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21 May 2024 06:44:32 EDT (-0400)
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From: Thomas de Groot
Subject: Re: WIP: We check the union Blender - Povray
Date: 24 Jun 2015 03:55:38
Message: <558a627a@news.povray.org>
On 23-6-2015 19:45, LanuHum wrote:
> Yesterday I checked export of a vase to .obj.
> Import of the file to Art of Illusion took place successfully. There are no
> errors.
> I compared results on a simple example:
> Difference in normals the very big.
> I attach the file, but I see that the exporter demands changes.
> Today I will try export of mesh2 to Povray to make on the basis of the exporter
> in OBJ.
>

Nothing wrong indeed with the obj version of the vase, so it is the 
mesh2 exporter that goes wrong.

Here is the vase with the caustics at last.

-- 
Thomas


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Attachments:
Download 'lanuhum_caustics.png' (206 KB)

Preview of image 'lanuhum_caustics.png'
lanuhum_caustics.png


 

From: Mr
Subject: Re: WIP: We check the union Blender - Povray
Date: 24 Jun 2015 08:55:00
Message: <web.558aa814b92297fd16086ed00@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 23-6-2015 19:45, LanuHum wrote:
> > Yesterday I checked export of a vase to .obj.
> > Import of the file to Art of Illusion took place successfully. There are no
> > errors.
> > I compared results on a simple example:
> > Difference in normals the very big.
> > I attach the file, but I see that the exporter demands changes.
> > Today I will try export of mesh2 to Povray to make on the basis of the exporter
> > in OBJ.
> >
>
> Nothing wrong indeed with the obj version of the vase, so it is the
> mesh2 exporter that goes wrong.
>
> Here is the vase with the caustics at last.
>
> --
> Thomas

Does this mean that the official exporter also has the problem? LanuHum could
you provide the Blender scene for a check and eventual fixing?


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 24 Jun 2015 13:30:01
Message: <web.558ae88db92297fd7a3e03fe0@news.povray.org>
"Mr" <nomail@nomail> wrote:

>
> Does this mean that the official exporter also has the problem? LanuHum could
> you provide the Blender scene for a check and eventual fixing?

Yes!
Does this mean that the official exporter also has the problem.


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Attachments:
Download 'vase_officialpov.7z.zip' (162 KB)

From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 25 Jun 2015 14:20:00
Message: <web.558c45f4b92297fd7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> That is a possibility indeed. Could you provide an .obj version of the
> vase? Maybe I can see where the problem resides.
>
> --
> Thomas

Thomas, Many thanks for your help! But
Check, please, in Poser this vase. Whether there will be artifacts in normals
now?
I try to change export of meshes.


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Attachments:
Download 'wip.7z.zip' (716 KB)

From: Thomas de Groot
Subject: Re: WIP: We check the union Blender - Povray
Date: 26 Jun 2015 03:01:08
Message: <558cf8b4$1@news.povray.org>
On 25-6-2015 20:18, LanuHum wrote:
> Thomas, Many thanks for your help! But
> Check, please, in Poser this vase. Whether there will be artifacts in normals
> now?
> I try to change export of meshes.
>

I loaded the vase in Poseray; it is still corrupt in the same way.

When looking closely at the object, the triangle faces appear to be 
formed from the wrong vertices, for instance crossing over from the 
inner side of the vase to the outer side.

-- 
Thomas


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From: clipka
Subject: Re: WIP: We check the union Blender - Povray
Date: 26 Jun 2015 08:49:26
Message: <558d4a56@news.povray.org>
Am 26.06.2015 um 09:01 schrieb Thomas de Groot:
> On 25-6-2015 20:18, LanuHum wrote:
>> Thomas, Many thanks for your help! But
>> Check, please, in Poser this vase. Whether there will be artifacts in
>> normals
>> now?
>> I try to change export of meshes.
>>
>
> I loaded the vase in Poseray; it is still corrupt in the same way.
>
> When looking closely at the object, the triangle faces appear to be
> formed from the wrong vertices, for instance crossing over from the
> inner side of the vase to the outer side.

Hmm... maybe an off-by-1 error in the triangle vertex indices generated 
by the exporter?


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 26 Jun 2015 13:20:00
Message: <web.558d8916b92297fd7a3e03fe0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
>
> Hmm... maybe an off-by-1 error in the triangle vertex indices generated
> by the exporter?

We will wait for Mr.
I don't see error. :(


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From: LanuHum
Subject: Re: WIP: We check the union Blender - Povray
Date: 27 Jun 2015 14:55:13
Message: <web.558ef123b92297fd7a3e03fe0@news.povray.org>
meshmaker creates correctly object, and caustics normal at settings of photons
    photons {
        spacing 0.01
        max_trace_level 8
}

  Trace Time:       0 hours  5 minutes 25 seconds (325.612 seconds)
              using 4 thread(s) with 1268.043 CPU-seconds total
POV-Ray finished


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Attachments:
Download 'mesh2(meshmaker).jpg' (95 KB)

Preview of image 'mesh2(meshmaker).jpg'
mesh2(meshmaker).jpg


 

From: Thomas de Groot
Subject: Re: WIP: We check the union Blender - Povray
Date: 28 Jun 2015 03:12:51
Message: <558f9e73@news.povray.org>
On 27-6-2015 20:53, LanuHum wrote:
> meshmaker creates correctly object, and caustics normal at settings of photons
>      photons {
>          spacing 0.01
>          max_trace_level 8
> }
>
>    Trace Time:       0 hours  5 minutes 25 seconds (325.612 seconds)
>                using 4 thread(s) with 1268.043 CPU-seconds total
> POV-Ray finished
>
>
>
This looks good and photons are all right, fairly fast too.

-- 
Thomas


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From: Mr
Subject: Re: WIP: We check the union Blender - Povray
Date: 29 Jun 2015 05:05:01
Message: <web.559109beb92297fd16086ed00@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> clipka <ano### [at] anonymousorg> wrote:
> >
> > Hmm... maybe an off-by-1 error in the triangle vertex indices generated
> > by the exporter?
>
> We will wait for Mr.
> I don't see error. :(

Hi, sorry but I fail to see any problem in LanuHum's images or in mine when I
tried rendrering the scene in the official exporter. By just looking at
the pictures, the only problem I saw was ray depth set too low. Do you mean that
there is use of a syntax that is going to be deprecated ? I also checked the
normals of the file, which are fine. I don't have any urge to import the mesh
into PoseRay, though in the long run I can see it could be good to have a better
compatibility with it. But I'm probably missing something?


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