POV-Ray : Newsgroups : povray.binaries.images : DF3 Proximity Pattern - 0.95 Released Server Time
31 Jul 2024 18:18:23 EDT (-0400)
  DF3 Proximity Pattern - 0.95 Released (Message 11 to 20 of 24)  
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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 11 Sep 2009 04:16:56
Message: <4aaa0778$1@news.povray.org>
"SharkD" <mik### [at] gmailcom> schreef in bericht 
news:4aa92bf9$1@news.povray.org...
>
> I would be interested in seeing a panoramic version of the scene, using 
> PanoSalado or something.

At this stage, a panoramic view is not really interesting as there is 
nothing else to show :-)  Later on maybe. It depends very much on the 
filling of the scene.

Thomas


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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 11 Sep 2009 04:22:23
Message: <4aaa08bf$1@news.povray.org>
"Paolo Gibellini" <p.g### [at] gmailcom> schreef in bericht 
news:4aa92b84$1@news.povray.org...
> Wow, very persuasive!
> ;-)

Yep! Thanks! Going the right way indeed.

Thomas


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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 11 Sep 2009 04:24:20
Message: <4aaa0934$1@news.povray.org>
"Edouard" <pov### [at] edouardinfo> schreef in bericht 
news:web.4aa9a5f8d49c2f41c83e2c410@news.povray.org...
>> And here's another texture - steel with some scratching on the outside, 
>> and rust
>> on the inside.
>
> Last one - the Ajax mesh with a steel proximity texture, and some
> post-processing in Photoshop.
>

Excellent! After working on the cenotaph, I shall have to put my hands to 
some scuptures too indeed.

Thomas


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From: Alain
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 12 Sep 2009 20:38:42
Message: <4aac3f12$1@news.povray.org>

> "SharkD" <mik### [at] gmailcom> schreef in bericht 
> news:4aa92bf9$1@news.povray.org...
>> I would be interested in seeing a panoramic version of the scene, using 
>> PanoSalado or something.
> 
> At this stage, a panoramic view is not really interesting as there is 
> nothing else to show :-)  Later on maybe. It depends very much on the 
> filling of the scene.
> 
> Thomas
> 
> 

For a panoramic, you'd need to move the camera forward to put it 
somewhere in the yard.

Then, just, maybe, place some place holders beheind the gates.


Alain


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From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 13 Sep 2009 04:12:06
Message: <4aaca956$1@news.povray.org>
"Alain" <aze### [at] qwertyorg> schreef in bericht 
news:4aac3f12$1@news.povray.org...
> For a panoramic, you'd need to move the camera forward to put it somewhere 
> in the yard.
>
> Then, just, maybe, place some place holders beheind the gates.

Of course. However, the yard itself if far from interesting at this stage, 
at least in my view and my (future) intentions  :-)

Thomas


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From: Carlo C 
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 13 Sep 2009 08:55:01
Message: <web.4aacead4d49c2f41bcad4c690@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote:
> Features:
>   - New, simpler API.
>   - Smoothing built-in.
>   - New example objects
>   - Uses much tighter bounding boxes on some objects)
>   - Automatically determines grid size
>   - Stores parameters in a text ".prox" file alongside the DF3 file
>
> Cheers,
> Edouard.

Just to say that your work is much appreciated.
Thanks.


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From: Jim Charter
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 01:30:32
Message: <4aaf2678@news.povray.org>
Proximity macro applied to corinthian capital mesh model


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Attachments:
Download '024.jpg' (111 KB)

Preview of image '024.jpg'
024.jpg


 

From: Thomas de Groot
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 04:27:00
Message: <4aaf4fd4@news.povray.org>
"Jim Charter" <jrc### [at] msncom> schreef in bericht 
news:4aaf2678@news.povray.org...
> Proximity macro applied to corinthian capital mesh model
>

Beautiful. Really convincing.

Thomas


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From: clipka
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 06:13:35
Message: <4aaf68cf$1@news.povray.org>
Jim Charter schrieb:
> Proximity macro applied to corinthian capital mesh model

Nice one.
Needs a bit tweaking of the gradient or the textures mixed I think.


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From: Christian Froeschlin
Subject: Re: DF3 Proximity Pattern - 0.95 Released
Date: 15 Sep 2009 06:15:31
Message: <4aaf6943$1@news.povray.org>
Jim Charter wrote:

> Proximity macro applied to corinthian capital mesh model

Looks great! I wonder if the proximity pattern could be extended
with a directional component as I would imagine that parts which
are protected under an overhang get less impact from weather,
pidgeons and such. Or for a partial effect it might simply
be combined with a slope pattern?


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