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clipka <ano### [at] anonymous org> wrote:
> You really /must/ make the scene file available, so we can "borrow" all
> the materials from it...!
I was thinking that it would be cool to have a library of textures that can be
used with the various proximity patterns out there. I've got a few simple
textures, but, as this render shows, there are some really great ones being
used.
Cheers,
Edouard.
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"P Brewer" <pbj### [at] wowway com> wrote:
> Here is my incomplete IRTC entry for the Steampunk/Time round. I got distracted
> and lost interest, but I may as well share it. It's about 1/2 done. I intended
> to add a lot of details to the clockwork portion itself, and well as fill out
> the scene and background with clutter.
>
> All geometry is CSG/Isosurface
>
> Liberal use of the Edouard's DF3 prox macro for texturing
>
> The description was going to focus on the idea of Father Time doing some
> maintenence
Maybe the wood is not perfect (realistically).
But everything else is great!
:-)
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I'm really impressed, nice work, good accuracy, bad that PovRay's focal
blur malfunctioning with HDRI.
> Here is my incomplete IRTC entry for the Steampunk/Time round. I got distracted
> and lost interest, but I may as well share it. It's about 1/2 done. I intended
> to add a lot of details to the clockwork portion itself, and well as fill out
> the scene and background with clutter.
>
> All geometry is CSG/Isosurface
>
> Liberal use of the Edouard's DF3 prox macro for texturing
>
> The description was going to focus on the idea of Father Time doing some
> maintenence
>
>
> ------------------------------------------------------------------------
>
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LightBeam schrieb:
> I'm really impressed, nice work, good accuracy, bad that PovRay's focal
> blur malfunctioning with HDRI.
What do you mean, "focal blur malfunctioning with HDRI"?
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> LightBeam schrieb:
>> I'm really impressed, nice work, good accuracy, bad that PovRay's
>> focal blur malfunctioning with HDRI.
>
> What do you mean, "focal blur malfunctioning with HDRI"?
The grainy effect in the background on the metallic material...
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LightBeam schrieb:
>> LightBeam schrieb:
>>> I'm really impressed, nice work, good accuracy, bad that PovRay's
>>> focal blur malfunctioning with HDRI.
>>
>> What do you mean, "focal blur malfunctioning with HDRI"?
>
>
> The grainy effect in the background on the metallic material...
That's nothing HDRI specific, just perfectly normal POV-Ray focal blur
grainyness.
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Despite the "incompleteness" it would be one of the best image of the round.
Someone is worth send an incomplete image imho.
;-)
Paolo
>P Brewer on date 01/11/2009 01:09 wrote:
> Here is my incomplete IRTC entry for the Steampunk/Time round. I got distracted
> and lost interest, but I may as well share it. It's about 1/2 done. I intended
> to add a lot of details to the clockwork portion itself, and well as fill out
> the scene and background with clutter.
>
> All geometry is CSG/Isosurface
>
> Liberal use of the Edouard's DF3 prox macro for texturing
>
> The description was going to focus on the idea of Father Time doing some
> maintenence
>
>
> ------------------------------------------------------------------------
>
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"P Brewer" <pbj### [at] wowway com> wrote:
> Here is my incomplete IRTC entry for the Steampunk/Time round. I got distracted
> and lost interest, but I may as well share it. It's about 1/2 done. I intended
> to add a lot of details to the clockwork portion itself, and well as fill out
> the scene and background with clutter.
>
> All geometry is CSG/Isosurface
>
> Liberal use of the Edouard's DF3 prox macro for texturing
>
> The description was going to focus on the idea of Father Time doing some
> maintenence
This is a real shame you did not complete the image on time. Even in it's
current state it could have been a winner. Excellent modelling and your textures
are as always top notch.
Sean
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I appreciate all of the comments. Even if I would have done well with the
voting, I don't want a half-completed image immortalized in the IRTC. It would
have forever haunted me. =)
I will clean up the source some and post it in scene files when I get a chance.
Thanks!
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This is a great scene! my respect!
Sven
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