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From: alphaQuad
Subject: LegoMan
Date: 7 Dec 2008 16:55:00
Message: <web.493c4522a0071ab8ab55bfe70@news.povray.org>
My first LegoMan assembly, from Anton's Set

//////////////////////////// LEGO Man \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
#declare hhead = union {
 object { head_bp01(0) }      // age only     yellow_tex - with face
 object { male_hair(black_tex) rotate y*-90 translate <0,6,0> }
 object { stwa_helmet(white_tex) rotate y*-90 translate <0,6,0> }
 object { vizor_1(t_cyan_tex) rotate y*-90 translate <0,6,0> }
}
//object { head(white_tex,0) translate 0 }    //no face

#declare armrot = 45;
#declare handxrot = -30;
#macro mbody(T)
union {
  object { hand(white_tex) rotate x*handxrot translate <2.6,-8,-4.0>
    rotate x*armrot translate <6.40,10,0> }
  object { hand(white_tex) rotate x*handxrot translate <-2.6,-8,-4.0>
    rotate x*armrot translate <-6.40,10,0> }

  object { left_arm(T) rotate x*armrot translate <6.40,10,0> }
  object { right_arm(T) rotate x*armrot translate <-6.40,10,0> }
  object { left_leg(blue_tex) }
  object { right_leg(blue_tex) }
  object { leg_joiner(blue_tex) }
  object { body(T) translate <0,1,0> }
  object { hhead translate <0,13.5,0> }
  object { stwa_lightsaber(red_tex) translate z*-3.7 rotate x*(handxrot-10)
    translate <2.6,-8,-4.0> rotate x*armrot translate <6.40,10,0> }

  object { hammer(black_tex) rotate y*90 translate <0,-5,-3.7> rotate
x*(handxrot-10)
    translate <-2.6,-8,-4.0> rotate x*armrot translate <-6.40,10,0> }
}
#end

object { mbody(mint_tex) rotate y*5 translate <0, 10, 0> }


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Download 'greenshirt.png' (56 KB)

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greenshirt.png


 

From: alphaQuad
Subject: Re: LegoMan
Date: 7 Dec 2008 21:10:00
Message: <web.493c818e399f7e1ab55bfe70@news.povray.org>
I didn't know where to start finding the media on button for the lightsaber.


Google : Cousin Ricky dodecaland
For original water work


media on for saber, using water for first test


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Attachments:
Download 'legoworld_legoman3.pov.txt' (13 KB)

From: alphaQuad
Subject: Re: LegoMan
Date: 7 Dec 2008 22:00:00
Message: <web.493c8c81399f7e1ab55bfe70@news.povray.org>
could'a swore I hit the png: oh well now I dont have to post code


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legoworld_legoman3.png


 

From: alphaQuad
Subject: Re: LegoMan
Date: 7 Dec 2008 23:25:01
Message: <web.493ca074399f7e1ab55bfe70@news.povray.org>
#if (0) ior 1.5 #end
          media
          {  //absorption <0.272, 0.046, 0.010>
             emission <.1, .1, 1>


in english - no absorbtion - no ior - all emission


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Attachments:
Download 'legoworld_legoman4.png' (87 KB)

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From: alphaQuad
Subject: Re: LegoMan
Date: 8 Dec 2008 10:40:00
Message: <web.493d3ecf399f7e11c3256fd0@news.povray.org>
Should have rotated tool -10 to hand home-state, BEFORE putting in the hand,
makes more sense to me:

object { stwa_lightsaber(red_tex) rotate x*-10 translate z*-3.7 rotate
x*handxrot
      translate <2.6,-8,-4.0> rotate x*armrot translate <shoulder,14,0> }

    object {
      cylinder { 9.6*y, 23*y, 1.5 }
      hollow //material { seawater }
      material { lightsaber }

      rotate x*-10 translate z*-3.7 rotate x*handxrot
      translate <2.6,-8,-4.0> rotate x*armrot translate <shoulder,14,0>
    }

    object { hammer(black_tex) rotate y*90 rotate x*-10 translate <0,-5,-3.7>
rotate x*handxrot
      translate <-2.6,-8,-4.0> rotate x*armrot translate <-shoulder,14,0> }


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From: SharkD
Subject: Re: LegoMan
Date: 8 Dec 2008 11:20:00
Message: <web.493d4841399f7e1bb691c840@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> My first LegoMan assembly, from Anton's Set

You may already know this, but a new version of a tool called L3P will create
models uisng Anton's parts automatically. :)

http://www.hassings.dk/l3/l3p14beta.html

-Mike


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From: alphaQuad
Subject: Re: LegoMan
Date: 8 Dec 2008 11:25:00
Message: <web.493d4936399f7e11c3256fd0@news.povray.org>
and if you lookup macro hand, closer to:
        rotate -15*x
        translate <0, -1.5, -3>

i was eye-ballin it


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From: alphaQuad
Subject: Re: LegoMan
Date: 8 Dec 2008 11:40:00
Message: <web.493d4d15399f7e11c3256fd0@news.povray.org>
"SharkD" <nomail@nomail> wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
> > My first LegoMan assembly, from Anton's Set
>
> You may already know this, but a new version of a tool called L3P will create
> models uisng Anton's parts automatically. :)
>
> http://www.hassings.dk/l3/l3p14beta.html
>
> -Mike

I know nothing! Its like being in a cave on top of a snow covered mountain
around here.

Thanks for the info, will check it out!

I saw very little docs with Anton's Set. Thought it was fend for yourself as
usual.

-aQ


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From: alphaQuad
Subject: Re: LegoMan
Date: 8 Dec 2008 12:00:00
Message: <web.493d526e399f7e11c3256fd0@news.povray.org>
idea was to create a legoman to walk onto a webpage, pull out lightsaber and
destroy something, gonna be a challenge for me with all the FX.

something todo


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From: Nicolas Alvarez
Subject: Re: LegoMan
Date: 8 Dec 2008 12:11:20
Message: <493d5538@news.povray.org>
SharkD wrote:
> "alphaQuad" <alp### [at] earthlinknet> wrote:
>> My first LegoMan assembly, from Anton's Set
> 
> You may already know this, but a new version of a tool called L3P will
> create models uisng Anton's parts automatically. :)
> 
> http://www.hassings.dk/l3/l3p14beta.html

I didn't know L3P supported Anton's parts!

Last time I used it, it could only convert LDRAW meshes into POV-Ray, or use
the LGEO[sic] library.


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