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"Edouard" <pov### [at] edouardinfo> wrote:
> Hi all.
>
> I've posted version 1.0 of my 35m Camera Macros on povray.binaries.scene-files.
>
Excellent explanation,
excellent code-syntax,
excellent everything!
For a beginner like me, here there is much to study!
;-)
--
Carlo
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"Edouard" <pov### [at] edouardinfo> wrote:
> Hi all.
>
> I've posted version 1.0 of my 35m Camera Macros on povray.binaries.scene-files.
Hi Edouard,
Thanks a bunch for your macros, they seem to work very well... once you change
line 458 from
Camera35mm_Point( cam_pos, look_pos, percentile25_focus_point, lens, f_ratio )
to
Camera35mm_Point( cam_pos, look_pos, percentile25_focus_point, focal_length,
fstop )
Cheers
- sooperFoX
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"Carlo C." <nomail@nomail> wrote:
> "Edouard" <pov### [at] edouardinfo> wrote:
> > Hi all.
> >
> > I've posted version 1.0 of my 35m Camera Macros on povray.binaries.scene-files.
> >
>
> Excellent explanation,
> excellent code-syntax,
> excellent everything!
> For a beginner like me, here there is much to study!
> ;-)
>
> --
> Carlo
Thank-you very much - I decided to put the extra effort in to get it to the
state where I was happy to make it public, and I think it's come out OK.
Hopefully people may find it useful.
Cheers,
Edouard.
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"sooperFoX" <bon### [at] gmailcom> wrote:
> "Edouard" <pov### [at] edouardinfo> wrote:
> > Hi all.
> >
> > I've posted version 1.0 of my 35m Camera Macros on povray.binaries.scene-files.
>
> Hi Edouard,
>
> Thanks a bunch for your macros, they seem to work very well... once you change
> line 458 from
>
> Camera35mm_Point( cam_pos, look_pos, percentile25_focus_point, lens, f_ratio )
>
> to
>
> Camera35mm_Point( cam_pos, look_pos, percentile25_focus_point, focal_length,
> fstop )
>
>
> Cheers
>
> - sooperFoX
Arrgh! Bugs!
Thank-you for pointing out that error - I think it was masked in my testing by
the fact that I #declaring f_ratio in my main .pov file, and so the macro
didn't throw an error, and the test scene rendered correctly for me...
Cheers,
Edouard.
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"Edouard" <pov### [at] edouardinfo> wrote:
> Hi all.
>
> I've posted version 1.0 of my 35m Camera Macros on povray.binaries.scene-files.
Thanks for your tireless effort with this (and for getting it into such nice
form.) I'll definitely be checking it out.
Ken W.
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"Edouard" <pov### [at] edouardinfo> schreef in bericht
news:web.49c068b946c91751617fb3dd0@news.povray.org...
>
> Arrgh! Bugs!
>
> Thank-you for pointing out that error - I think it was masked in my
> testing by
> the fact that I #declaring f_ratio in my main .pov file, and so the macro
> didn't throw an error, and the test scene rendered correctly for me...
>
<grin> got that too!
Excellent set of macros, Edouard! Thanks for giving us the joy of RL
photography in POV-Ray.
Thomas
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"Edouard" <pov### [at] edouardinfo> wrote:
> Arrgh! Bugs!
>
> Thank-you for pointing out that error - I think it was masked in my testing by
> the fact that I #declaring f_ratio in my main .pov file, and so the macro
> didn't throw an error, and the test scene rendered correctly for me...
Yes, that makes sense.
All your macro needs now is a way to set the relative scale, in case the rest of
the scene was not modeled with 1 pov-unit = 1mm. This would help a lot with
'dropping in' the macro to existing scenes that were not written with that in
mind. For example, many of the sample scenes that come with POV!
Something like Camera35mm_SetUnitsPerMM(0.1) or Camera35mm_SetMMPerUnit(10), for
a scene where 1 pov-unit = 1cm. I can't say I completely understand the lens
maths involved with your macro so I'm not sure how feasible this would be.
Anyway, thanks again for a really useful macro!
- sooperFoX
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Maybe I ask too much...
....But, Edouard, I have many difficulties to understand the use of *Stochastic
Rendering Technique*.
If you have a little free time, we would be grateful if you show us a short
pov-example of this rendering technique.
:-)
--
Carlo
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Just playing with the same basic test scene:
Changed to a new lightprobe (one I shot a couple of evenings ago). 16 lights
from LightMapGen, plus one hand placed one (the sun).
The ajax bust was processed by Samuel Benge's fastprox macro (with the mesh
patch), and the resulting proximity colour used in a pigment_patten (with some
noise and slope) to select different types of bronze textures.
50mm lens at f/8, with autofocus on the Ajax bust.
Cheers,
Edouard.
Post a reply to this message
Attachments:
Download 'sunset-test-render-2.jpg' (215 KB)
Preview of image 'sunset-test-render-2.jpg'
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From: Thomas de Groot
Subject: Re: 35mm Camera Macros Posted on p.b.s-f
Date: 19 Mar 2009 03:59:18
Message: <49c1fb56@news.povray.org>
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Excellent! Especially the texture.
Thomas
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