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nemesis wrote:
> povray + photons caustics and refractive color dispersion ("rainbow")...
>
> I was supposed to begin the ladders, but thanks to Jim and the following
> link, I did not. :)
>
> http://www.dbrco.net/jk.test/Images/newblueshoe.jpg
>
> I felt like emulating it. Recreated from scratch, using the experience
> with the previous model to avoid a few pitfalls. Failed to capture the
> subtleties of the rough glass material and bumps, but in my opinion,
> perfect smooth glass looks much better anyway...
>
> And let's admit, glass slippers are a tremendous must to showcase a
> raytracer. It's refractive and reflective, got deliciously curvy surface
> and it's not as hard to create as, say, a car...
>
> 48 minutes on a Q6600, most of it spent on the front, which folds upon
> itself and receives all those caustics and refractive dispersion...
>
> ------------------------------------------------------------------------
>
Your scene actually looks more realistic to me
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nemesis <nam### [at] nospam-gmail com> wrote:
> povray + photons caustics and refractive color dispersion ("rainbow")...
>
> I was supposed to begin the ladders, but thanks to Jim and the following
> link, I did not. :)
>
> http://www.dbrco.net/jk.test/Images/newblueshoe.jpg
>
> I felt like emulating it [...]
Emulating?
....maybe better than the original!
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