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Main techniques:
Uses a macro for the pencil, which takes size and colour parameters.
Two nested loops to position the pencils in a hex grid, with random parameters.
Radiosity lighting.
Normal maps for pencil paint, wood pattern modified from 'fakewood.inc'
(non-standard) along with some normal mapping for coarseness.
Wide angle camera, using ultra_wide_angle variant.
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Attachments:
Download 'pencil_001_600.jpg' (104 KB)
Preview of image 'pencil_001_600.jpg'
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I especially like the 'transition zone' between the pencils' outer paint and the
wood grain. Nice and chewed-up looking. (It may be a low-rez-triangle artifact
there--hard to tell from the image--but it looks real in any case.)
KW
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Nice one!
Some of the colors seem to be brighter and more saturated than I'd expect from
real-life pencils. A few actually look quite "neon".
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"clipka" <nomail@nomail> wrote:
> Nice one!
>
> Some of the colors seem to be brighter and more saturated than I'd expect from
> real-life pencils. A few actually look quite "neon".
Admittedly, I had a function that saturated the colours, and boosted them to
roughly the same perceptual brightness - some colours are clipped though, as I
intentionally used colour values > 1. I didn't bother to correct them.
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Nice.
Now you can work on little perturbations (used pencils).
;-)
Paolo
>MessyBlob on date 11/04/2009 00:32 wrote:
> Main techniques:
> Uses a macro for the pencil, which takes size and colour parameters.
> Two nested loops to position the pencils in a hex grid, with random parameters.
> Radiosity lighting.
> Normal maps for pencil paint, wood pattern modified from 'fakewood.inc'
> (non-standard) along with some normal mapping for coarseness.
> Wide angle camera, using ultra_wide_angle variant.
>
>
> ------------------------------------------------------------------------
>
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