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"[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
> approximation of the main scene in obj format, that ivy generator could do
> some really cool stuff with this image, especially if it grows from a raised
> centerplaced garden of some sort.
Ooh, tempting. I could probably output the whole scene in an obj if I put my
mind to it, my mesh macros can save .inc files, which aren't a million miles
from .obj already.
> I tend to get too absorbed in building macros to accomplish anything of this
> sort. :-p
Ha, tell me about it. I've been writing the macros that I'm using/planning to
use here for 2-3 years. It was about time I did something with it...!
> Didn't you say that you used meshes to age the building components?
> They render so quickly that I really must consider learning to use
> them...but thats for later...
They're quite quick. That image rendered in 49 mins, mostly because of radiosity
/ antialiasing. With no radiosity and simple lighting, it renders in about 15
seconds.
:)
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web.49aefb30d2360575219167190@news.povray.org...
> Ooh, tempting. I could probably output the whole scene in an obj if I put
> my
> mind to it, my mesh macros can save .inc files, which aren't a million
> miles
> from .obj already.
You can easily convert inc mesh to .obj with Poseray
Marc
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"m_a_r_c" <jac### [at] wanadoofr> wrote:
> web.49aefb30d2360575219167190@news.povray.org...
> > Ooh, tempting. I could probably output the whole scene in an obj if I put
> > my
> > mind to it, my mesh macros can save .inc files, which aren't a million
> > miles
> > from .obj already.
>
> You can easily convert inc mesh to .obj with Poseray
Ah, great, didn't know that.
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So, here's another version.
This has much higher resolution meshes, much sharper edges, an improved stone
texture and (I think) better contrast between the light and dark areas.
Bill
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Attachments:
Download 'ruins05.jpg' (195 KB)
Preview of image 'ruins05.jpg'
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Bill Pragnell wrote:
> So, here's another version.
>
> This has much higher resolution meshes, much sharper edges, an improved stone
> texture and (I think) better contrast between the light and dark areas.
>
> Bill
>
>
> ------------------------------------------------------------------------
>
gorgeous
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> This has much higher resolution meshes, much sharper edges, an improved stone
> texture and (I think) better contrast between the light and dark areas.
Yeah, looks much more stoned... erm, I mean, stone-ish now.
Floor needs work. But I guess you know already ;)
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"clipka" <nomail@nomail> wrote:
> Floor needs work. But I guess you know already ;)
Yup. Floor has had no work at all yet! It'll be the next thing I look at, now
I'm more or less happy with the structure. Time to revisit proximity patterns
and grass population...
At least I can have a break from these stupid radiosity-heavy test renders :)
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"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.49aefb30d2360575219167190@news.povray.org...
> "[GDS|Entropy]" <gds### [at] hotmailcom> wrote:
>> approximation of the main scene in obj format, that ivy generator could
>> do
>> some really cool stuff with this image, especially if it grows from a
>> raised
>> centerplaced garden of some sort.
>
> Ooh, tempting. I could probably output the whole scene in an obj if I put
> my
> mind to it, my mesh macros can save .inc files, which aren't a million
> miles
> from .obj already.
I'm working on a macro which kinda acts like the ivy generator, maybe you
(or I) could use your scene as a test for it soon? I think it would be
perfect, as your scene has enough complexity to facilitate development of
the macro so that it would perform properly under most all circumstances.
I still have to create the leaf objects of the ivy, right now I'm testing
with the moss object and core.
I'm going to expand it to do shrooms, ivy, moss, vines etc..
I havent figured out how to get it to span voids yet, but I have a few
ideas.
I love writing abstracted macros...they are so much more useful than ones
written for a specific purpose.
ian
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"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht
news:web.49b06058d2360575219167190@news.povray.org...
> So, here's another version.
>
> This has much higher resolution meshes, much sharper edges, an improved
> stone
> texture and (I think) better contrast between the light and dark areas.
>
Yum yum... I like, I like. Begins to look like a place I want to put my
hands on.... :-)
Thomas
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> So, here's another version.
Looks nice! When do we get to see it with the floor? Why do I keep expecting
to see tourists?
Charles
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