POV-Ray : Newsgroups : povray.binaries.images : Mancala board Server Time
28 Dec 2024 21:18:31 EST (-0500)
  Mancala board (Message 1 to 7 of 7)  
From: BayashiPascal
Subject: Mancala board
Date: 29 Jul 2017 21:55:01
Message: <web.597d3b536152b532fcd40350@news.povray.org>
Hi everybody,
I've made an online game of Mancala as a week end project. Of course the design
of the board and the stones were made in POV !
If you want to have a look at the result, it's here:
http://www.bayashiinjapan.net/A.I.ware/
Cheers,
Pascal


Post a reply to this message


Attachments:
Download 'board.jpg' (161 KB)

Preview of image 'board.jpg'
board.jpg


 

From: Thomas de Groot
Subject: Re: Mancala board
Date: 30 Jul 2017 03:15:38
Message: <597d879a@news.povray.org>
On 30-7-2017 3:50, BayashiPascal wrote:
> Hi everybody,
> I've made an online game of Mancala as a week end project. Of course the design
> of the board and the stones were made in POV !
> If you want to have a look at the result, it's here:
> http://www.bayashiinjapan.net/A.I.ware/
> Cheers,
> Pascal
> 

Very nice one! I lost my first game...

-- 
Thomas


Post a reply to this message

From: BayashiPascal
Subject: Re: Mancala board
Date: 30 Jul 2017 05:15:00
Message: <web.597da2f57b7104ac2fcd40350@news.povray.org>
Thanks ! (for the "nice", not for the "lost" ;-p )


Thomas de Groot <tho### [at] degrootorg> wrote:
> On 30-7-2017 3:50, BayashiPascal wrote:
> > Hi everybody,
> > I've made an online game of Mancala as a week end project. Of course the design
> > of the board and the stones were made in POV !
> > If you want to have a look at the result, it's here:
> > http://www.bayashiinjapan.net/A.I.ware/
> > Cheers,
> > Pascal
> >
>
> Very nice one! I lost my first game...
>
> --
> Thomas


Post a reply to this message

From: tth
Subject: Re: Mancala board
Date: 31 Jul 2017 02:55:30
Message: <597ed462$1@news.povray.org>
On 07/30/2017 03:50 AM, BayashiPascal wrote:
> Hi everybody,
> I've made an online game of Mancala as a week end project. Of course the design
> of the board and the stones were made in POV !

    Very nice wood bubbles :)


Post a reply to this message

From: BayashiPascal
Subject: Re: Mancala board
Date: 31 Jul 2017 09:05:00
Message: <web.597f2a497b7104ac2fcd40350@news.povray.org>
Thank you :)

tth <tth### [at] noneinvalid> wrote:
> On 07/30/2017 03:50 AM, BayashiPascal wrote:
> > Hi everybody,
> > I've made an online game of Mancala as a week end project. Of course the design
> > of the board and the stones were made in POV !
>
>     Very nice wood bubbles :)


Post a reply to this message

From: clipka
Subject: Re: Mancala board
Date: 3 Aug 2017 17:32:59
Message: <5983968b$1@news.povray.org>
Am 30.07.2017 um 03:50 schrieb BayashiPascal:

> I've made an online game of Mancala as a week end project. Of course the design
> of the board and the stones were made in POV !

My brain tells me that the "fields" of the board are nodules sticking
out, rather than holes cut into it.

In my experience (and also according to scientific research), 3D objects
appear the most convincing when the light source is offset to the top
left (from the observer's perspective).


Post a reply to this message

From: BayashiPascal
Subject: Re: Mancala board
Date: 9 Aug 2017 00:10:00
Message: <web.598a8a427b7104acecbbbf610@news.povray.org>
Thank you for your comment.
You're right, I should have taken more care about this. I'll do in the future.



clipka <ano### [at] anonymousorg> wrote:
> Am 30.07.2017 um 03:50 schrieb BayashiPascal:
>
> > I've made an online game of Mancala as a week end project. Of course the design
> > of the board and the stones were made in POV !
>
> My brain tells me that the "fields" of the board are nodules sticking
> out, rather than holes cut into it.
>
> In my experience (and also according to scientific research), 3D objects
> appear the most convincing when the light source is offset to the top
> left (from the observer's perspective).


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.