|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
My first LegoMan assembly, from Anton's Set
//////////////////////////// LEGO Man \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
#declare hhead = union {
object { head_bp01(0) } // age only yellow_tex - with face
object { male_hair(black_tex) rotate y*-90 translate <0,6,0> }
object { stwa_helmet(white_tex) rotate y*-90 translate <0,6,0> }
object { vizor_1(t_cyan_tex) rotate y*-90 translate <0,6,0> }
}
//object { head(white_tex,0) translate 0 } //no face
#declare armrot = 45;
#declare handxrot = -30;
#macro mbody(T)
union {
object { hand(white_tex) rotate x*handxrot translate <2.6,-8,-4.0>
rotate x*armrot translate <6.40,10,0> }
object { hand(white_tex) rotate x*handxrot translate <-2.6,-8,-4.0>
rotate x*armrot translate <-6.40,10,0> }
object { left_arm(T) rotate x*armrot translate <6.40,10,0> }
object { right_arm(T) rotate x*armrot translate <-6.40,10,0> }
object { left_leg(blue_tex) }
object { right_leg(blue_tex) }
object { leg_joiner(blue_tex) }
object { body(T) translate <0,1,0> }
object { hhead translate <0,13.5,0> }
object { stwa_lightsaber(red_tex) translate z*-3.7 rotate x*(handxrot-10)
translate <2.6,-8,-4.0> rotate x*armrot translate <6.40,10,0> }
object { hammer(black_tex) rotate y*90 translate <0,-5,-3.7> rotate
x*(handxrot-10)
translate <-2.6,-8,-4.0> rotate x*armrot translate <-6.40,10,0> }
}
#end
object { mbody(mint_tex) rotate y*5 translate <0, 10, 0> }
Post a reply to this message
Attachments:
Download 'greenshirt.png' (56 KB)
Preview of image 'greenshirt.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I didn't know where to start finding the media on button for the lightsaber.
Google : Cousin Ricky dodecaland
For original water work
media on for saber, using water for first test
Post a reply to this message
Attachments:
Download 'legoworld_legoman3.pov.txt' (13 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
could'a swore I hit the png: oh well now I dont have to post code
Post a reply to this message
Attachments:
Download 'legoworld_legoman3.png' (99 KB)
Preview of image 'legoworld_legoman3.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
#if (0) ior 1.5 #end
media
{ //absorption <0.272, 0.046, 0.010>
emission <.1, .1, 1>
in english - no absorbtion - no ior - all emission
Post a reply to this message
Attachments:
Download 'legoworld_legoman4.png' (87 KB)
Preview of image 'legoworld_legoman4.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Should have rotated tool -10 to hand home-state, BEFORE putting in the hand,
makes more sense to me:
object { stwa_lightsaber(red_tex) rotate x*-10 translate z*-3.7 rotate
x*handxrot
translate <2.6,-8,-4.0> rotate x*armrot translate <shoulder,14,0> }
object {
cylinder { 9.6*y, 23*y, 1.5 }
hollow //material { seawater }
material { lightsaber }
rotate x*-10 translate z*-3.7 rotate x*handxrot
translate <2.6,-8,-4.0> rotate x*armrot translate <shoulder,14,0>
}
object { hammer(black_tex) rotate y*90 rotate x*-10 translate <0,-5,-3.7>
rotate x*handxrot
translate <-2.6,-8,-4.0> rotate x*armrot translate <-shoulder,14,0> }
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"alphaQuad" <alp### [at] earthlinknet> wrote:
> My first LegoMan assembly, from Anton's Set
You may already know this, but a new version of a tool called L3P will create
models uisng Anton's parts automatically. :)
http://www.hassings.dk/l3/l3p14beta.html
-Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
and if you lookup macro hand, closer to:
rotate -15*x
translate <0, -1.5, -3>
i was eye-ballin it
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"SharkD" <nomail@nomail> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > My first LegoMan assembly, from Anton's Set
>
> You may already know this, but a new version of a tool called L3P will create
> models uisng Anton's parts automatically. :)
>
> http://www.hassings.dk/l3/l3p14beta.html
>
> -Mike
I know nothing! Its like being in a cave on top of a snow covered mountain
around here.
Thanks for the info, will check it out!
I saw very little docs with Anton's Set. Thought it was fend for yourself as
usual.
-aQ
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
idea was to create a legoman to walk onto a webpage, pull out lightsaber and
destroy something, gonna be a challenge for me with all the FX.
something todo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
SharkD wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
>> My first LegoMan assembly, from Anton's Set
>
> You may already know this, but a new version of a tool called L3P will
> create models uisng Anton's parts automatically. :)
>
> http://www.hassings.dk/l3/l3p14beta.html
I didn't know L3P supported Anton's parts!
Last time I used it, it could only convert LDRAW meshes into POV-Ray, or use
the LGEO[sic] library.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|