POV-Ray : Newsgroups : povray.binaries.images : Better simulation for MegaPov Server Time
30 Jul 2024 06:21:23 EDT (-0400)
  Better simulation for MegaPov (Message 1 to 5 of 5)  
From: H  Karsten
Subject: Better simulation for MegaPov
Date: 8 May 2012 16:45:00
Message: <web.4fa984e0ab415913a3bfeb720@news.povray.org>
The simulation-pack that comes with MegaPov is a little restricted in its
features.
Its possible to build Boxes and Spheres, but heaving Complex geometry to use in
simulations, is an difficult task.
So I decided to write a converter from "gmsh" to MegaPov.
gmsh generates a 3d-mesh, means an "insight"- mesh for a simulation-process.
see: http://www.geuz.org/gmsh/
It's needed to do the model, using NURBS.
see: http://www.freecad.com/

Hope thats gonna help a little :)
It will be finished soon.

Best rgds,
Holger


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From: H  Karsten
Subject: Re: Better simulation for MegaPov
Date: 8 May 2012 23:35:03
Message: <web.4fa9e53e12d4810fa3bfeb720@news.povray.org>
Here is the first test.


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From: Thomas de Groot
Subject: Re: Better simulation for MegaPov
Date: 9 May 2012 03:10:57
Message: <4faa1881$1@news.povray.org>
On 9-5-2012 5:32, H. Karsten wrote:
> Here is the first test.
Looking good indeed.

I like your object showing 1-2-3...

Thomas


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From: H  Karsten
Subject: Re: Better simulation for MegaPov
Date: 10 May 2012 15:15:00
Message: <web.4fac133212d4810fa3bfeb720@news.povray.org>
gmsh has an 1d mesh-option that cam be used to trace the outlines of an
NURBS-object.
It can be used to have some Tron-like-effects.

So I wrote a converter for this as well.

Rendered, using MC-Pov

Best rgds,
Holger


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From: Stephen
Subject: Re: Better simulation for MegaPov
Date: 10 May 2012 17:49:32
Message: <4fac37ec@news.povray.org>
On 10/05/2012 8:12 PM, H. Karsten wrote:
> gmsh has an 1d mesh-option that cam be used to trace the outlines of an
> NURBS-object.
> It can be used to have some Tron-like-effects.
>
> So I wrote a converter for this as well.
>
> Rendered, using MC-Pov
>

I like that. :-D


-- 
Regards
     Stephen


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