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The right slab is the same as the left, plus subsurface with 'classic' wax SSLT
parameters. I am discovering SSLT, but what happened to the texture?
Bruno
 
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Attachments: 
Download 'ssltslab.png' (54 KB)
 
  
Preview of image 'ssltslab.png'
   
   
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Am 19.02.2011 17:48, schrieb Bruno Cabasson:
> The right slab is the same as the left, plus subsurface with 'classic' wax SSLT
> parameters. I am discovering SSLT, but what happened to the texture?
It is being ignored.
The apparent color of an SSLT-enabled material is solely the result of 
the SSLT parameters ("[reduced] scattering coefficient" and "absorption 
coefficient").
Future versions of POV-Ray will "reverse engineer" those SSLT parameters 
from the pigment and a kind of "translucency parameter".
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"Bruno Cabasson" <bru### [at] alcatelaleniaspace fr> wrote:
> The right slab is the same as the left, plus subsurface with 'classic' wax SSLT
> parameters. I am discovering SSLT, but what happened to the texture?
>
> Bruno
For some reason the current SSLT implemtation negates the pigment (if other than
a solid color). With layered textures you can work around this.
Try using a solid base pigment and SSLT finish in the lowest layer, and then
another texture on top of it, with the pigment's filter=1, and a standard normal
and finish, e.g.:
sphere { 0, 0.5
   translate -y*0.5
   texture {
      pigment { rgb 1 }
      finish {
         // potato
         subsurface { <0.68, 0.70, 0.55>, <0.0024, 0.0090, 0.12> }
      }
   }
   texture {
      pigment {
         bozo color_map {[0 srgb<1,0,0> filter 1][1 srgb<0,1,0>  filter 1] }
         scale 0.25
      }
      normal { agate 0.02 scale 0.125 }
      finish { specular 0.25 roughness 0.02 }
   }
   interior { ior 1.54  }
}
-------------------------------------------------
www.McGregorFineArt.com
 
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clipka <ano### [at] anonymous org> wrote:
> Am 19.02.2011 17:48, schrieb Bruno Cabasson:
> > The right slab is the same as the left, plus subsurface with 'classic' wax SSLT
> > parameters. I am discovering SSLT, but what happened to the texture?
>
> It is being ignored.
>
> The apparent color of an SSLT-enabled material is solely the result of
> the SSLT parameters ("[reduced] scattering coefficient" and "absorption
> coefficient").
>
> Future versions of POV-Ray will "reverse engineer" those SSLT parameters
> from the pigment and a kind of "translucency parameter".
Ah, well there's the "for some reason" ;)
-------------------------------------------------
www.McGregorFineArt.com
 
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"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> clipka <ano### [at] anonymous org> wrote:
> > Am 19.02.2011 17:48, schrieb Bruno Cabasson:
> > > The right slab is the same as the left, plus subsurface with 'classic' wax SSLT
> > > parameters. I am discovering SSLT, but what happened to the texture?
> >
> > It is being ignored.
> >
> > The apparent color of an SSLT-enabled material is solely the result of
> > the SSLT parameters ("[reduced] scattering coefficient" and "absorption
> > coefficient").
> >
> > Future versions of POV-Ray will "reverse engineer" those SSLT parameters
> > from the pigment and a kind of "translucency parameter".
>
> Ah, well there's the "for some reason" ;)
>
> -------------------------------------------------
> www.McGregorFineArt.com
Thanks for explanations!! I feel less stupid... Current implementation does good
job (still playing with candles ... and having fun!), congrats, and also well
done Robert for your code.
I also noticed that pigment appears with metallic specularity.
I long for POV's SSLT next episode.
PS: Am turning mad: I see SSLT everywhere now. When I see a vase or go to
toilets, I think 'SSLT'. Shoot me please ...
 
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On 2/19/2011 3:49 PM, Bruno Cabasson wrote:
>
> PS: Am turning mad: I see SSLT everywhere now. When I see a vase or go to
> toilets, I think 'SSLT'. Shoot me please ...
>
You're not nuts. Many materials do indeed have a translucency, light 
falls just under the surface and scatters. This is why often rendered 
images don't look quite right for some materials (especially ceramics, 
some plastics, skin and other natural materials) I think this will bring 
images even closer to realism than before, and POV-Ray has produced some 
incredible images in its time.
 
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