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Regarding Anthony D Baye's request for volumetric textures, I've thrown together
3 examples. The code is in p.b.sf. Am I on the right track with any of these
examples Anthony?
-Nekar Xenos-
Post a reply to this message
Attachments:
Download '3d material.png' (269 KB)
Preview of image '3d material.png'
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"Nekar Xenos" <nomail@nomail> wrote:
> Regarding Anthony D Baye's request for volumetric textures, I've thrown together
> 3 examples. The code is in p.b.sf. Am I on the right track with any of these
> examples Anthony?
>
> -Nekar Xenos-
This one only uses media.
-Nekar Xenos-
Post a reply to this message
Attachments:
Download 'mediatexture.png' (228 KB)
Preview of image 'mediatexture.png'
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"Nekar Xenos" <nomail@nomail> wrote:
> Regarding Anthony D Baye's request for volumetric textures, I've thrown together
> 3 examples. The code is in p.b.sf. Am I on the right track with any of these
> examples Anthony?
>
> -Nekar Xenos-
Bubbles were also mentioned. This one uses only 2 objects.
-Nekar Xenos-
Post a reply to this message
Attachments:
Download 'bubbles.png' (113 KB)
Preview of image 'bubbles.png'
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"Nekar Xenos" <nomail@nomail> wrote:
> Regarding Anthony D Baye's request for volumetric textures, I've thrown together
> 3 examples. The code is in p.b.sf. Am I on the right track with any of these
> examples Anthony?
>
> -Nekar Xenos-
The first and last are what I had in mind for effect, but I was wanting to
achieve it solely through the use of a texture, not a composite object.
The second image is not really what I was talking about, but it's a very cool
use of media. What's with the hard shadow on the lower left?
I might concede the point here, I suppose. I had forgotten that Material
encapsulated Interior.
Regards,
A.D.B.
Post a reply to this message
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> The first and last are what I had in mind for effect, but I was wanting to
> achieve it solely through the use of a texture, not a composite object.
>
A texture is by definition the surface of an object though. Material would be
more appropriate.
> The second image is not really what I was talking about, but it's a very cool
> use of media. What's with the hard shadow on the lower left?
>
It's the unlit part of the scattering media. I've also had this problem when
making planets with media clouds and atmosphere.
-Nekar Xenos-
Post a reply to this message
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