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From: Alain
Subject: Re: MSet+
Date: 25 May 2011 16:14:51
Message: <4ddd633b@news.povray.org>

> Hi,
>
> Here's a snapshot of the Mandelbrot set, using one of POV's new patterns for the
> interior. It shows the conformal (angle-preserving) nature of complex numbers.
>
> Functions were used to compute it. Unfortunately, POV-Ray crashes at 1024
> iterations... I'm not sure why...
>
> The exterior coloring is normalized using code from this informative page:
> http://linas.org/art-gallery/escape/escape.html. It would look much smoother
> than this, but color_maps and JPEG compression conspire to make it not so.
>
> I'll try to upload some shots from a MSet/Burning Ship hybrid I found, soon.
>
> ~Sam

It's a marvelous collection :)

Care to share the codes for those images?


Alain


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From: stbenge
Subject: Re: MSet+
Date: 25 May 2011 16:25:46
Message: <4ddd65ca@news.povray.org>
On 5/25/2011 1:00 AM, Paolo Gibellini wrote:
>  >Samuel Benge on date 25/05/2011 07:44 wrote:
>> Hi,
>>
>> Here's a snapshot of the Mandelbrot set, using one of POV's new
>> patterns for the
>> interior. It shows the conformal (angle-preserving) nature of complex
>> numbers.
>>
>> Functions were used to compute it. Unfortunately, POV-Ray crashes at 1024
>> iterations... I'm not sure why...
>>
>> The exterior coloring is normalized using code from this informative
>> page:
>> http://linas.org/art-gallery/escape/escape.html. It would look much
>> smoother
>> than this, but color_maps and JPEG compression conspire to make it not
>> so.
>>
>> I'll try to upload some shots from a MSet/Burning Ship hybrid I found,
>> soon.
>>
> Incredible Sam... all the images are beautiful, but I prefer the
> hybrid-o one, is a kind of "underwater lighted window" effect. Will you
> someday release the sources?

Thanks, Paolo. Hopefully I'll release something soon.


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From: stbenge
Subject: Re: MSet+
Date: 25 May 2011 16:27:36
Message: <4ddd6638$1@news.povray.org>
On 5/25/2011 9:19 AM, nemesis wrote:
> that's insanely psychodelic! :D
>
> "Samuel Benge"<stb### [at] hotmailcom>  wrote:
>> Hi,
>>
>> Here's a snapshot of the Mandelbrot set, using one of POV's new patterns for the
>> interior. It shows the conformal (angle-preserving) nature of complex numbers.
>>
>> Functions were used to compute it. Unfortunately, POV-Ray crashes at 1024
>> iterations... I'm not sure why...
>
> I have a feeling it's got something to do with an friggin' big number of
> iterations... :p

Lol, yeah. But it's not /that/ high...


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From: stbenge
Subject: Re: MSet+
Date: 25 May 2011 16:28:43
Message: <4ddd667b@news.povray.org>
On 5/25/2011 12:02 PM, Thibaut Jonckheere wrote:
>
> I find this one particularly amazing and beautiful. The colors and the
> atmosphere make me think to some paintings by Folon.
> (http://fr.wikipedia.org/wiki/Jean-Michel_Folon)
>

Those are some interesting (if not very strange) images.


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From: stbenge
Subject: Re: MSet+
Date: 25 May 2011 16:32:51
Message: <4ddd6773@news.povray.org>
On 5/25/2011 1:14 PM, Alain wrote:

>> Hi,
>>
>> Here's a snapshot of the Mandelbrot set, using one of POV's new
>> patterns for the
>> interior. It shows the conformal (angle-preserving) nature of complex
>> numbers.
>>
>> Functions were used to compute it. Unfortunately, POV-Ray crashes at 1024
>> iterations... I'm not sure why...
>>
>> The exterior coloring is normalized using code from this informative
>> page:
>> http://linas.org/art-gallery/escape/escape.html. It would look much
>> smoother
>> than this, but color_maps and JPEG compression conspire to make it not
>> so.
>>
>> I'll try to upload some shots from a MSet/Burning Ship hybrid I found,
>> soon.
>
> It's a marvelous collection :)

Thanks!

> Care to share the codes for those images?

I might not have saved the *exact* parameters for the ones I showed, 
though the fractals themselves are still around. I rendered most last 
year, and am just now getting around to showing everyone :)

All that's left is to devise an easy navigation system, and them I can 
release it.


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From: Samuel Benge
Subject: Re: MSet+
Date: 25 May 2011 21:25:00
Message: <web.4dddabb4f9315c6635639ff80@news.povray.org>
Hi again,

There were numerous minor details that needed addressing, but I think everything
is in proper working order now. The navigational/zoom box system is fairly easy
to work with. Also, the aspect ratio is detected automatically, which is great,
but changing it mid-exploration won't go well. It's best to just stick with one
aspect before embarking.

Anyway you can find the file in p.b.scene-files:
http://news.povray.org/povray.binaries.scene-files/thread/<4ddda4d9%40news.povray.org>/

Happy 'Tracing :)

~Sam


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Attachments:
Download 'mset+a.png' (247 KB)

Preview of image 'mset+a.png'
mset+a.png


 

From: Samuel Benge
Subject: Re: MSet+
Date: 25 May 2011 21:40:00
Message: <web.4dddaef2f9315c66f15b5450@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote:
> One way to make an MSet/Burning Ship hybrid is to find the minimum value between
> the real and imaginary parts after squaring.

Oops, that's not right :S I meant to say you find the minimum between the
Burning Ship and MSet after squaring, and subtract a small value from the
former...


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From: Jaime Vives Piqueres
Subject: Re: MSet+
Date: 27 May 2011 04:47:50
Message: <4ddf6536@news.povray.org>
Awsome fractalex!

...here is my first non-sense tweaking. I sort of managed to introduce a
pigment function in the mix.

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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Attachments:
Download 'mset+-01.jpg' (96 KB)

Preview of image 'mset+-01.jpg'
mset+-01.jpg


 

From: Jim Holsenback
Subject: Re: MSet+
Date: 27 May 2011 07:02:29
Message: <4ddf84c5$1@news.povray.org>
On 05/27/2011 05:47 AM, Jaime Vives Piqueres wrote:
> Awsome fractalex!
>
> ...here is my first non-sense tweaking. I sort of managed to introduce a
> pigment function in the mix.
>
Wow ... I really like the color scheme.


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From: Mike the Elder
Subject: Re: MSet+
Date: 27 May 2011 07:35:01
Message: <web.4ddf8b38f9315c6685627c70@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Awsome fractalex!
>
> ...here is my first non-sense tweaking. I sort of managed to introduce a
> pigment function in the mix.
>
I was also quite taken with the result.
Sort of "Peter Max meets Persian Rug" ;-)
Nifty work!

Best Regards,
Mike C.


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