:35:00
Message: <web.608f44fba906d8e387570eabd4644d08@news.povray.org>
I made a short animation test of this final scene and posted to Vimeo, here:

https://vimeo.com/544091549

Comments welcomed :)


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From: Thomas de Groot
Subject: Re: Sci-Fi Scene Assets
Date: 3 May 2021 02:14:43
Message: <608f94d3$1@news.povray.org>
Op 03/05/2021 om 02:34 schreef Robert McGregor:
> I made a short animation test of this final scene and posted to Vimeo, here:
> 
> https://vimeo.com/544091549
> 
> Comments welcomed :)
> 
> 

Wow! I had not realised those towers were also animated. Weird, to say 
the least. I guess they are "alien fly trappers". The noise is what I 
remember from those things, years ago, in south European bars and shops. :-)

-- 
Thomas


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From: William F Pokorny
Subject: Re: Sci-Fi Scene Assets
Date: 3 May 2021 05:37:03
Message: <608fc43f$1@news.povray.org>
On 5/2/21 8:34 PM, Robert McGregor wrote:
> I made a short animation test of this final scene and posted to Vimeo, here:
> 
> https://vimeo.com/544091549
> 
> Comments welcomed :)
> 
> 
Cool! Are the "fades" a POV-Ray implemented thing or post processing?

Bill P.


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From: Paolo Gibellini
Subject: Re: Sci-Fi Scene Assets
Date: 3 May 2021 06:14:11
Message: <608fccf3$1@news.povray.org>
Robert McGregor wrote on 03/05/2021 02:34:
> I made a short animation test of this final scene and posted to Vimeo, here:
> 
> https://vimeo.com/544091549
> 
> Comments welcomed :)
> 
> 
Nice!
The close-up of the towers is very bright, perhaps. I don't know if I'm 
explaining well: at the end of the animation, when the towers are in the 
background, they appear clear, almost evanescent, ok, but when there is 
a close-up I would expect to have a more contrasted image.
Anyway, a beautiful animation!

Paolo


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From: jr
Subject: Re: Sci-Fi Scene Assets
Date: 4 May 2021 02:50:00
Message: <web.6090ee64a906d8e379819d986cde94f1@news.povray.org>
hi,

"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> I made a short animation test of this final scene and posted to Vimeo, here:
> ...
> Comments welcomed :)

well, I was a little disappointed to see the promise ("maiden voyage") amount to
but a .5 second fly-by, but the sound effect made up for that.  :-)  (real nice,
particularly the towers.  fwiw, they could rotate a bit more slowly)


regards, jr.


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