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> Hi,
>
> Here's a snapshot of the Mandelbrot set, using one of POV's new patterns for the
> interior. It shows the conformal (angle-preserving) nature of complex numbers.
>
> Functions were used to compute it. Unfortunately, POV-Ray crashes at 1024
> iterations... I'm not sure why...
>
> The exterior coloring is normalized using code from this informative page:
> http://linas.org/art-gallery/escape/escape.html. It would look much smoother
> than this, but color_maps and JPEG compression conspire to make it not so.
>
> I'll try to upload some shots from a MSet/Burning Ship hybrid I found, soon.
>
> ~Sam
It's a marvelous collection :)
Care to share the codes for those images?
Alain
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On 5/25/2011 1:00 AM, Paolo Gibellini wrote:
> >Samuel Benge on date 25/05/2011 07:44 wrote:
>> Hi,
>>
>> Here's a snapshot of the Mandelbrot set, using one of POV's new
>> patterns for the
>> interior. It shows the conformal (angle-preserving) nature of complex
>> numbers.
>>
>> Functions were used to compute it. Unfortunately, POV-Ray crashes at 1024
>> iterations... I'm not sure why...
>>
>> The exterior coloring is normalized using code from this informative
>> page:
>> http://linas.org/art-gallery/escape/escape.html. It would look much
>> smoother
>> than this, but color_maps and JPEG compression conspire to make it not
>> so.
>>
>> I'll try to upload some shots from a MSet/Burning Ship hybrid I found,
>> soon.
>>
> Incredible Sam... all the images are beautiful, but I prefer the
> hybrid-o one, is a kind of "underwater lighted window" effect. Will you
> someday release the sources?
Thanks, Paolo. Hopefully I'll release something soon.
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On 5/25/2011 9:19 AM, nemesis wrote:
> that's insanely psychodelic! :D
>
> "Samuel Benge"<stb### [at] hotmail com> wrote:
>> Hi,
>>
>> Here's a snapshot of the Mandelbrot set, using one of POV's new patterns for the
>> interior. It shows the conformal (angle-preserving) nature of complex numbers.
>>
>> Functions were used to compute it. Unfortunately, POV-Ray crashes at 1024
>> iterations... I'm not sure why...
>
> I have a feeling it's got something to do with an friggin' big number of
> iterations... :p
Lol, yeah. But it's not /that/ high...
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On 5/25/2011 12:02 PM, Thibaut Jonckheere wrote:
>
> I find this one particularly amazing and beautiful. The colors and the
> atmosphere make me think to some paintings by Folon.
> (http://fr.wikipedia.org/wiki/Jean-Michel_Folon)
>
Those are some interesting (if not very strange) images.
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On 5/25/2011 1:14 PM, Alain wrote:
>> Hi,
>>
>> Here's a snapshot of the Mandelbrot set, using one of POV's new
>> patterns for the
>> interior. It shows the conformal (angle-preserving) nature of complex
>> numbers.
>>
>> Functions were used to compute it. Unfortunately, POV-Ray crashes at 1024
>> iterations... I'm not sure why...
>>
>> The exterior coloring is normalized using code from this informative
>> page:
>> http://linas.org/art-gallery/escape/escape.html. It would look much
>> smoother
>> than this, but color_maps and JPEG compression conspire to make it not
>> so.
>>
>> I'll try to upload some shots from a MSet/Burning Ship hybrid I found,
>> soon.
>
> It's a marvelous collection :)
Thanks!
> Care to share the codes for those images?
I might not have saved the *exact* parameters for the ones I showed,
though the fractals themselves are still around. I rendered most last
year, and am just now getting around to showing everyone :)
All that's left is to devise an easy navigation system, and them I can
release it.
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Hi again,
There were numerous minor details that needed addressing, but I think everything
is in proper working order now. The navigational/zoom box system is fairly easy
to work with. Also, the aspect ratio is detected automatically, which is great,
but changing it mid-exploration won't go well. It's best to just stick with one
aspect before embarking.
Anyway you can find the file in p.b.scene-files:
http://news.povray.org/povray.binaries.scene-files/thread/<4ddda4d9%40news.povray.org>/
Happy 'Tracing :)
~Sam
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Attachments:
Download 'mset+a.png' (247 KB)
Preview of image 'mset+a.png'
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"Samuel Benge" <stb### [at] hotmail com> wrote:
> One way to make an MSet/Burning Ship hybrid is to find the minimum value between
> the real and imaginary parts after squaring.
Oops, that's not right :S I meant to say you find the minimum between the
Burning Ship and MSet after squaring, and subtract a small value from the
former...
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Awsome fractalex!
...here is my first non-sense tweaking. I sort of managed to introduce a
pigment function in the mix.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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On 05/27/2011 05:47 AM, Jaime Vives Piqueres wrote:
> Awsome fractalex!
>
> ...here is my first non-sense tweaking. I sort of managed to introduce a
> pigment function in the mix.
>
Wow ... I really like the color scheme.
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Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> Awsome fractalex!
>
> ...here is my first non-sense tweaking. I sort of managed to introduce a
> pigment function in the mix.
>
I was also quite taken with the result.
Sort of "Peter Max meets Persian Rug" ;-)
Nifty work!
Best Regards,
Mike C.
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