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From: Kirk Andrews
Subject: Speaking of that Ship...
Date: 5 Oct 2009 18:20:01
Message: <web.4aca706fd99cc1e51322341f0@news.povray.org>
So I made a ship.  It took me a while--this is certainly my most ambitious
Wings3D project I've ever attempted.  In fact, I had never really attempted any
UV mapping in Wings before, but it turned out to be easier than I thought.

There's still plenty of details I'd like to add, but over all, I'm very happy
with my efforts so far.  Now all I need is that patch that the brilliant minds
around here were developing to support translucency for those sails!

Larger render coming soon.


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From: clipka
Subject: Re: Speaking of that Ship...
Date: 5 Oct 2009 19:36:13
Message: <4aca82ed$1@news.povray.org>
Kirk Andrews schrieb:

> There's still plenty of details I'd like to add, but over all, I'm very happy
> with my efforts so far.  Now all I need is that patch that the brilliant minds
> around here were developing to support translucency for those sails!

Just get the current beta and you have that patch.


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From: nemesis
Subject: Re: Speaking of that Ship...
Date: 5 Oct 2009 21:03:48
Message: <4aca9774$1@news.povray.org>
It's very nice!  Specially the photography.  Very moody.


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From: gregjohn
Subject: Re: Speaking of that Ship...
Date: 5 Oct 2009 21:10:01
Message: <web.4aca98384b2b5efb34d207310@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> Now all I need is that patch that the brilliant minds
> around here were developing to support translucency for those sails!
>

Eh, I really like your stylistic approach so far.  I think the artistic merit of
this work comes in that you don't have 100.00 score on what folks call
"technical merit" (i.e., sliding down into the Uncanny Valley).  I think that
adding too many
touches of photorealism could mess this up.


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From: Slime
Subject: Re: Speaking of that Ship...
Date: 6 Oct 2009 01:14:03
Message: <4acad21b$1@news.povray.org>
Great image. There's a bit of graininess to it, and on one hand I think it 
adds something to the image, but on the other hand I wonder what it would 
look like with more AA and/or higher resolution.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Thomas de Groot
Subject: Re: Speaking of that Ship...
Date: 6 Oct 2009 03:03:12
Message: <4acaebb0$1@news.povray.org>
I love that.

Thomas


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From: m a r c
Subject: Re: Speaking of that Ship...
Date: 6 Oct 2009 03:38:47
Message: <4acaf407$1@news.povray.org>

web.4aca706fd99cc1e51322341f0@news.povray.org...
> So I made a ship.  It took me a while--this is certainly my most ambitious
> Wings3D project I've ever attempted.  In fact, I had never really 
> attempted any
> UV mapping in Wings before, but it turned out to be easier than I thought.
>
> There's still plenty of details I'd like to add, but over all, I'm very 
> happy
> with my efforts so far.  Now all I need is that patch that the brilliant 
> minds
> around here were developing to support translucency for those sails!
>
> Larger render coming soon.
>
>
I really love it !
She is rather plump :)
Is that the Sargasso sea ?  The water is very brownish

Marc


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From: Kirk Andrews
Subject: Re: Speaking of that Ship...
Date: 6 Oct 2009 10:40:01
Message: <web.4acb56114b2b5efb1322341f0@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote:
> "Kirk Andrews" <kir### [at] tektonartcom> wrote:
> > Now all I need is that patch that the brilliant minds
> > around here were developing to support translucency for those sails!
> >
>
> Eh, I really like your stylistic approach so far.  I think the artistic merit of
> this work comes in that you don't have 100.00 score on what folks call
> "technical merit" (i.e., sliding down into the Uncanny Valley).  I think that
> adding too many
> touches of photorealism could mess this up.

Thanks! ... I think?


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From: Kirk Andrews
Subject: Re: Speaking of that Ship...
Date: 6 Oct 2009 10:40:01
Message: <web.4acb56564b2b5efb1322341f0@news.povray.org>
Thanks everyone.  Here's a larger render:


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From: Christian Froeschlin
Subject: Re: Speaking of that Ship...
Date: 6 Oct 2009 11:11:53
Message: <4acb5e39$1@news.povray.org>
Wow!

Is this using focal blur to smudge the horizon?


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