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31 Jul 2024 22:12:49 EDT (-0400)
  waving flag (animated) (Message 1 to 3 of 3)  
From: Kenneth
Subject: waving flag (animated)
Date: 28 Feb 2009 18:40:01
Message: <web.49a9ca8c64fd75ebf50167bc0@news.povray.org>
No national affiliation intended! Substitute the flag image of your choice. ;-)

A frame from my very first POV-Ray animation, and incorporationg motion-blur.
The animation is posted over at p.b.a. Each blurred frame is gotten by simply
averaging 10 pre-rendered POV images together (also done in POV.)

The flag is a procedural HF, using animated bozo patterns. I've already posted
the flag code itself (in response to a question from another newsgroup user);
it's here, at message #7...

http://news.povray.org/povray.newusers/thread/%3Cweb.498de26469c1735e7c859cee0%40news.povray.org%3E/?mtop=5

Regarding motion-blur: I'm still toying with how *much* blur there should be,
trying to take into account a number of complex factors and how they affect the
visual appearance of filmed motion:
A) CGI animation viewed on a computer screen at 60 or more progressive fields
per second
B) the 'persistence of vision' phenomenon
C) a real motion-picture camera's 'half-open 180-deg. shutter' which misses half
the real action
D) how that revolving shutter interacts with really fast motion
E) the effect of the "2:3 pulldown" when a 24 fps movie is transferred to video.

Although I've already worked out various SDL code schemes to vary the amount of
blur (and to  mimic a real camera's 180-deg. shutter with the 'missing action
gaps'), the real problem boils down to what *looks* right. Since I can only
view my animation on my computer screen (I haven't made a DVD of it yet, for TV
viewing), it's difficult to tell how much blur looks 'natural' (given the
'unnatural' nature of 24 fps movies themselves, but which I'm *hoping* to
mimic.) Surprisingly, I haven't found a definitive web site that discusses
these factors re: CGI blur, or how companies like ILM and PIXAR have arrived at
the 'correct' amount of blur in their films. If anyone can point me to a good
site, I would certainly appreciate it.

BTW, my simple flag animation doesn't take any of this stuff into account; it's
'fully blurred' (meaning, each and every 10-frame batch of pre-rendered images
is blurred together to get a composite frame.) A strictly 'linear' approach,
reproducing *all* the flag motion; but I think it looks a bit too blurry.

Ken W.


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Attachments:
Download 'animated_flag_still_image.jpg' (63 KB)

Preview of image 'animated_flag_still_image.jpg'
animated_flag_still_image.jpg


 

From: clipka
Subject: Re: waving flag (animated)
Date: 1 Mar 2009 05:15:00
Message: <web.49aa5fc6c5a17fb374c3e19a0@news.povray.org>
Nice work.

Add some transmit transparency to the flag for more realism.


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From: Kenneth
Subject: Re: waving flag (animated)
Date: 1 Mar 2009 05:40:00
Message: <web.49aa6559c5a17fb3f50167bc0@news.povray.org>
"clipka" <nomail@nomail> wrote:
> Nice work.
>
> Add some transmit transparency to the flag for more realism.

I didn't even think of that; what a natural idea.

KW


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