POV-Ray : Newsgroups : povray.binaries.images : atmospheric media & lightsource inside sphere Server Time
31 Jul 2024 00:33:28 EDT (-0400)
  atmospheric media & lightsource inside sphere (Message 1 to 3 of 3)  
From: Kenneth
Subject: atmospheric media & lightsource inside sphere
Date: 18 Nov 2010 18:55:01
Message: <web.4ce5bbef30c5189d196b08580@news.povray.org>
A test image relating to a newsgroup question at

http://news.povray.org/povray.general/thread/%3Cweb.4ce5ba146e7a50e8196b08580%40news.povray.org%3E/

Please post any comments there, not here; thanks!


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From: Yadgar
Subject: Re: atmospheric media & lightsource inside sphere
Date: 20 Nov 2010 16:40:01
Message: <web.4ce83fd83fb352f639f282030@news.povray.org>
High!

"Kenneth" <kdw### [at] earthlinknet> wrote:

> Please post any comments there, not here; thanks!

If you aim at a somewhat "realistic" rendition, you could add a "fade_distance"
statement to the light_source to make the light fade in some distance from the
sphere...

See you in Khyberspace!

Yadgar


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From: Kenneth
Subject: Re: atmospheric media & lightsource inside sphere
Date: 20 Nov 2010 17:50:00
Message: <web.4ce84fd73fb352f6196b08580@news.povray.org>
"Yadgar" <yaz### [at] gmxde> wrote:

> If you aim at a somewhat "realistic" rendition, you could add a "fade_distance"
> statement to the light_source to make the light fade in some distance from the
> sphere...

Even though it was just a test image, I couldn't resist the temptation to play
around with it a bit--so I did add fade_distance and fade_power to the light,
plus a heightfield. Maybe I'll add some seagrass as well. (It's not meant to be
super-realistic, just a fun little exercise; but such scenes of mine usually
have a way of 'growing', with one idea leading to another. I may yet make it
more realistic.)

Ken


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