POV-Ray : Newsgroups : povray.binaries.images : load spline Server Time
1 Aug 2024 12:22:23 EDT (-0400)
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From: alphaQuad
Subject: Re: load spline
Date: 29 Sep 2008 15:20:01
Message: <web.48e12947f2b74a83f01218ab0@news.povray.org>
> lots could be fixed

I need to fix this will post again you're still into it.

some slines were not kept together and id names ignored ..

I have to fix this now

shouldnt be long.


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From: alphaQuad
Subject: Re: load spline
Date: 29 Sep 2008 16:00:00
Message: <web.48e1335bf2b74a83f01218ab0@news.povray.org>
ok so using Import SVG...

did the Origin correct with 3 splines in one,

all others were separated ...

you'll be ok with single splines or only one multi-spline.

till I can get a some logic on this,
mutlitple mutli-spline SVG will have to wait.

I did say needs more multi-spline interface,
not today


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From: alphaQuad
Subject: Re: load spline
Date: 29 Sep 2008 16:45:01
Message: <web.48e13db1f2b74a83f01218ab0@news.povray.org>
Import SVG... was the correct selection for stargateglyphs2
it did them, I just forgot to hit search after doing the import.

I thought it was working enough to mention ... just couldn't remember how to use
it. New moon messin' with me ZONK!


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From: alphaQuad
Subject: Re: load spline
Date: 29 Sep 2008 22:30:01
Message: <web.48e18e58f2b74a838ea364160@news.povray.org>
Only problem I see now is move end node for open spline, drags adjacent handle.
Closed spline doesn't do this.

If you're working on a lathe or open spline and want to move end node and it's
handle, close spline, then move. you can reopen anytime later.

Thats just a way around a mistake in the logic. I am betting a hairy headache to
fix it.


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