POV-Ray : Newsgroups : povray.binaries.images : Rusty pipes Server Time
5 Nov 2024 18:28:09 EST (-0500)
  Rusty pipes (Message 1 to 7 of 7)  
From: Warp
Subject: Rusty pipes
Date: 5 Mar 2009 06:47:17
Message: <49afbbc3@news.povray.org>
Again one of those images which looked great when thumbnail-sized (during
test renderings), but look too clean in full size. Well, here it is anyways.


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From: Bill Pragnell
Subject: Re: Rusty pipes
Date: 5 Mar 2009 06:55:00
Message: <web.49afbd4749f4b20e6dd25f0b0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Again one of those images which looked great when thumbnail-sized (during
> test renderings), but look too clean in full size. Well, here it is anyways.

Too true! Focal blur makes it more realistic than you'd think, though.

Needs a nice fine turbulence warp with high octaves and omega, then a normal
block with the same parameters.


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From: Zeger Knaepen
Subject: Re: Rusty pipes
Date: 5 Mar 2009 08:36:50
Message: <49afd572$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message 
news:49afbbc3@news.povray.org...
>  Again one of those images which looked great when thumbnail-sized (during
> test renderings), but look too clean in full size. Well, here it is 
> anyways.

I'm afraid I have to agree :(
The parts that are out of focus, look very good, but the in-focus parts need 
a more defined geometry.

I like the lighting though!!

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: john
Subject: Re: Rusty pipes
Date: 5 Mar 2009 11:57:43
Message: <v010r41tska3i9qs4e33qnvhce854qjfa3@4ax.com>
On 5 Mar 2009 06:47:17 -0500, Warp <war### [at] tagpovrayorg> wrote:

>  Again one of those images which looked great when thumbnail-sized (during
>test renderings), but look too clean in full size. Well, here it is anyways.

To me the plane of focus looks in the wrong place. If I was taking
that as a picture i would have focused on the flange of the front
pipe.  The focus looks just behind that .

John


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From: Jim Charter
Subject: Re: Rusty pipes
Date: 5 Mar 2009 19:02:32
Message: <49b06818$1@news.povray.org>
Warp wrote:
>   Again one of those images which looked great when thumbnail-sized (during
> test renderings), but look too clean in full size. Well, here it is anyways.
> 
> 
Shows how much effect you can get out of basic noise.  The image is 
plausible.


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From: Slime
Subject: Re: Rusty pipes
Date: 6 Mar 2009 01:48:02
Message: <49b0c722$1@news.povray.org>
>  Again one of those images which looked great when thumbnail-sized (during
> test renderings), but look too clean in full size. Well, here it is 
> anyways.

Don't you select a sub-area first to check out the texture at full 
resolution?

Looks pretty good anyway, just needs more high fequency noise.

 - Slime
 [ http://www.slimeland.com/ ]


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From: Carlo C 
Subject: Re: Rusty pipes
Date: 7 Mar 2009 04:00:00
Message: <web.49b2368649f4b20e55df90d60@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> Again one of those images which looked great when thumbnail-sized (during
> test renderings), but look too clean in full size. Well, here it is anyways.

Very nice!
Warp, however I think that you can do much better, than this! :-D

--
Carlo


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