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A sample render for an idea I started working on today. The model isn't mine,
it's a (free) mesh from turbosquid
(http://www.turbosquid.com/FullPreview/Index.cfm/ID/330638, I have heavily
smoothed the model though)
-tgq
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Attachments:
Download 'btub.jpg' (133 KB)
Preview of image 'btub.jpg'
![btub.jpg](/povray.binaries.images/attachment/%3Cweb.4942dbc6dd9cb37981c811d20%40news.povray.org%3E/btub.jpg?ttop=443866&toff=2950&preview=1)
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> A sample render for an idea I started working on today. The model isn't mine,
> it's a (free) mesh from turbosquid
> (http://www.turbosquid.com/FullPreview/Index.cfm/ID/330638, I have heavily
> smoothed the model though)
>
> -tgq
Very nice. I think you should put a galleon in the water.
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Horrid aliasing. Wonderful water, really! It reminds me of Tek's sea... :)
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nemesis <nam### [at] nospamgmail com> wrote:
> Horrid aliasing. Wonderful water, really! It reminds me of Tek's sea...
Thanks.
Aliasing isnt horrid, its non existant. ill run an AA one when i get the time.
-tgq
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mmmm hey, that big is the bathtub?
appears to have an ocean inside, with waves and everything
that water is cool, but perfect for a landscape, inside a bathtub is unrealistic
.... gives the impression of see an expressionist picture or something like (the
ocean in a bathtub), not a real rendering
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Trevor G Quayle wrote:
> Aliasing isnt horrid, its non existant.
Aliasing is horrid and everywhere on that image. Anti-aliasing, as the name
says, avoids aliasing :)
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Trevor G Quayle nous illumina en ce 2008-12-12 16:46 -->
> A sample render for an idea I started working on today. The model isn't mine,
> it's a (free) mesh from turbosquid
> (http://www.turbosquid.com/FullPreview/Index.cfm/ID/330638, I have heavily
> smoothed the model though)
>
> -tgq
>
>
> ------------------------------------------------------------------------
>
Just how BIG is that bath? Juging by the water's colouration, I'd say about 1 Km
long...
--
Alain
-------------------------------------------------
A modest man is usually admired; if people ever hear of him.
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Alain <ele### [at] netscape net> wrote:
> Trevor G Quayle nous illumina en ce 2008-12-12 16:46 -->
> > A sample render for an idea I started working on today. The model isn't mine,
> > it's a (free) mesh from turbosquid
> > (http://www.turbosquid.com/FullPreview/Index.cfm/ID/330638, I have heavily
> > smoothed the model though)
> >
> > -tgq
> >
> >
> > ------------------------------------------------------------------------
> >
> Just how BIG is that bath? Juging by the water's colouration, I'd say about 1 Km
> long...
>
> --
> Alain
> -------------------------------------------------
> A modest man is usually admired; if people ever hear of him.
Yes it is quite big!
I know the water is too dark and rough. Was setting for a n ocean type scene
and didn't take the time to modify it.
-tgq
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I rather like the water. If you view raytracing as art, then you can allow
some artistic flexibility. You could always include Neptune in the tub.
Mike
"Trevor G Quayle" <Tin### [at] hotmail com> wrote in message
news:web.494465137e025e20c67b294d0@news.povray.org...
> Alain <ele### [at] netscape net> wrote:
>> Trevor G Quayle nous illumina en ce 2008-12-12 16:46 -->
>> > A sample render for an idea I started working on today. The model
>> > isn't mine,
>> > it's a (free) mesh from turbosquid
>> > (http://www.turbosquid.com/FullPreview/Index.cfm/ID/330638, I have
>> > heavily
>> > smoothed the model though)
>> >
>> > -tgq
>> >
>> >
>> > ------------------------------------------------------------------------
>> >
>> Just how BIG is that bath? Juging by the water's colouration, I'd say
>> about 1 Km
>> long...
>>
>> --
>> Alain
>> -------------------------------------------------
>> A modest man is usually admired; if people ever hear of him.
>
> Yes it is quite big!
>
> I know the water is too dark and rough. Was setting for a n ocean type
> scene
> and didn't take the time to modify it.
>
> -tgq
>
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