POV-Ray : Newsgroups : povray.binaries.images : Digger for Lochlainn Server Time
5 Nov 2024 18:20:47 EST (-0500)
  Digger for Lochlainn (Message 1 to 9 of 9)  
From: Trevor G Quayle
Subject: Digger for Lochlainn
Date: 15 Jan 2009 16:55:01
Message: <web.496fb009f460a8681c811d20@news.povray.org>
My little guy wanted a new picture of a digger so I thought I'd share.
Really just a rerender of a previous posting with some minor changes:  I changed
the ground to the cracked mud from my tubs scene and used a different
environment map.


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tractor2.jpg


 

From: clipka
Subject: Re: Digger for Lochlainn
Date: 15 Jan 2009 19:05:00
Message: <web.496fceb79e6d5e99dea10790@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> My little guy wanted a new picture of a digger so I thought I'd share.
> Really just a rerender of a previous posting with some minor changes:  I changed
> the ground to the cracked mud from my tubs scene and used a different
> environment map.

Great work!

The bare metal parts are too shiny though; they look like polished chrome when
they should be steel instead (and somewhat worn out, at least for the shovel
teeth).

The tires are too black - somewhat plasticky, not rubbery enough.


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From: triple r
Subject: Re: Digger for Lochlainn
Date: 15 Jan 2009 23:05:01
Message: <web.497006ed9e6d5e99ef2b9ba40@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> My little guy wanted a new picture of a digger so I thought I'd share.
> Really just a rerender of a previous posting with some minor changes:  I changed
> the ground to the cracked mud from my tubs scene and used a different
> environment map.

Wow.  Looks great, but certainly brand new.  What did you model it with?

 - Ricky


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From: Trevor G Quayle
Subject: Re: Digger for Lochlainn
Date: 15 Jan 2009 23:15:00
Message: <web.497008c09e6d5e99c67b294d0@news.povray.org>
"triple_r" <nomail@nomail> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > My little guy wanted a new picture of a digger so I thought I'd share.
> > Really just a rerender of a previous posting with some minor changes:  I changed
> > the ground to the cracked mud from my tubs scene and used a different
> > environment map.
>
> Wow.  Looks great, but certainly brand new.  What did you model it with?
>
>  - Ricky

I didn't model it.  It's a mesh I DLed (I can't find the site at the moment).
Thanks though.

-tgq


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From: Trevor G Quayle
Subject: Re: Digger for Lochlainn
Date: 15 Jan 2009 23:15:01
Message: <web.497009c19e6d5e99c67b294d0@news.povray.org>
"triple_r" <nomail@nomail> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > My little guy wanted a new picture of a digger so I thought I'd share.
> > Really just a rerender of a previous posting with some minor changes:  I changed
> > the ground to the cracked mud from my tubs scene and used a different
> > environment map.
>
> Wow.  Looks great, but certainly brand new.  What did you model it with?
>
>  - Ricky

here's the site
http://dmi.chez-alice.fr/models1.html

-tgq


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From: Alain
Subject: Re: Digger for Lochlainn
Date: 20 Jan 2009 20:20:35
Message: <49767863$1@news.povray.org>
clipka nous illumina en ce 2009-01-15 19:03 -->
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
>> My little guy wanted a new picture of a digger so I thought I'd share.
>> Really just a rerender of a previous posting with some minor changes:  I changed
>> the ground to the cracked mud from my tubs scene and used a different
>> environment map.
> 
> Great work!
> 
> The bare metal parts are too shiny though; they look like polished chrome when
> they should be steel instead (and somewhat worn out, at least for the shovel
> teeth).
> 
> The tires are too black - somewhat plasticky, not rubbery enough.
> 
> 
It's brand new and heading for a show room ;) So, it did not have the time to 
get wornd out.

The tires have been treated with a generous amount of "New Finish"...

-- 
Alain
-------------------------------------------------
You know you have been raytracing for too long when the animation you render 
will be finished after yourself.
Urs Holzer


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From: clipka
Subject: Re: Digger for Lochlainn
Date: 20 Jan 2009 22:15:01
Message: <web.497692979e6d5e99a8b1e7e60@news.povray.org>
Alain <ele### [at] netscapenet> wrote:
> It's brand new and heading for a show room ;) So, it did not have the time to
> get wornd out.

Uh-huh... I see... ;)

Still the shovel's teeth are too bright: You don't want potential customers to
think that this is just fancy decoration; you want them to *see* the strength
of it. So for a show room they *must* look like strong, best-quality Swedish
steel, not chrome. You're selling Man's Power Tools, Practical Stuff made for
Real Work - not lazy motorbikes specifically tuned to bad combustion for the
sake of the sound.


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From: Dan Connelly
Subject: Re: Digger for Lochlainn
Date: 26 Jan 2009 13:31:28
Message: <497e0180$1@news.povray.org>
clipka wrote:
> Alain <ele### [at] netscapenet> wrote:
>> It's brand new and heading for a show room ;) So, it did not have the time to
>> get wornd out.
> 
> Uh-huh... I see... ;)
> 
> Still the shovel's teeth are too bright:

It's not for work, it's a commuter vehicle.  Pick ups are out, with cheap gas again,
heavy construction vehicles are mandatory for the stylin' cubical worker.

I really like the wall textures!

Dan


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From: Trevor G Quayle
Subject: Re: Digger for Lochlainn
Date: 26 Jan 2009 16:35:01
Message: <web.497e2bcb9e6d5e9981c811d20@news.povray.org>
Dan Connelly <djc### [at] yahoocom> wrote:
> clipka wrote:
> > Alain <ele### [at] netscapenet> wrote:
> >> It's brand new and heading for a show room ;) So, it did not have the time to
> >> get wornd out.
> >
> > Uh-huh... I see... ;)
> >
> > Still the shovel's teeth are too bright:
>
> It's not for work, it's a commuter vehicle.  Pick ups are out, with cheap gas again,
heavy construction vehicles are 
mandatory for the stylin' cubical worker.
>
> I really like the wall textures!
>
> Dan

Exactly, it's a pimped out digger for the playa in everyone!

Wall textures are from arroway (http://www.arroway-textures.de/ - just the free
lower res ones) and applied as heightfields from the bumpmaps to give a
realistic surface rather than just faked normals.

-tgq


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