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30 Jul 2024 22:23:54 EDT (-0400)
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From: Darren New
Subject: Re: Strange Chairs
Date: 10 Mar 2011 11:43:51
Message: <4d78ffc7$1@news.povray.org>
Trevor G Quayle wrote:
> then add some random
> offset to each instance so that each chair isn't identical. 

What I do is I just don't translate the texture along with the chair. Each 
chair is then cut from a different part of the global pattern.

Of course, if you do this in an animation, you get the man-wearing-plaid 
cartoon effect.


-- 
Darren New, San Diego CA, USA (PST)
  "How did he die?"   "He got shot in the hand."
     "That was fatal?"
          "He was holding a live grenade at the time."


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From: Warp
Subject: Re: Strange Chairs
Date: 17 Mar 2011 12:44:29
Message: <4d823a6d@news.povray.org>
On 03/10/2011 05:31 AM, Aaron Gillies wrote:
> Focal blur.

   Is this one rare instance where focal blur is actually used to make 
the objects look miniaturized, rather than it being an unintended 
side-effect (and hence the focal blur is more or less essential to the 
image)? :P


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