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clipka escreveu:
> Am 22.03.2011 00:01, schrieb stbenge:
>
>> I've been wondering if SSLT could actually be sped up by making it
>> behave more like radiosity, where there are patches of luminance
>> becoming concentrated near "hot spots." SSLT's pixel noise can be so
>> difficult to smooth out...
>
> Improvements of that type have already been on the (undisclosed) roadmap
> ever since SSLT's first appearance in a beta version. Will take some
> time though. Did I ever mention that SSLT is still in a very
> experimental state of implementation? ;-)
BTW, will radiosity finally come out of its 10+ years beta state? even
gmail did... ;)
--
a game sig: http://tinyurl.com/d3rxz9
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On 03/22/2011 01:48 PM, nemesis wrote:
> BTW, will radiosity finally come out of its 10+ years beta state? even
> gmail did... ;)
>
RC4 does exactly that ...
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On 22/03/2011 6:52 PM, Jim Holsenback wrote:
> RC4 does exactly that ...
Grrr! ;-)
--
Regards
Stephen
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On 03/22/2011 03:55 PM, Stephen wrote:
> On 22/03/2011 6:52 PM, Jim Holsenback wrote:
>> RC4 does exactly that ...
>
> Grrr! ;-)
>
ha-ha ... subsurface also got another recent enhancement that I've been
test driving. It's now radiosity aware! I'm trying that out in a pure
radiosity scene ... it just finished pretrace!
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On 22/03/2011 7:19 PM, Jim Holsenback wrote:
> On 03/22/2011 03:55 PM, Stephen wrote:
>> On 22/03/2011 6:52 PM, Jim Holsenback wrote:
>>> RC4 does exactly that ...
>>
>> Grrr! ;-)
>>
> ha-ha ... subsurface also got another recent enhancement that I've been
> test driving. It's now radiosity aware! I'm trying that out in a pure
> radiosity scene ... it just finished pretrace!
I'm so pleased for you :-P
--
Regards
Stephen
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It's beautiful.
But I didn't appreciate the deja vu today at
lunchtime when my grilled octopus arrived ;)
Hmm maybe you should consider rendering a
marinated aquatic alien skewer :-P
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"Stephen" <mcavoys_at@aoldotcom> schreef in bericht
news:4d88f9b4$1@news.povray.org...
> On 22/03/2011 7:19 PM, Jim Holsenback wrote:
>> On 03/22/2011 03:55 PM, Stephen wrote:
>>> On 22/03/2011 6:52 PM, Jim Holsenback wrote:
>>>> RC4 does exactly that ...
>>>
>>> Grrr! ;-)
>>>
>> ha-ha ... subsurface also got another recent enhancement that I've been
>> test driving. It's now radiosity aware! I'm trying that out in a pure
>> radiosity scene ... it just finished pretrace!
>
> I'm so pleased for you :-P
yeah... some have it all... ;-)
Thomas
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On 3/22/2011 1:29 AM, Paolo Gibellini wrote:
> Strange creatures in the abysses...
> ;-)
> Paolo
(c:
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On 3/22/2011 2:59 PM, Christian Froeschlin wrote:
> It's beautiful.
Thanks.
> But I didn't appreciate the deja vu today at
> lunchtime when my grilled octopus arrived ;)
Mmm... good, but chewy!
> Hmm maybe you should consider rendering a
> marinated aquatic alien skewer :-P
That would be interesting... I could use a blob for the sauce...
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It looks a bit like Zoidberg!
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