> lots could be fixed
I need to fix this will post again you're still into it.
some slines were not kept together and id names ignored ..
I have to fix this now
shouldnt be long.
ok so using Import SVG...
did the Origin correct with 3 splines in one,
all others were separated ...
you'll be ok with single splines or only one multi-spline.
till I can get a some logic on this,
mutlitple mutli-spline SVG will have to wait.
I did say needs more multi-spline interface,
not today
Import SVG... was the correct selection for stargateglyphs2
it did them, I just forgot to hit search after doing the import.
I thought it was working enough to mention ... just couldn't remember how to use
it. New moon messin' with me ZONK!
Only problem I see now is move end node for open spline, drags adjacent handle.
Closed spline doesn't do this.
If you're working on a lathe or open spline and want to move end node and it's
handle, close spline, then move. you can reopen anytime later.
Thats just a way around a mistake in the logic. I am betting a hairy headache to
fix it.