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25 Dec 2024 20:43:23 EST (-0500)
  The Spherical Splash with a "blurred texture" (Message 1 to 2 of 2)  
From: Tor Olav Kristensen
Subject: The Spherical Splash with a "blurred texture"
Date: 12 Feb 2019 10:25:01
Message: <web.5c62e348c99ec89851148b5b0@news.povray.org>
Here's my old Spherical Splash isosurface shape with a texture map controlled by
a blurred object pigment. The textures on the thinnest parts are brass textures
made by Edouard Poor.

The effect you see here is similar to the "proximity patterns" found in work by
several others, e.g. Wlodzimierz ABX Skiba, Mike Andrewws, Samuel Benge and
Edouard Poor - and in MegaPOV and Hgpovray IIRC.

I've now made a github repository for my Gaussian blurring macros.
It's here: https://github.com/t-o-k/POV-Ray-gaussian-blur

--
Tor Olav
http://subcube.com


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Preview of image 'gaussianblurred_rotatednoise_04.jpg'
gaussianblurred_rotatednoise_04.jpg


 

From: ingo
Subject: Re: The Spherical Splash with a "blurred texture"
Date: 13 Feb 2019 01:35:24
Message: <XnsA9F54D36BDB5Fseed7@news.povray.org>
in news:web.5c62e348c99ec89851148b5b0@news.povray.org Tor Olav Kristensen 
wrote:

> https://github.com/t-o-k/POV-Ray-gaussian-blur
> 

Ah, lots to study. 
Like the image,

ingo


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