POV-Ray : Newsgroups : povray.binaries.images : pattern blend Server Time
22 Jun 2024 22:03:36 EDT (-0400)
  pattern blend (Message 17 to 26 of 66)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Kenneth
Subject: Re: pattern blend
Date: 4 Mar 2018 18:15:02
Message: <web.5a9c7d6c8351d7b0a47873e10@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 04/03/2018 14:51, Kenneth wrote:
> > BTW, re: the discussion there of 'bending the slopes of height_fields': It can
> > be done in an alternate way now, using POV-Ray's 'blend gamma' feature-- i.e.,
> > by purposely changing the gamma of the image that's used to make the HF
>
> I'll put the kettle on for a pot of tea. While I await clipka's reply. ;-)
>

I didn't mean to 'abuse the gamma', honest, cross my heart... but one thing led
to another, and uh... the Devil made me do it...   :-P


Post a reply to this message

From: Thomas de Groot
Subject: Re: pattern blend
Date: 5 Mar 2018 02:40:09
Message: <5a9cf459$1@news.povray.org>
On 4-3-2018 15:51, Kenneth wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>>>>
>>>> It is a bit like your airbrush.
>>>>
>>>> --
>>>> Thomas
>>>
>>> I'd like to see.
>>>
>>
>>
http://news.povray.org/povray.binaries.images/thread/%3C48295282%40news.povray.org%3E/
>>
> 
> I had forgotten that! :-O  Thanks for the reminder.

:-)

> 
> BTW, re: the discussion there of 'bending the slopes of height_fields': It can
> be done in an alternate way now, using POV-Ray's 'blend gamma' feature-- i.e.,
> by purposely changing the gamma of the image that's used to make the HF. That
> effectively changes the otherwise 'linear' slope of HF contours to more of a
> curve. For example, HF mountains made this way look more natural to my eye--
> like the mountain's slopes have naturally eroded. (There's also a HF difference
> between images SAVED at different gamma values, for the same reason-- 1.0 being
> a linear slope, 2.2 being more of a curve.)
> 

Indeed. That is something I never really used purposefully but which you 
do well to remind me of. Thanks!

I shall make a small test scene. A way for me to remember stuff.

-- 
Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: pattern blend
Date: 5 Mar 2018 02:44:40
Message: <5a9cf568$1@news.povray.org>
On 4-3-2018 18:12, Norbert Kern wrote:
> #declare p_o_x = function {p_original (x,y,z).x}
> #declare p_o_y = function {p_original (x,y,z).y}
> #declare p_o_z = function {p_original (x,y,z).z}
> 

I had thought to use:

#declare p_o_R = function {p_original (x,y,z).red}
#declare p_o_G = function {p_original (x,y,z).green}
#declare p_o_B = function {p_original (x,y,z).blue}

But that should yield the same thing I guess. I was going to code that...

-- 
Thomas


Post a reply to this message

From: Stephen
Subject: Re: pattern blend
Date: 5 Mar 2018 03:26:41
Message: <5a9cff41$1@news.povray.org>
On 04/03/2018 23:13, Kenneth wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 04/03/2018 14:51, Kenneth wrote:
>>> BTW, re: the discussion there of 'bending the slopes of height_fields': It can
>>> be done in an alternate way now, using POV-Ray's 'blend gamma' feature-- i.e.,
>>> by purposely changing the gamma of the image that's used to make the HF
>>
>> I'll put the kettle on for a pot of tea. While I await clipka's reply. ;-)
>>
> 
> I didn't mean to 'abuse the gamma', honest, cross my heart... but one thing led
> to another, and uh... the Devil made me do it...   :-P
> 
> 
> 

Yes the devil finds work... ;-)

-- 

Regards
     Stephen


Post a reply to this message

From: Thomas de Groot
Subject: Re: pattern blend
Date: 5 Mar 2018 04:05:30
Message: <5a9d085a@news.povray.org>
Just to show off. ;-)


-- 
Thomas


Post a reply to this message


Attachments:
Download 'and_pattern blend.png' (698 KB)

Preview of image 'and_pattern blend.png'
and_pattern blend.png


 

From: Thomas de Groot
Subject: Re: pattern blend
Date: 5 Mar 2018 04:11:04
Message: <5a9d09a8@news.povray.org>
On 5-3-2018 10:05, Thomas de Groot wrote:
> Just to show off. ;-)
> 

again...


-- 
Thomas


Post a reply to this message


Attachments:
Download 'and_pattern blend_f2.png' (474 KB)

Preview of image 'and_pattern blend_f2.png'
and_pattern blend_f2.png


 

From: Stephen
Subject: Re: pattern blend
Date: 5 Mar 2018 04:18:41
Message: <5a9d0b71$1@news.povray.org>
On 05/03/2018 09:11, Thomas de Groot wrote:
> On 5-3-2018 10:05, Thomas de Groot wrote:
>> Just to show off. ;-)
>>
> 
> again...
> 
> 

I like this one. :-)

Has anyone tried to produce a solarisation effect?

-- 

Regards
     Stephen


Post a reply to this message

From: Mike Horvath
Subject: Re: pattern blend
Date: 5 Mar 2018 04:46:11
Message: <5a9d11e3$1@news.povray.org>
On 3/2/2018 10:27 AM, And wrote:
> Use some codes to modify photos.
> 
> 
> 
> #declare p_modify1 =
> pigment{
>      pigment_pattern{p_original}
>      pigment_map{
>      #for(i,0,255)
>          [i/255,
>          bumps
>          scale 1/input_wide_res
>          scale 4.8
>          rotate <0,0,20>
>              color_map{
>              [0.2+0.6*(1-pow(i/255,1/3)) rgbt<0,0,0,0.1>]
>              [0.2+0.6*(1-pow(i/255,1/3)) rgbt<0,0,0,0.9>]
>              }
>          ]
>      #end
>      }
> }
> 
> 
> 
> 


I needed such a "half-tone" effect for something or other in the past. I 
wish I could remember what.


Mike


Post a reply to this message

From: And
Subject: Re: pattern blend
Date: 5 Mar 2018 05:20:00
Message: <web.5a9d18df8351d7b01792537a0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Just to show off. ;-)
>
>
> --
> Thomas

This two are dazzling.


Post a reply to this message

From: Thomas de Groot
Subject: Re: pattern blend
Date: 5 Mar 2018 07:55:58
Message: <5a9d3e5e@news.povray.org>
On 5-3-2018 8:40, Thomas de Groot wrote:
> On 4-3-2018 15:51, Kenneth wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>>>>>
>>>>> It is a bit like your airbrush.
>>>>>
>>>>> -- 
>>>>> Thomas
>>>>
>>>> I'd like to see.
>>>>
>>>
>>>
http://news.povray.org/povray.binaries.images/thread/%3C48295282%40news.povray.org%3E/

>>>
>>>
>>

> 
> :-)
> 
>>
>> BTW, re: the discussion there of 'bending the slopes of 
>> height_fields': It can
>> be done in an alternate way now, using POV-Ray's 'blend gamma' 
>> feature-- i.e.,
>> by purposely changing the gamma of the image that's used to make the 
>> HF. That
>> effectively changes the otherwise 'linear' slope of HF contours to 
>> more of a
>> curve. For example, HF mountains made this way look more natural to my 
>> eye--
>> like the mountain's slopes have naturally eroded. (There's also a HF 
>> difference
>> between images SAVED at different gamma values, for the same reason-- 
>> 1.0 being
>> a linear slope, 2.2 being more of a curve.)
>>
> 
> Indeed. That is something I never really used purposefully but which you 
> do well to remind me of. Thanks!
> 
> I shall make a small test scene. A way for me to remember stuff.
> 

Like this. Left, image gamma is 1.0; right, image gamma is 2.2.

-- 
Thomas


Post a reply to this message


Attachments:
Download 'hf_test_image gamma.png' (132 KB)

Preview of image 'hf_test_image gamma.png'
hf_test_image gamma.png


 

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.