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The first modelling steps for a scene I've had in mind for a while now.
There'll be other structures too eventually, but I'm starting with the
columns...
Bill
Post a reply to this message
Attachments:
Download 'ruins.jpg' (73 KB)
Preview of image 'ruins.jpg'
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Very nice... I can't wait to see the final scene. Are you using straight
isosurfaces?
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I like the texture and eroded look of the (isosurfaces?). The structure
reminds me of an egyptian temple.
ian
"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.49a466f14fae2d1a219167190@news.povray.org...
> The first modelling steps for a scene I've had in mind for a while now.
>
> There'll be other structures too eventually, but I'm starting with the
> columns...
>
> Bill
>
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Bill Pragnell wrote:
> The first modelling steps for a scene I've had in mind for a while now.
>
> There'll be other structures too eventually, but I'm starting with the
> columns...
>
> Bill
>
>
> ------------------------------------------------------------------------
>
Nice! Time for me to renew my own interest in this theme. I am quite
close to completing a second pass on my Corinthian capital which I how
to weather with your mesh macros and also with your random placement macro.
Post a reply to this message
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Bill Pragnell nous illumina en ce 2009-02-24 16:30 -->
> The first modelling steps for a scene I've had in mind for a while now.
>
> There'll be other structures too eventually, but I'm starting with the
> columns...
>
> Bill
>
>
> ------------------------------------------------------------------------
>
Why does it make my think of modeling clay?
Maybe to smooth or not smooth enough...
--
Alain
-------------------------------------------------
Agnostic: Did someone shit?
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"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> The first modelling steps for a scene I've had in mind for a while now.
>
> There'll be other structures too eventually, but I'm starting with the
> columns...
Sounds / looks like a fitting scene for the upcoming TC-RTC round...
I think the columns are either too bulky or too close together. The way they
are, for some reason they look like a miniature.
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"P Brewer" <pbj### [at] wowwaycom> wrote:
> Very nice... I can't wait to see the final scene. Are you using straight
> isosurfaces?
100% meshes, macro-built in SDL. This rendered in 12 minutes on an ageing
Mac. It renders in under a minute without the radiosity... no way I could get
that performance out of isosurfaces!
Bill
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Jim Charter <jrc### [at] msncom> wrote:
> Nice! Time for me to renew my own interest in this theme. I am quite
> close to completing a second pass on my Corinthian capital which I how
> to weather with your mesh macros and also with your random placement macro.
I look forward to it. :)
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Alain <ele### [at] netscapenet> wrote:
> Bill Pragnell nous illumina en ce 2009-02-24 16:30 -->
> > The first modelling steps for a scene I've had in mind for a while now.
> >
> > There'll be other structures too eventually, but I'm starting with the
> > columns...
> >
> > Bill
> >
> >
> > ------------------------------------------------------------------------
> >
> Why does it make my think of modeling clay?
> Maybe to smooth or not smooth enough...
Hmm, maybe. I might try normals, or maybe just crinkling up the pigment.
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"clipka" <nomail@nomail> wrote:
> Sounds / looks like a fitting scene for the upcoming TC-RTC round...
Too true, but I don't think I'll finish it in time for that. Maybe I could enter
a WIP if I get enough done.
> I think the columns are either too bulky or too close together. The way they
> are, for some reason they look like a miniature.
Well, this is just a test render, they won't be that close together in the end.
There'll be vegetation etc (hopefully!) to provide some reference for scale,
too, so I'm not too worried about that.
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