POV-Ray : Newsgroups : povray.binaries.images : Candle Man! Server Time
31 Jul 2024 00:21:31 EDT (-0400)
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From: clipka
Subject: Re: Candle Man!
Date: 23 Jan 2011 11:53:26
Message: <4d3c5d06$1@news.povray.org>
Am 23.01.2011 15:31, schrieb Jim Holsenback:

> you know this is awful good stuff that should be captured somehow ...
> Robert: is there any way you could be conned into bundling this up into
> a how to article?

Please make sure that readers of such an article are made aware of the 
/highly/ experimental state of POV-Ray's subsurface scattering feature, 
and that syntax /will/ change, probably as the very next step of that 
feature's development.


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From: Robert McGregor
Subject: Re: Candle Man!
Date: 23 Jan 2011 12:50:00
Message: <web.4d3c69e02fb8e3da94d713cc0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 23.01.2011 15:31, schrieb Jim Holsenback:
>
> > you know this is awful good stuff that should be captured somehow ...
> > Robert: is there any way you could be conned into bundling this up into
> > a how to article?
>
> Please make sure that readers of such an article are made aware of the
> /highly/ experimental state of POV-Ray's subsurface scattering feature,
> and that syntax /will/ change, probably as the very next step of that
> feature's development.

Jim: sure, happy to bundle it up.

Christoph: thanks for your explanation, I see I had it backwards! Artistically I
generally still want to use the SSLT as a color. Specifying how often a photon
of a given wavelength (as an rgb vector) will be scattered will do just that.
Modifying the skin2 settings to eliminate the green and blue photons from
scattering at all (giving us a visible scattering color: red).

#declare sslt_red = <0.63, 0, 0>; // blood color (er, scattering coeficient)
subsurface { sslt_red, <0.013, 0.070, 0.145> }

Much better results than I was getting before!

-------------------------------------------------
www.McGregorFineArt.com


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Attachments:
Download 'sslt_tests2.png' (331 KB)

Preview of image 'sslt_tests2.png'
sslt_tests2.png


 

From: Mr
Subject: Re: Candle Man!
Date: 23 Jan 2011 14:55:00
Message: <web.4d3c70d62fb8e3da1cd033bf0@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote:

> > -for specular or reflection,
>
> What would a "rougher value" be? This is frankly scary to someone who was
> turning his nose at all photorealism not long ago.  :)

I just meant with the roughness keyword followed by a higher value than the
current one if any, otherwise higher than the default one.


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