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Hi!
I started to make a next image! This is a simple cup of coffee, but the one
piece of a great project. This WIP version of picture rendered in POV-Ray 3.7
beta 29, render time: 23min (Q6600 CPU).
Post a reply to this message
Attachments:
Download 'pov-cafe_wip.jpg' (396 KB)
Preview of image 'pov-cafe_wip.jpg'
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Gaf wrote:
> Hi!
>
> I started to make a next image! This is a simple cup of coffee, but the one
> piece of a great project. This WIP version of picture rendered in POV-Ray 3.7
> beta 29, render time: 23min (Q6600 CPU).
>
>
> ------------------------------------------------------------------------
>
Nice textures. Sweet logo! :)
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"Gaf" <nomail@nomail> wrote:
> I started to make a next image! This is a simple cup of coffee, but the one
> piece of a great project. This WIP version of picture rendered in POV-Ray 3.7
> beta 29, render time: 23min (Q6600 CPU).
The wood texture is awesome.
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"Gaf" <nomail@nomail> wrote:
> Hi!
>
> I started to make a next image! This is a simple cup of coffee, but the one
> piece of a great project. This WIP version of picture rendered in POV-Ray 3.7
> beta 29, render time: 23min (Q6600 CPU).
Very nice start (however, that handle looks very difficult to hold on to).
There are a couple little details you can do to inprove the real appearance of
the object:
-add 'miniscus' to the coffee surface (http://en.wikipedia.org/wiki/Meniscus) so
it doesn't look flat and lifeless. This is a slight detail that can be easily
ignored when modelling, but for some reason our brains don't ignore when
looking at it
-make the logo bumpy, like it is painted or screen-printed on. Have a look at
the technique I have used for this in the past. It should be easily adaptable
to handle multiple colours.
(http://news.povray.org/povray.binaries.images/message/%3Cweb.467169a8fabeec67c150d4c10%40news.povray.org%3E/#%3Cweb.46
7169a8fabeec67c150d4c10%40news.povray.org%3E)
-tgq
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"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> Very nice start (however, that handle looks very difficult to hold on to).
>
> There are a couple little details you can do to inprove the real appearance of
> the object:
>
> -add 'miniscus' to the coffee surface (http://en.wikipedia.org/wiki/Meniscus) so
> it doesn't look flat and lifeless. This is a slight detail that can be easily
> ignored when modelling, but for some reason our brains don't ignore when
> looking at it
>
> -make the logo bumpy, like it is painted or screen-printed on. Have a look at
> the technique I have used for this in the past. It should be easily adaptable
> to handle multiple colours.
>
(http://news.povray.org/povray.binaries.images/message/%3Cweb.467169a8fabeec67c150d4c10%40news.povray.org%3E/#%3Cweb.
46
> 7169a8fabeec67c150d4c10%40news.povray.org%3E)
>
> -tgq
Thank you Trevor, good ideas. The "miniscus" is ready, but too small. But the
bumpy logo is professional solution! Thanks for the link...
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A little bit more realistic...
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Attachments:
Download 'povcafe_speed.jpg' (693 KB)
Preview of image 'povcafe_speed.jpg'
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