![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
The first modelling steps for a scene I've had in mind for a while now.
There'll be other structures too eventually, but I'm starting with the
columns...
Bill
Post a reply to this message
Attachments:
Download 'ruins.jpg' (73 KB)
Preview of image 'ruins.jpg'
![ruins.jpg](/povray.binaries.images/attachment/%3Cweb.49a466f14fae2d1a219167190%40news.povray.org%3E/ruins.jpg?ttop=443866&toff=2850&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Very nice... I can't wait to see the final scene. Are you using straight
isosurfaces?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I like the texture and eroded look of the (isosurfaces?). The structure
reminds me of an egyptian temple.
ian
"Bill Pragnell" <bil### [at] hotmail com> wrote in message
news:web.49a466f14fae2d1a219167190@news.povray.org...
> The first modelling steps for a scene I've had in mind for a while now.
>
> There'll be other structures too eventually, but I'm starting with the
> columns...
>
> Bill
>
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Bill Pragnell wrote:
> The first modelling steps for a scene I've had in mind for a while now.
>
> There'll be other structures too eventually, but I'm starting with the
> columns...
>
> Bill
>
>
> ------------------------------------------------------------------------
>
Nice! Time for me to renew my own interest in this theme. I am quite
close to completing a second pass on my Corinthian capital which I how
to weather with your mesh macros and also with your random placement macro.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Bill Pragnell nous illumina en ce 2009-02-24 16:30 -->
> The first modelling steps for a scene I've had in mind for a while now.
>
> There'll be other structures too eventually, but I'm starting with the
> columns...
>
> Bill
>
>
> ------------------------------------------------------------------------
>
Why does it make my think of modeling clay?
Maybe to smooth or not smooth enough...
--
Alain
-------------------------------------------------
Agnostic: Did someone shit?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Bill Pragnell" <bil### [at] hotmail com> wrote:
> The first modelling steps for a scene I've had in mind for a while now.
>
> There'll be other structures too eventually, but I'm starting with the
> columns...
Sounds / looks like a fitting scene for the upcoming TC-RTC round...
I think the columns are either too bulky or too close together. The way they
are, for some reason they look like a miniature.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"P Brewer" <pbj### [at] wowway com> wrote:
> Very nice... I can't wait to see the final scene. Are you using straight
> isosurfaces?
100% meshes, macro-built in SDL. This rendered in 12 minutes on an ageing
Mac. It renders in under a minute without the radiosity... no way I could get
that performance out of isosurfaces!
Bill
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Jim Charter <jrc### [at] msn com> wrote:
> Nice! Time for me to renew my own interest in this theme. I am quite
> close to completing a second pass on my Corinthian capital which I how
> to weather with your mesh macros and also with your random placement macro.
I look forward to it. :)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Alain <ele### [at] netscape net> wrote:
> Bill Pragnell nous illumina en ce 2009-02-24 16:30 -->
> > The first modelling steps for a scene I've had in mind for a while now.
> >
> > There'll be other structures too eventually, but I'm starting with the
> > columns...
> >
> > Bill
> >
> >
> > ------------------------------------------------------------------------
> >
> Why does it make my think of modeling clay?
> Maybe to smooth or not smooth enough...
Hmm, maybe. I might try normals, or maybe just crinkling up the pigment.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"clipka" <nomail@nomail> wrote:
> Sounds / looks like a fitting scene for the upcoming TC-RTC round...
Too true, but I don't think I'll finish it in time for that. Maybe I could enter
a WIP if I get enough done.
> I think the columns are either too bulky or too close together. The way they
> are, for some reason they look like a miniature.
Well, this is just a test render, they won't be that close together in the end.
There'll be vegetation etc (hopefully!) to provide some reference for scale,
too, so I'm not too worried about that.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |