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On 30-9-2013 5:37, Andy wrote:
> I don't know what these other folks are talking about, but, as far as my
> software is concerned, POVRay will fit in nicely for a quick-and-dirty raytrace
> solution.
And that is all that matters :-)
> Will probably take it one step further and use MegaPOV's command-line
> application and integrate it seamlessly into the software.
Have you considered using version 3.7 yet?
>
> Regardless... I will post more pics as I go.
Please do.
>
> Thanks for checking it out!
>
Our pleasure really.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 30-9-2013 5:37, Andy wrote:
> > I don't know what these other folks are talking about, but, as far as my
> > software is concerned, POVRay will fit in nicely for a quick-and-dirty raytrace
> > solution.
>
> And that is all that matters :-)
>
> > Will probably take it one step further and use MegaPOV's command-line
> > application and integrate it seamlessly into the software.
>
> Have you considered using version 3.7 yet?
>
> >
> > Regardless... I will post more pics as I go.
>
> Please do.
>
> >
> > Thanks for checking it out!
> >
>
> Our pleasure really.
>
> Thomas
No, i haven't tried 3.7 yet. I have 3.6 installed. What is the advantage?
What's cool about MegaPOV is that it's a stand-alone command-line program... so
i can just execute it and it spits out an image without anything popping up. I
know you can operate POVRay with a command-line, but, the POVRay UI pops up.
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On 1-10-2013 0:54, Andy wrote:
> No, i haven't tried 3.7 yet. I have 3.6 installed. What is the advantage?
They are many. Only a few things that come immediately to mind:
- multithreading
- many corrections
- improved photons
- improved radiosity
- improved and new textures
- improved sub-surface scattering
The real experts could explain better.
Thomas
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>Andy on date 26/09/2013 18.17 wrote:
> Hi all..
>
> New here, just found POV, and it's awesome!
>
> I am creating some software where you design in 3D and wanted to give users an
> option to view their work using ray-tracing, so I created something that would
> export their work to a POV file.
>
> It's still in early stages (i just started this last night), but it's so awesome
> how well it all works.
>
> This is just using polygon{} elements. It is a popup-card of a church.
>
> I am pretty new to this, so hopefully people can help me answer some questions
> when the time comes.
>
> Thanks for this awesome software, it's great!
> -andy.
>
A POV-Kirigami?
It's a very good work!
Making a own 3D modeler is a challenging target and (as many have
written) there are plenty of open source alternatives, but I admire your
intent and your results.
I hope to see soon new images,
;-)
Paolo
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Paolo Gibellini <p.g### [at] gmail com> wrote:
> A POV-Kirigami?
> It's a very good work!
> Making a own 3D modeler is a challenging target and (as many have
> written) there are plenty of open source alternatives, but I admire your
> intent and your results.
> I hope to see soon new images,
> ;-)
> Paolo
I am a big fan of kirigami :)
Here is another card I did.
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Attachments:
Download 'chapel_povray.png' (527 KB)
Preview of image 'chapel_povray.png'
![chapel_povray.png](/povray.binaries.images/attachment/%3Cweb.524bb6af8f949f554dc349de0%40news.povray.org%3E/chapel_povray.png?preview=1)
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"Andy" <son### [at] gmail com> wrote:
> I am a big fan of kirigami :)
>
> Here is another card I did.
These are great renders, nicely lit as well. They are different to most images
you see from POV but it is always good to see a new/different use for it.
Sean
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>Andy on date 02/10/2013 8.01 wrote:
> I am a big fan of kirigami :)
>
> Here is another card I did.
>
This is perhaps the best render of a wedding card I've ever seen. With a
little work it could be turned into a nativity scene.
;-)
Paolo
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Stephen <mca### [at] aol com> wrote:
> A very hard one next.
> Make a PovRay to Blender, importer.
> It can be done Bishop3D can import *.pov and *.inc files for a subset
> of PovRay objects.
Very good suggestion, I just added it at the top of the official todo list (some
heavy bug fixing is urgently needed in the rest of the script first.
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"Andy" <son### [at] gmail com> wrote:
> Paolo Gibellini <p.g### [at] gmail com> wrote:
> > A POV-Kirigami?
> > It's a very good work!
> > Making a own 3D modeler is a challenging target and (as many have
> > written) there are plenty of open source alternatives, but I admire your
> > intent and your results.
> > I hope to see soon new images,
> > ;-)
> > Paolo
>
> I am a big fan of kirigami :)
>
> Here is another card I did.
Looking great! reminds me of Michel Ocelot's cut paper animation
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Great image!
Is your modeller specifically designed to support kirigami creation?
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