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clipka <ano### [at] anonymous org> wrote:
> One problem with misusing gamma correction for artistic purposes is that
> it inevitably shifts linearly (i.e. physically properly) computed color
> hues towards the red, green or blue extreme, instead of increasing
> saturation while preserving hue.
>
> A better approach is to render the image with high bit depth, and use
> post-processing to achieve brightness, contrast and hue adjustments in a
> much more controlled manner.
>
> Or, maybe even better yet, have built-in post-processing features to
> achieve this; there is indeed the intention to provide some
> functionality to that effect. Don't hold your breath though, as it won't
> happen in 3.7.0.
Yes, you are right. Raytracing is different from painting, where you can blend
colors gradually without drop in brightness when using mixed colors.
I'll try the high bit depth proposal in my next inferior attempts to create nice
pictures...
Norbert Kern
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