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On 25-3-2013 14:18, clipka wrote:
> The secret to that is actually quite simple: Use Poser, DAZ Studio, or
> any other such tool (though I currently know of none other than these
> two), and export the figures with PoseRay. There's no other sane way if
> you want to go for realism.
>
There seems to be http://www.makehuman.org/ although I never used it.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 25-3-2013 14:18, clipka wrote:
> > The secret to that is actually quite simple: Use Poser, DAZ Studio, or
> > any other such tool (though I currently know of none other than these
> > two), and export the figures with PoseRay. There's no other sane way if
> > you want to go for realism.
> >
>
> There seems to be http://www.makehuman.org/ although I never used it.
>
> Thomas
That looks interesting, especially the Geisha project gallery. I did download
Poser several years ago but never really gave it enough time/effort. Will add
these to my ever growing to do list.
Does anyone have any preference between Poser and DAZ (I have never looked at
the latter).
Sean
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On 25-3-2013 19:16, s.day wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> There seems to be http://www.makehuman.org/ although I never used it.
>
> That looks interesting, especially the Geisha project gallery. I did download
> Poser several years ago but never really gave it enough time/effort. Will add
> these to my ever growing to do list.
>
> Does anyone have any preference between Poser and DAZ (I have never looked at
> the latter).
There was some discussion about this on the TinaChep forum some time
ago... I am unable to find the exact link to the thread unfortunately at
present (-:
Personally, I much favour Poser above DAZ, more especially for the way
in which you can work with dynamic clothes, which I have been totally
unable to do in DAZ. Overall, although the first impression seems to
point otherwise, I find Poser to have much more freedom of use than DAZ.
Thomas
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