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From: Bill Pragnell
Subject: Ruins WIP
Date: 24 Feb 2009 16:35:00
Message: <web.49a466f14fae2d1a219167190@news.povray.org>
The first modelling steps for a scene I've had in mind for a while now.

There'll be other structures too eventually, but I'm starting with the
columns...

Bill


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From: P Brewer
Subject: Re: Ruins WIP
Date: 24 Feb 2009 18:20:00
Message: <web.49a47fdffa6cf65c3653e1bc0@news.povray.org>
Very nice... I can't wait to see the final scene. Are you using straight
isosurfaces?


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From: [GDS|Entropy]
Subject: Re: Ruins WIP
Date: 24 Feb 2009 18:32:42
Message: <49a4839a$1@news.povray.org>
I like the texture and eroded look of the (isosurfaces?). The structure 
reminds me of an egyptian temple.

ian

"Bill Pragnell" <bil### [at] hotmailcom> wrote in message 
news:web.49a466f14fae2d1a219167190@news.povray.org...
> The first modelling steps for a scene I've had in mind for a while now.
>
> There'll be other structures too eventually, but I'm starting with the
> columns...
>
> Bill
>


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From: Jim Charter
Subject: Re: Ruins WIP
Date: 24 Feb 2009 18:39:55
Message: <49a4854b$1@news.povray.org>
Bill Pragnell wrote:
> The first modelling steps for a scene I've had in mind for a while now.
> 
> There'll be other structures too eventually, but I'm starting with the
> columns...
> 
> Bill
> 
> 
> ------------------------------------------------------------------------
> 
Nice! Time for me to renew my own interest in this theme.  I am quite 
close to completing a second pass on my Corinthian capital which I how 
to weather with your mesh macros and also with your random placement macro.


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From: Alain
Subject: Re: Ruins WIP
Date: 24 Feb 2009 20:44:27
Message: <49a4a27b$1@news.povray.org>
Bill Pragnell nous illumina en ce 2009-02-24 16:30 -->
> The first modelling steps for a scene I've had in mind for a while now.
> 
> There'll be other structures too eventually, but I'm starting with the
> columns...
> 
> Bill
> 
> 
> ------------------------------------------------------------------------
> 
Why does it make my think of modeling clay?
Maybe to smooth or not smooth enough...

-- 
Alain
-------------------------------------------------
Agnostic: Did someone shit?


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From: clipka
Subject: Re: Ruins WIP
Date: 25 Feb 2009 02:55:00
Message: <web.49a4f8a8fa6cf65c2bfcd5d90@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> The first modelling steps for a scene I've had in mind for a while now.
>
> There'll be other structures too eventually, but I'm starting with the
> columns...

Sounds / looks like a fitting scene for the upcoming TC-RTC round...

I think the columns are either too bulky or too close together. The way they
are, for some reason they look like a miniature.


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From: Bill Pragnell
Subject: Re: Ruins WIP
Date: 25 Feb 2009 04:20:01
Message: <web.49a50cf5fa6cf65c6dd25f0b0@news.povray.org>
"P Brewer" <pbj### [at] wowwaycom> wrote:
> Very nice... I can't wait to see the final scene. Are you using straight
> isosurfaces?

100% meshes, macro-built in SDL. This rendered in 12 minutes on an ageing
Mac. It renders in under a minute without the radiosity... no way I could get
that performance out of isosurfaces!

Bill


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From: Bill Pragnell
Subject: Re: Ruins WIP
Date: 25 Feb 2009 04:25:01
Message: <web.49a50d80fa6cf65c6dd25f0b0@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> Nice! Time for me to renew my own interest in this theme.  I am quite
> close to completing a second pass on my Corinthian capital which I how
> to weather with your mesh macros and also with your random placement macro.

I look forward to it. :)


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From: Bill Pragnell
Subject: Re: Ruins WIP
Date: 25 Feb 2009 04:25:01
Message: <web.49a50dc5fa6cf65c6dd25f0b0@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> Bill Pragnell nous illumina en ce 2009-02-24 16:30 -->
> > The first modelling steps for a scene I've had in mind for a while now.
> >
> > There'll be other structures too eventually, but I'm starting with the
> > columns...
> >
> > Bill
> >
> >
> > ------------------------------------------------------------------------
> >
> Why does it make my think of modeling clay?
> Maybe to smooth or not smooth enough...

Hmm, maybe. I might try normals, or maybe just crinkling up the pigment.


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From: Bill Pragnell
Subject: Re: Ruins WIP
Date: 25 Feb 2009 04:25:02
Message: <web.49a50e4efa6cf65c6dd25f0b0@news.povray.org>
"clipka" <nomail@nomail> wrote:
> Sounds / looks like a fitting scene for the upcoming TC-RTC round...

Too true, but I don't think I'll finish it in time for that. Maybe I could enter
a WIP if I get enough done.

> I think the columns are either too bulky or too close together. The way they
> are, for some reason they look like a miniature.

Well, this is just a test render, they won't be that close together in the end.
There'll be vegetation etc (hopefully!) to provide some reference for scale,
too, so I'm not too worried about that.


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